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So I Was In My Jenner


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#21 Sifright

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Posted 03 December 2012 - 07:07 AM

View PostBluescuba, on 03 December 2012 - 07:03 AM, said:


Actually I do and I have been playing for longer than you... I have played hundreds and hundreds of hours of this game. Whilst I doubt I will sway your minds... get in game and consciously think about this as you engage both light and heavier mechs... you will see that I am correct.


LOL its not the armour but the effect of the weapon... your 2 x 30 damage alphas does 60 damage to all mechs except lights... however it does 30 damage to lights sufficient to kill the mech.


No it doesn't.

I've no idea where you picked this up but it's completely and utterly wrong.

don't believe me get a friend and try it out.

get him to use the hunchback 4P with 7 medium lasers

Sit in front of him and let him fire one salvo perfectly into your rear center torso.

put 10 points of armour there.

If you are right you should survive in the red

if i'm right you explode before he finishes firing.

#22 Fiachdubh

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Posted 03 December 2012 - 07:08 AM

I heard that all light mechs are fitted with micro K-F drives that allow them to warp around the map to their invulnerable hearts content.

#23 Bluescuba

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Posted 03 December 2012 - 07:26 AM

View PostSifright, on 03 December 2012 - 07:07 AM, said:

No it doesn't.

I've no idea where you picked this up but it's completely and utterly wrong.

don't believe me get a friend and try it out.

get him to use the hunchback 4P with 7 medium lasers

Sit in front of him and let him fire one salvo perfectly into your rear center torso.

put 10 points of armour there.

If you are right you should survive in the red

if i'm right you explode before he finishes firing.


Do the same thing replacing the light with a medium and alpha strike his rear... anyway its pointless continuing this argument... I know what I have observed in game... and you know what you have observed, so we will have to mutually disagree... for those of you in doubt I suggest you test it in game.

#24 GT Hawk

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Posted 03 December 2012 - 07:29 AM

To be honest I have great luck hitting commando's and Jenners with my ac20 on my Wang. I am in Canada and usually have a ping in the 40 range so maybe that helps me a lot or at least reduce the lag shield. but its gun to put a ac20 round into a near perfect commandos' back and watch the guy fall flat on face dead. and then cry in coms that I cheated.

#25 Sifright

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Posted 03 December 2012 - 07:34 AM

View PostBluescuba, on 03 December 2012 - 07:26 AM, said:


Do the same thing replacing the light with a medium and alpha strike his rear... anyway its pointless continuing this argument... I know what I have observed in game... and you know what you have observed, so we will have to mutually disagree... for those of you in doubt I suggest you test it in game.


Yes and a medium mech and up has more armour and lasts longer.

You don't get to treat this as an opinion piece run the test and collect the data otherwise i'm going to call you out for being full of crap.

#26 AlexEss

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Posted 03 December 2012 - 07:44 AM

this have officially turned in to a I say/You say

Someone need to make a recording to prove their point (or get a dev quote)

#27 Bluescuba

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Posted 03 December 2012 - 07:47 AM

View PostAlexEss, on 03 December 2012 - 07:44 AM, said:

this have officially turned in to a I say/You say

Someone need to make a recording to prove their point (or get a dev quote)


Alex you volunteering?... we can do the tests tomorrow when we get back to 8 v 8 premades

#28 Blark

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Posted 03 December 2012 - 07:54 AM

I'm 99.99% sure light machs do not take half damage from bigger mechs.

I'll test it and record it when one of my buddys get's online tough.

#29 AlexEss

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Posted 03 December 2012 - 07:55 AM

View PostBluescuba, on 03 December 2012 - 07:47 AM, said:


Alex you volunteering?... we can do the tests tomorrow when we get back to 8 v 8 premades


sure thing, i have a few jenner laying around.

#30 Leggat

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Posted 03 December 2012 - 07:59 AM

View PostStone Wall, on 03 December 2012 - 05:33 AM, said:

And I spotted the enemy Jenner that I had left alone, because he was a little warpy earlier, running past me at 250 meters with a crit CT. I aimed right on him as he was running full speed past me and shot.

Enemy Jenner has been killed by Stone Wall

His lag shield wasn't really effective as I just pointed and clicked and he died. This and many other battles lead me to believe that Jenners aren't always in God Mode.
post hoc, ergo proctor&gamble

calling shenanigans; jennar pilot, presumably familiar with jenners, kills jennar, using hit scan weapon. Your anecdote, it is smelly
But yes, I agree, jenners are not always god mode

#31 EmCeeMendez

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Posted 03 December 2012 - 08:08 AM

OP is wrong on so many levels. "I've been playing for longer than you, my anecdotal evidence is better than your anecdotal evidence..."

I have no earthly idea where you came up with this harebrained theory.

I truly hope you take the time to "test" this and bring yourself back down to earth, although I'm *facepalming* that its necessary in the first place.

#32 Nginear

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Posted 03 December 2012 - 08:31 AM

View PostBluescuba, on 03 December 2012 - 07:03 AM, said:

LOL its not the armour but the effect of the weapon... your 2 x 30 damage alphas does 60 damage to all mechs except lights... however it does 30 damage to lights sufficient to kill the mech.


Bluescuba, you are wrong.

I pilot a Jenner, I know that I take full damage from enemy attacks. A friend of mine pilots a Cicada and we seem to be taking the same kind of punishment. He was even kind enough to lower his armor to match my values for testing.

