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Themittani.com: Russ Says Stock Mechs Are Extremely Good


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#121 Erik Jast

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Posted 03 December 2012 - 09:19 AM

View PostJohn Norad, on 03 December 2012 - 09:16 AM, said:

But but but... it's so much fun behaving like an elitist jerk. It makes you feel all warm and fuzzy inside! It gives your live a MEANING! You're feeling IMPORTANT! Please don't be so rude.. :wub:


How much MC does it cost to buy a monocle and top hat? :)

#122 Death Knell

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Posted 03 December 2012 - 09:19 AM

Also, side note. When are ******* weapon values actually going to be in game? Anyone who doesn't go to these forums doesn't know **** about weapons because some ******* is too lazy to add values to the game.

#123 Jman5

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Posted 03 December 2012 - 09:22 AM

I've noticed a lot of founders trying to tell me that trial mechs are bad. Let me tell you from a non-founder who had to grind them not once, but twice.

The trial mechs aren't that bad, it's just the people piloting them tend to suck. There are a lot of stock mechs that are decent by design.

The first time I got the game and did the trial mech grind, I did horribly. Dying all the time, getting pitiful damage, and just being all around bad. However, when I bought my first mech and geared it out, I didn't all of a sudden start winning. I was still losing just as badly and performing just as poorly.

A few weeks later, I had to grind through trial mechs again when Open Beta started, I did fine. Positive K/D ratio despite the fact that I was pugging alone. I was also earning money for a hunchback much, much faster. So what changed?

I changed. I got decent at the game and figured out how to pilot a mech.

The trial mechs are not the problem. You give these noobs the best mechs in the game and they will still be sucking just as horribly. So stop giving these people an excuse to explain away their terribleness and get to the heart of the issue. It's not the mech, it's the mechwarrior.

#124 QuantumButler

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Posted 03 December 2012 - 09:23 AM

View PostLanessar, on 03 December 2012 - 09:14 AM, said:

I don't think the trials are total junk compared to the custom mechs, but there would be a few things that PGI could do to make them a bit better, for sure.

The MAIN disadvantage to trials is that they go up against customs, and the matchmaking is really terrible right now.

I agree with the posters that state the heat scale is pretty bad in starters as they are stock configs, but even more than this is the armor distribution I've seen on anything less than an assault mech. Running a Jenner with the stock armor values is a death sentence at 110kph, and the raven is even worse.


How can you not think trial mechs with their gimped ammo and heat generation aren't total junk compared to custom mechs built be people who know what they're doing?

Sure, a stock Hunchback 4J is probably better than some stupid who sticks 3 PPCs on a 4SP, but it's going to be torn to shreds by someone with real weapons who has boated heatsinks unless it works with it's team, and the fact they can kill things doesn't make them "fine", a trial mech is always inferior to a properly built mech.

Look at the current trial awesome, it has enough heatsinks to fire maybe one ERPPC repeatedly, but is equipped with 3 ERPPCs and a smattering of missiles and lasers too, that thing overheats so quickly it barely has any battlefield presence at all.

Edited by QuantumButler, 03 December 2012 - 09:24 AM.


#125 Anastasius

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Posted 03 December 2012 - 09:23 AM

View PostDeath Knell, on 03 December 2012 - 09:18 AM, said:


Yes, how greedy of those freeplayer scumbags to want fun from a game! They should know their place as effective NPCs for premium players to stomp on.


Inocrrect assessment of my comments. But you can continue to words in my mouth.

I by no means think the current matchmaker is what we need. I would like to see the matchmaker to keep the newer players w/ newer players and the vets with the vets but that is a different problem, IE pugs vs premades etc.

All I am saying is the TRIAL mechs are fine as they are and do not need any major adjustments. Perhaps a good new player tutorial to explain heat management but we all know that no one "reads the instructions" so to speak.

#126 MustrumRidcully

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Posted 03 December 2012 - 09:25 AM

View PostJoseph Mallan, on 03 December 2012 - 09:12 AM, said:

Funny i'm here because I want to play pretend. Unless you are telling me you actually drive a multi ton war machine in RL!


If I told you, I'd have to kill you. And my LRMs only reach 1 km, so... I'd rather not walk all the distance.

#127 Erik Jast

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Posted 03 December 2012 - 09:26 AM

View PostAnastasius, on 03 December 2012 - 09:23 AM, said:

Inocrrect assessment of my comments. But you can continue to words in my mouth.


