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Themittani.com: Russ Says Stock Mechs Are Extremely Good


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#101 wanderer

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Posted 03 December 2012 - 09:00 AM

View PostMrPenguin, on 03 December 2012 - 08:46 AM, said:

Speaking of which, wasn't it you who suggested to plop newbies in commandos which is the definition of a mech that requires zero room for error (pop'd in 1-2 shots).


Yep. Except the newbie in question would own and be able to customize that 'Mech from day 1, not stuck in a Trial Commando that is stuck with the same unfixable flaws match after match after match- and further, I also suggested changes to the matchmaker so that all of those superlights are in their own tier- if you had a 20-25 tonner, it wouldn't give you the opening for a Jenner on the other side. See my sig, I actually explain the whole deal.

A custom Commando isn't a two-shot wonder, and putting those superlights in their own tier means that odds are, newbies will have more experienced pilots in other tiers to be on their team- plus they'll have at least one equally inexperienced and weighted opponent in the enemy ranks. That's balanced.

But since PGI isn't giving newbies that light 'Mech or splitting 'Mechs into more than "light, medium, heavy, assault", it's a moot point. Right now, the newbie situation is they're stuck in stock 'Mechs and beaten up repeatedly by experienced players in customs. That's how it is, and it's wrong.

#102 Super Mono

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Posted 03 December 2012 - 09:01 AM

View PostBluten, on 03 December 2012 - 08:58 AM, said:

They'd have to change how heat worked


This is most certainly what they should do. Placing trials in their own matchmaking ghetto only hides the main issue.

#103 Anastasius

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Posted 03 December 2012 - 09:03 AM

Learn to manage heat?

Nah that would take effort and restraint on the weapon triggers.

It must be that the mechs are broken because I can't alpha strike over and over.

Ya thats it.

#104 Erik Jast

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Posted 03 December 2012 - 09:04 AM

View PostAnastasius, on 03 December 2012 - 09:03 AM, said:

Learn to manage heat?

Nah that would take effort and restraint on the weapon triggers.

It must be that the mechs are broken because I can't alpha strike over and over.

Ya thats it.


So only new players like me need to make the effort while people with customized Mechs can alpha strike over and over? Because that is what I am seeing right now.

#105 MrPenguin

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Posted 03 December 2012 - 09:05 AM

View Postwanderer, on 03 December 2012 - 09:00 AM, said:


Yep. Except the newbie in question would own and be able to customize that 'Mech from day 1, not stuck in a Trial Commando that is stuck with the same unfixable flaws match after match after match- and further, I also suggested changes to the matchmaker so that all of those superlights are in their own tier- if you had a 20-25 tonner, it wouldn't give you the opening for a Jenner on the other side. See my sig, I actually explain the whole deal.

A custom Commando isn't a two-shot wonder, and putting those superlights in their own tier means that odds are, newbies will have more experienced pilots in other tiers to be on their team- plus they'll have at least one equally inexperienced and weighted opponent in the enemy ranks. That's balanced.

But since PGI isn't giving newbies that light 'Mech or splitting 'Mechs into more than "light, medium, heavy, assault", it's a moot point. Right now, the newbie situation is they're stuck in stock 'Mechs and beaten up repeatedly by experienced players in customs. That's how it is, and it's wrong.

I see, thanks for clearing that up.

#106 DivineEvil

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Posted 03 December 2012 - 09:05 AM

I can see, that most stock variants does not possess XL engines, Endo Steel, DHS and layouts optimized for a certain role, but it's not like they're made so intentionally. These are designed way back several years, as described in Sarna's database. First of all, most of them are designed on consideration on rarity, expensiveness or inavailability of equipment and weapons you can earn easily within the game. What exactly you're expecting PGI to do with them? Make them optimized? Seriously? What the point to burchase custom mechs would be, painting camouflages?!

