

Tanks Vs Mech
#1
Posted 03 December 2012 - 05:45 AM
#2
Posted 03 December 2012 - 05:59 AM
There is no advantage over a tank on the open battlefield. It is less stable as a weapons platform. It has a bigger target profile (if it is as big as the, mostly flat to the ground, tank). Because of it's higher weight per centimeter2 in comparison to a tank, it will not be able to fight in some tarrain, a tank could easily traverse.
#3
Posted 03 December 2012 - 06:04 AM
The only reason that this doesn't happen in BT, is ECM, and not just the GECM...
Edited by XenomorphZZ, 03 December 2012 - 06:05 AM.
#4
Posted 03 December 2012 - 06:43 AM
Egomane, on 03 December 2012 - 05:59 AM, said:
There is no advantage over a tank on the open battlefield. It is less stable as a weapons platform. It has a bigger target profile (if it is as big as the, mostly flat to the ground, tank). Because of it's higher weight per centimeter2 in comparison to a tank, it will not be able to fight in some tarrain, a tank could easily traverse.
in other words,less like gundam and more like Patlabor.
Edited by Fabe, 03 December 2012 - 06:44 AM.
#5
Posted 03 December 2012 - 06:53 AM
as for maneuverability mechs do have tanks beat. humanoid mechs in particular can get through much rougher terrain than tanks can easily because they can climb to a limited degree, as well as have a smaller turning radius (lets face it a tank is horizontally huge, mechs are not). as for firepower, both could theoretically mount numerous weapons, however here is where a mech has a tank beat hands down. in order for a mech to mount numerous weapons, they will usually have to be spread all over the arms and body (and for the crusader the legs). this allows for you to aim at multiple targets, which would require a tank to have guided rockets or a half dozen turrets mounted on top of each other otherwise you would only be able to shoot one thing at a time, and woe is you if your turret gets stuck, as well as more easily target things you are not directly pointed at as arms would probably move faster than a tanks turret, not much but some.
The two major disadvantages a mech would have are greater than its potential advantages. one is the fact that its center of gravity is much higher than a tank's, making much more likely to fall over. the other is that it is a big-a** target. unless it is a ninja mech, you really can't miss it. these 2 things alone will probably keep it off the battlefield.
Edited by dal10, 03 December 2012 - 06:54 AM.
#6
Posted 03 December 2012 - 07:39 AM
a mech has a big disadvantage of bigger frontal surface area, and surface area in general. That means for a given weight, a mech would have thinner armor than a tank, so a mech would be more survivable
above a certain size you start to sink into soil unless your feet are over large
a mech has sooo many more parts than a tank and the more moving parts the more chance of failure
Edited by RFMarine, 03 December 2012 - 07:40 AM.
#7
Posted 03 December 2012 - 12:57 PM
#8
Posted 07 May 2016 - 02:03 AM
Other than this fact they would most likely be much, much more expensive than a tank to produce. A tank is in some ways just an upscaled car with a turret on top, its relatively easy to convert factories to produce tanks as opposed to mechs. A mech also contains several autoloaders if it is ballistic based or several laser/missile bays. Tanks only require 1 autoloader/loader to function at full capacity, many can even fire missiles from the barrel or a designated launcher tube.
I also dont think 1 man operating a mech would be as effective as several in a tank. Theres a reason tanks arent crewed by 1 man, theres simply too much to focus on for 1 person to hold full responsibility and remain effective.
In summary mechs are too easy to kill, too expensive to make, and ineffective with only 1 pilot. I foresee tanks remaining the dominant ground force at least for the remainder of my lifetime.
#9
Posted 07 May 2016 - 07:03 AM
In TT BT tanks of similar weight to mech are weaker then mechs because once armor is striped from a side and internals are exposed one more shot and the tank is dead as it basically has no internals that it can sacrifice, it only has the main internal space where the crew is and they are just squishy people so any damage there and it's done, so a tank is just an armored chestnut that once pierced from any side is done, while mechs have many parts that they can keep working without, hell even both legs can be sacrificed at witch point the mech goes in a sit down on it's *** position and acts as a turret.