What people like yourself are not taking into account is the Netcode is still weird, the Hitboxes are getting displaced, and things like lasers and missiles are getting spread over the majority of a light mechs armor.
When a light is running and turning and twisting it's torso, even an expertly aimed and maintained laser shot will be spread out over a large area. As most lasers do not do enough damage to be spread 1 point per armor allocation, some of the areas hit will receive insufficient damage to effect the area .

Example : A laser doing 3 points of damage evenly over an arm and all 3 torsos will locate 0.66~ damage to each space, this is insufficient to be recorded and thusly shows no damage.

I have watched (and felt) a scout getting legged by a well placed Gauss round, or Cored by an AC20.

Lights are not invisible. If piloted well, and equipped intelligently, a light mech can bring almost any other mech to its leg actuators within a few seconds.

Oh... and I've been playing since closed Beta, with everything from a Commando to a LRM-boat Atlas. I know what I'm talking about.

#33 PYM Scorn

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Posted 03 December 2012 - 08:36 AM

There is an issue with aiming at the Jenners in my experience. A speed-of-light weapon (pewpew) does have to lead them, but you get a targeting reticle that registers the hit. Just adjust aim and there is no God-Mode Jenner. Just a dead one.

#34 DivineEvil

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Posted 03 December 2012 - 08:39 AM

Yup. As long as you've aknowledged the presence of lag shield, there's no more lag shield.

#35 Thomas Dziegielewski

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Posted 03 December 2012 - 09:01 AM

-The only damage resistance in the game right now is from weapon bay doors being closed. (10%)


-And the only way weapons will not do full damage is if they hit below MinRange or beyond LongRange

#36 Aegis Kleais

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Posted 03 December 2012 - 09:13 AM

View PostStone Wall, on 03 December 2012 - 05:33 AM, said:

And I spotted the enemy Jenner that I had left alone, because he was a little warpy earlier, running past me at 250 meters with a crit CT. I aimed right on him as he was running full speed past me and shot.

Enemy Jenner has been killed by Stone Wall

His lag shield wasn't really effective as I just pointed and clicked and he died. This and many other battles lead me to believe that Jenners aren't always in God Mode.

It's completely more than reasonable to just assume that different people have different experiences in the game. There's been tons of proof of this, as patches cause some to have grief, while it actually helps others.

Just because it works a certain way for you doesn't mean it does for everyone else. After all, we're on PCs, not consoles. :)

#37 Blark

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Posted 03 December 2012 - 09:31 AM

View PostThomas Dziegielewski, on 03 December 2012 - 09:01 AM, said:

-The only damage resistance in the game right now is from weapon bay doors being closed. (10%)


-And the only way weapons will not do full damage is if they hit below MinRange or beyond LongRange



Thank you for the answer, one myth less :)

#38 Stone Wall

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Posted 04 December 2012 - 05:06 AM

View PostAegis Kleais, on 03 December 2012 - 09:13 AM, said:

It's completely more than reasonable to just assume that different people have different experiences in the game. There's been tons of proof of this, as patches cause some to have grief, while it actually helps others.

Just because it works a certain way for you doesn't mean it does for everyone else. After all, we're on PCs, not consoles. :lol:


I agree. But I'm going to state my personal experience so people don't think that everyone is having problems with Jenners.

View PostThomas Dziegielewski, on 03 December 2012 - 09:01 AM, said:

-The only damage resistance in the game right now is from weapon bay doors being closed. (10%)


-And the only way weapons will not do full damage is if they hit below MinRange or beyond LongRange


Hey appreciate it!

View PostEmCeeMendez, on 03 December 2012 - 08:08 AM, said:

OP is wrong on so many levels. "I've been playing for longer than you, my anecdotal evidence is better than your anecdotal evidence..."

I have no earthly idea where you came up with this harebrained theory.

I truly hope you take the time to "test" this and bring yourself back down to earth, although I'm *facepalming* that its necessary in the first place.


Well I've done real lag shooting and MWO doesn't come close to the amount of effort of past MW games to try and hit a fast mech. In my Original Post, I just had to point and click - dead Jenner.

Edited by Stone Wall, 04 December 2012 - 05:12 AM.


#39 Dukarriope

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Posted 04 December 2012 - 05:09 AM

I've gotten into the habit of legging light pilots at more than 200 meters with projectile weapons. They don't even know what destroyed their legs.

#40 MustrumRidcully

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Posted 04 December 2012 - 05:11 AM

View PostThomas Dziegielewski, on 03 December 2012 - 09:01 AM, said:

-The only damage resistance in the game right now is from weapon bay doors being closed. (10%)


-And the only way weapons will not do full damage is if they hit below MinRange or beyond LongRange

Thanks for chiming in.

But suddenly, I am not so sure anymore.
I still remember a Dev reporting about the horrors of 2.0 DHS - Jenners coring Atlai in 3 seconds, heat no longer being an issue*, but somehow missing Artemis missiles flying in 90° angles, and implementing double heat sinks in a manner that gave Jenners 2.0 and other light mechs to medium mechs DHS.



But I will take from this that it's unlikely, and if it was observed otherwise, not by design.


*) Despite the Awesome 9M coming out in the same update, that should be, even with full Double Heat Sinks, be hotter than the Awesome 8Q is with single heat sinks...

Edited by MustrumRidcully, 04 December 2012 - 05:12 AM.






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