They're here just to get you out of CBill problems if you happen to make silly purchases and leave yourself without reserves for repairs, or at best to try out different roles and mechs when you're still fresh in the Community. They're never supposed to rival the top-notch refitted machines. Still, I found some of them quite potent and a good exersice for heat management and accuracy. Current Awesome, for example, works as sniper quite nicely, and gives you a hard-time training on aim and landing PPC shots.

#107 Erik Jast

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Posted 03 December 2012 - 09:05 AM

Tell me, what part of the game is fun when I fire my PPCs twice, then sit there with my female copilot ******** at me. While I get pummeled nonstop by cannon fire, green lasers, or missiles.

#108 MustrumRidcully

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Posted 03 December 2012 - 09:05 AM

View PostBFalcon, on 03 December 2012 - 07:57 AM, said:


Not really fair - the Trials ARE OK - provided you can adapt to the style they need - GENERALLY.
setup.

No, adapting your style is just trying to work around their weaknesses. It's like having an Assault that has only 4 small lasers and nothing else - it's not a good mech. If you're a good player, maybe you can get something done with it, but it's still not good build.

#109 Sug

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Posted 03 December 2012 - 09:05 AM

View PostbuckX, on 03 December 2012 - 08:19 AM, said:

Point proven, I guess. Chain fire has no place with energy weapons.


I meant just don't alpha strike every time your weapons recharge. Stagger fire.

View PostbuckX, on 03 December 2012 - 08:19 AM, said:

Chain firing to conserve heat means you aren't using the full dps on your weapons. Just remove one and add heat sinks. If you really want to stick with your config, then group fire, and fire less often.


Talking about trial mechs so that isn't an option.

Edited by Sug, 03 December 2012 - 09:12 AM.


#110 Anastasius

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Posted 03 December 2012 - 09:05 AM

Life is not fair. Nor is Mechwarrior online.

#111 Erik Jast

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Posted 03 December 2012 - 09:07 AM

View PostAnastasius, on 03 December 2012 - 09:05 AM, said:

Life is not fair. Nor is Mechwarrior online.


So you think a game that is purposely unfair to new players so people like yourself can bully them on a game is a good game. You either lack logic or any sense of what a good game is.

#112 QuantumButler

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Posted 03 December 2012 - 09:11 AM

View Postpesco, on 03 December 2012 - 07:06 AM, said:

An Interview with Russ Bullock appeared yesterday on themittani.com:
http://themittani.co...eo-russ-bullock

Among other things, it contains the following quote, cut down some for brevity:


I'm going to quote somebody from another thread here:


This is true. Russ, what are you talking about? The first thing to do on any stock Mech, currently, is to remove something and put in more heat sinks. Or switch to DHS on a chassis that should have no need for it.

What about the K2 for example? A DHS K2 is an order more effective than stock. Similar situation with the Hunchback, the Swayback, the Jenner, even the missile Catapults. In the interview, you mention the Cataphract 4X. How many people run that variant with the two stock AC5s?!

If you play Mechs stock you are putting yourself and your team at the proverbial deliberate disadvantage. So how can you state the exact opposite, that "people [...] are not at a disadvantage because they're in stock BattleMechs" and "a lot of stock variant BattleMechs [are] extremely good" (emphasis mine)?

It has been my opinion for a long time that MWO's heat system needs an overhaul.


Well, alot of stock variants are pretty good...In Tabletop, where the heat scale isn't all FUBAR. In MWO the same variants are just hot garbage.

#113 Joseph Mallan

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Posted 03 December 2012 - 09:12 AM

View PostSuper Mono, on 03 December 2012 - 08:39 AM, said:


What are you talking about? Where is any of this in the game? Go somewhere else if you want to play pretend.

Funny i'm here because I want to play pretend. Unless you are telling me you actually drive a multi ton war machine in RL!

The Trial Mechs are the Mechs the Houses field, so everyone of those PoS you are decrying are what the Houses use to beat each other over the head with. Know the universe you are playing pretend in sir.

Edited by Joseph Mallan, 03 December 2012 - 09:12 AM.