He's not putting words in your mouth, you are putting words in your mouth. Perhaps you should think before you hit 'Post' next time?

View PostAnastasius, on 03 December 2012 - 09:05 AM, said:

Life is not fair. Nor is Mechwarrior online.


#128 MustrumRidcully

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Posted 03 December 2012 - 09:28 AM

View PostDeath Knell, on 03 December 2012 - 09:19 AM, said:

Also, side note. When are ******* weapon values actually going to be in game? Anyone who doesn't go to these forums doesn't know **** about weapons because some ******* is too lazy to add values to the game.

It shouldn't be that hard to pull the stats from their itemstats.xml into their mech lab. I mean, where do they get the cost, weight and crit figures from?

But meh, here I am, an experienced software developer, and saying something "can't be hard". I should know better, the difficulty of task is often deceptive to the outside observer.

Still, it shouldn't be so hard...

#129 Joseph Mallan

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Posted 03 December 2012 - 09:28 AM

View PostMustrumRidcully, on 03 December 2012 - 09:25 AM, said:


If I told you, I'd have to kill you. And my LRMs only reach 1 km, so... I'd rather not walk all the distance.

I'm 900 M out... Bring it! :)

#130 Socket7

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Posted 03 December 2012 - 09:30 AM

Trials really aren't as hopeless as people want to say they are. They run hot, they're low on ammo, and tend to be a bit light on armor, but if you don't go Leroy Jenkins on the enemy, hang back with your teammates and you can get plenty of kills. I've gotten 2 kills and several assists on many occasions, which is about as good as I ever do in my customs.

I don't know how well they teach new players though. The lessons about ammo, heat, and armor management are taught far to harshly. IE: you wind up dead very fast if you don't learn them.

#131 MustrumRidcully

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Posted 03 December 2012 - 09:30 AM

View PostJoseph Mallan, on 03 December 2012 - 09:28 AM, said:

I'm 900 M out... Bring it! :)

Oh, then...

*fires missiles*

Mustrum "wait, wasn't i supposed to tell him something first?" Ridcully

#132 renahzor

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Posted 03 December 2012 - 09:32 AM

View PostSocket7, on 03 December 2012 - 09:30 AM, said:

Trials really aren't as hopeless as people want to say they are. They run hot, they're low on ammo, and tend to be a bit light on armor, but if you don't go Leroy Jenkins on the enemy, hang back with your teammates and you can get plenty of kills. I've gotten 2 kills and several assists on many occasions, which is about as good as I ever do in my customs.

I don't know how well they teach new players though. The lessons about ammo, heat, and armor management are taught far to harshly. IE: you wind up dead very fast if you don't learn them.


Why would anyone do this? It's better to die quickly, you earn more Cbills, and get out of your crappy trial mechs sooner.

#133 Anastasius

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Posted 03 December 2012 - 09:33 AM

View PostErik Jast, on 03 December 2012 - 09:26 AM, said:


He's not putting words in your mouth, you are putting words in your mouth. Perhaps you should think before you hit 'Post' next time?


I know exactly what I put up and why.


How does that hook taste sir?

#134 Lanessar

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Posted 03 December 2012 - 09:34 AM

View PostQuantumButler, on 03 December 2012 - 09:23 AM, said:


How can you not think trial mechs with their gimped ammo and heat generation aren't total junk compared to custom mechs built be people who know what they're doing?


They aren't. The heat system itself is junk. All the same, the AWS itself is not the problem, as the stock Jenner, Raven and Cent all played fine on heat. Not the BEST damage, but not total junk. The only mechs with an issue are stock multi-PPC mechs. Ergo, the PPC (and behind that, the house of cards heat system) is the culprit, not the build.

Quote

Sure, a stock Hunchback 4J is probably better than some stupid who sticks 3 PPCs on a 4SP, but it's going to be torn to shreds by someone with real weapons who has boated heatsinks unless it works with it's team, and the fact they can kill things doesn't make them "fine", a trial mech is always inferior to a properly built mech.

Look at the current trial awesome, it has enough heatsinks to fire maybe one ERPPC repeatedly, but is equipped with 3 ERPPCs and a smattering of missiles and lasers too, that thing overheats so quickly it barely has any battlefield presence at all.