In reality we can focus fire and hitting something so big is almost guarantied , and we wouldn't spread damage with a dice roll , we'd hit the center mass most of the time so there just is no real advantage to battle mechs , but a patlabor kinda mech used for army construction, ( bunkers , blockades and bridges ) could kinda make sense , though I'd think more like the ones that have tracks or wheels like a bigger Battle bot that is being made in the US to battle the Japanese Kuritas.
#10
Posted 07 May 2016 - 07:08 AM
MightyGhrisz, on 07 May 2016 - 02:03 AM, said:
In summary mechs are too easy to kill, too expensive to make, and ineffective with only 1 pilot. I foresee tanks remaining the dominant ground force at least for the remainder of my lifetime.
Questionable though, with all the AI advancements and tech advancements I could easily see tanks transform in to even smaller faster constructs.
With only one driver added by many sensors and programs for situational and tactical awareness, using perfect auto loaders and being much lighter, faster and more lightly armored with better countermeasures and reactive armor made of futuristic materials and tech... that is if we don't just make armed hover drones be a thing.
#11
Posted 07 May 2016 - 10:22 AM
Edited by I Zeratul I, 07 May 2016 - 10:28 AM.
#12
Posted 08 May 2016 - 09:03 AM
there are smaller tanks in BT like the J. Edgar as it only needs one person to operate it.
when my older brother was in the military (I was 5 so I don't remember what unit he was in, sorry) and he called them metal coffins and some people Jar heads(at the age of five I chuckled at the term jar head) and when I asked him why he said that he would tell me when I was older(never understood why until ten or so years later) and you hit the nail on the head when you was talking about them.
as to mechs being useful or not, lets look at it in two way.
first is fictional game universe where modern tanks couldn't do more than scratch the armor of a battlemech.
Or that mechs could go where tanks could not such as traverse under water, move through burning forest, crash through buildings doing very little damage to them while doing so.
Jump jets allow a hunk of upright metal to more or less 'fly' for a few moments, and packs more fire power than anything that a M1 could ever hope to carry.
now to the other, this is the real world which means real world physics apply....
Edited by VinJade, 08 May 2016 - 09:08 AM.
#13
Posted 10 May 2016 - 08:05 AM
Say, you need heavy fire support for a military operation on a bad part of an alien planet where the terrain is particularly bad. Like, mountain range. You don't always have aerospace fighters on hand to provide air support, and direct orbital bombardment is a tad overkill. What do you do? You drop a couple of mechs, basically howitzers with legs, 20-30 tons, into the mountains, and set up a little artillery battery. The mechs have legs, which gives them an easier time in the mountains. They can sit down on their robot butts when they fire the big gun, and when their job is done they can climb down to friendlier terrain so dropships can come down and pick them up. And if they're anything like BT mechs, they're gonna carry smaller weapons with them to deal with unwelcomed guerrillas.
Or, it can serve as infantry support vehicles. It may lacks the stability of wheels/tracks, but legs do help shift weights a lot better, which makes doing THIS kind of crap easier:
The only thing is, will mecha technology be cheap enough to be used in military. And Battletech lore's early timeline gave that a pretty good answer.
EDIT: Btw this post is some serious necromancing lol
Edited by Helmstif, 10 May 2016 - 08:09 AM.
#14
Posted 10 May 2016 - 08:29 PM
A tank with low ground clearance that gets stuck in the mud isn't what you'd come up with.
Edited by I Zeratul I, 10 May 2016 - 08:30 PM.
#15
Posted 11 May 2016 - 08:43 PM
XenomorphZZ, on 03 December 2012 - 06:04 AM, said:
The only reason that this doesn't happen in BT, is ECM, and not just the GECM...
Until you said WHY, you were right on the money. I have bad news for you and other ECM ho's (I am one myself mind you lol)... A Maverick AGM OR a Hellfire can be optically guided as well as radar. ECM no help. It does beg the question (to which the only answer is simply there'd be no game left) why mechs use the horrid LRM and SRM, when all those really are are behind the times MRLs (or MLRS if you are Russian/Soviet) as in Multiple Rocket Launcher. A REAL guided MISSILE would be along the lines of the aforementioned Maverick, Hellfire, or even Stingers, Harpoons, etc... you don't launch 20 at a time, one should do the job or you built a ****** weapon system

"Stand by I'm launching 20 Tomahawks!" Said no commander ever

Edited by FuDawg, 11 May 2016 - 08:45 PM.
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