#114 EmperorMyrf

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Posted 03 December 2012 - 09:13 AM

View PostAnastasius, on 03 December 2012 - 09:05 AM, said:

Life is not fair. Nor is Mechwarrior online.


Quitting life means you have to kill yourself (or running away to burma). Quitting MWO is as simple as alt+f4. This is not a healthy business model, and I'd like to be playing this game for several years. But as has been said already, matchmaking is being updated with the ELO system so this will be remedied in time.

#115 Anastasius

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Posted 03 December 2012 - 09:14 AM

Either put in the time to grind the c-bills or pony up some IRL cash and you too can build your mech as you like.

Until then you can continue to moan about your FREE mech being too hot.

I run the trial mechs from time to time and I seem to do fine with them even with the heat curves as they are.

Learn to play or quit. Either way your crying pleases me.

#116 Lanessar

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Posted 03 December 2012 - 09:14 AM

I don't think the trials are total junk compared to the custom mechs, but there would be a few things that PGI could do to make them a bit better, for sure.

The MAIN disadvantage to trials is that they go up against customs, and the matchmaking is really terrible right now.

I agree with the posters that state the heat scale is pretty bad in starters as they are stock configs, but even more than this is the armor distribution I've seen on anything less than an assault mech. Running a Jenner with the stock armor values is a death sentence at 110kph, and the raven is even worse.

#117 John Norad

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Posted 03 December 2012 - 09:16 AM

View PostErik Jast, on 03 December 2012 - 09:07 AM, said:


So you think a game that is purposely unfair to new players so people like yourself can bully them on a game is a good game. You either lack logic or any sense of what a good game is.

But but but... it's so much fun behaving like an elitist jerk. It makes you feel all warm and fuzzy inside! It gives your live a MEANING! You're feeling IMPORTANT! Please don't be so rude.. :)

On a more serious note, F2P usually means that paying real money speeds up your progress. It's not supposed to make you less competetive or your gaming experience miserable unless you pay. Best example: League of Legends.

Even P2W usually (if done right..) doesn't go that far. It simply puts a cap on your progress and you have to pay to remove that cap, or to be competetive again. Or it slowly makes you less competetive, or some time roughly 2/3 through the total progress, compared to paying players, but not right from the start, with a hammer, in your face.

Edited by John Norad, 03 December 2012 - 09:26 AM.


#118 renahzor

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Posted 03 December 2012 - 09:16 AM

View PostAnastasius, on 03 December 2012 - 09:14 AM, said:

Learn to play or quit. Either way your crying pleases me.


I like this business model for F2P games. Keep up the good work.

#119 MustrumRidcully

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Posted 03 December 2012 - 09:18 AM

View PostJoseph Mallan, on 03 December 2012 - 08:30 AM, said:

Really? You think it would be better for a Player to never experience what the weakness of an XL engine is before they have to buy the first one and then find out it's not what they want?

It's better to learn for free the ups and downs of every piece of equipment before wasting your money on something you don't want.


I think it's better if this information is provided in the game before they ever equip the XL Engine. I do not believe a new player is capable of finding out that it is his XL Engine that is making him die so fast. If there was some kind of "death message" saying "Left Torso Destroyed ->" XL Engine Destroyed -> Mech Destroyed", maybe he'll have an idea. But there isn't, so all he sees is that some part of his paper doll has gone black and that was bad.

The only way to find out about XL Engine weaknesses is by asking another player right now. A good game offers more ways to discover information than asking another player.

#120 Death Knell

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Posted 03 December 2012 - 09:18 AM

View PostAnastasius, on 03 December 2012 - 09:14 AM, said:

Either put in the time to grind the c-bills or pony up some IRL cash and you too can build your mech as you like.

Until then you can continue to moan about your FREE mech being too hot.

I run the trial mechs from time to time and I seem to do fine with them even with the heat curves as they are.

Learn to play or quit. Either way your crying pleases me.


Yes, how greedy of those freeplayer scumbags to want fun from a game! They should know their place as effective NPCs for premium players to stomp on.





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