New players will always lose to a player with skill. Matchmaking is there for a reason. I did fine with a stock Jenner, stock Cent, stock Atlas, and a stock Phract. My DPS wasn't as high as it could be, but against other scrubs, I could clean house. This leads me to believe that the build isn't optimal, but it isn't downright useless, unless you're talking multi-PPC builds.

#135 Rina Fujimoto

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Posted 03 December 2012 - 09:42 AM

I've been playing this ****** game since May as a free player and I want to ******* strangle every ***** on here who says trials are fine and that you need to l2p and it's down to skill.

Granted me playing since May doesn't matter much since Trials were a recent introduction, but I have 7 months worth of piloting experience by now and those things are ********** through and through, I don't care how incredibly skilled you are, it matters nothing when you're in a medium mech gimped with the damage output of a ******* vehicle all because you can't even fire more than two weapons. A JENNER has more damage output than you do in those metal coffins. I don't see how ANYONE can think they're fine or that they're fun for new players.

It's not fun at all being given a time-out by the game while some guy blasts you in the face while you sit there, waiting to cool down as the game gives you a big "**** you".

It's like being an experienced race car driver and being told you're only allowed to drive in intervals of seven minutes, afterwards, you need to stop; while your opponent is allowed to drive non-stop. It doesn't matter how skilled you are because he will outlap you, outspeed you and leave you in the dust while he yells at you out the window "THIS SYSTEM IS FINE, L2P, YOU NEED TO BE MORE SKILLED LIKE ME!"

B-BUT ITS FINE JUST MANAGE YOUR HEAT/JUST DRIVE SLOW AND TRY TO EXTEND THOSE SEVEN MINUTES BY BEING A SLOW ****

Edited by haruko, 03 December 2012 - 09:44 AM.


#136 justin xiang

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Posted 03 December 2012 - 09:45 AM

View Postpesco, on 03 December 2012 - 07:06 AM, said:

An Interview with Russ Bullock appeared yesterday on themittani.com:
http://themittani.co...eo-russ-bullock

Among other things, it contains the following quote, cut down some for brevity:


I'm going to quote somebody from another thread here:


This is true. Russ, what are you talking about? The first thing to do on any stock Mech, currently, is to remove something and put in more heat sinks. Or switch to DHS on a chassis that should have no need for it.

What about the K2 for example? A DHS K2 is an order more effective than stock. Similar situation with the Hunchback, the Swayback, the Jenner, even the missile Catapults. In the interview, you mention the Cataphract 4X. How many people run that variant with the two stock AC5s?!

If you play Mechs stock you are putting yourself and your team at the proverbial deliberate disadvantage. So how can you state the exact opposite, that "people [...] are not at a disadvantage because they're in stock BattleMechs" and "a lot of stock variant BattleMechs [are] extremely good" (emphasis mine)?

It has been my opinion for a long time that MWO's heat system needs an overhaul.
The whole point is that you needa grind to get some cbills to start customizing. I do not mind the stock mechs. I'll take them out occasionally for s&g.

#137 Flapdrol

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Posted 03 December 2012 - 09:46 AM

View PostJman5, on 03 December 2012 - 09:22 AM, said:

The trial mechs aren't that bad, it's just the people piloting them tend to suck. There are a lot of stock mechs that are decent by design.

Nah, it's both. And while some stock builds are decent the current trial mechs are not.

#138 Socket7

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Posted 03 December 2012 - 09:47 AM

View Postrenahzor, on 03 December 2012 - 09:32 AM, said:


Why would anyone do this? It's better to die quickly, you earn more Cbills, and get out of your crappy trial mechs sooner.


Because once you get out of your trial mech, you're just going to end up running headlong into battle, overheating because you've still learned nothing, get killed, then come back here and complain whatever killed you needs to be nerfed.

They are not worthless. They are throwing new players to the wolves, but they aren't worthless.

#139 Icebound

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Posted 03 December 2012 - 09:47 AM

Hahahhahahahahahahahahhaahaha.

#140 Imagine Dragons

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Posted 03 December 2012 - 09:52 AM

Mech (gear) is a upper effectiveness limiter.

The effectiveness of player skill is capped by gear, however gear only caps the upper effectiveness, it does no provide a floor for low player skill and its affect on lower effectiveness.

Theres a point where a Player's skill gets capped by his gear. I don't care how good you are, you're not going to out dps or take more damage total in a maxed out Jenner over a maxed out Atlas. Player skill however, can render you effectively useless and theres no flooring limit...





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