this one is the first thing that i noticed
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Russ: I’m sorry. Are you referring to phase 3, where you actually get into actual battle value and players skill level?
So to me at least this means at some later point there will be a BV and elo matching happening, when? no one not even them it seems know when that will happen.
this one also caught my eye
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Russ: Yeah I think that’s mostly the case. Certainly there are some that are just more difficult for new users. The trial ‘mechs, remember, fulfil two purposes. New players are actually only one half of it. The other half is that when there's a brand new BattleMech introduced into the game like say the Cataphract, players might want to try before they buy. Right before they spend their C-bills or their MC, so the other purpose is to just be able to trial that ‘mech before you purchase it.
So we’ve got two aspects for having the trial mechs and we’re continuously looking for ways to evolve the new player experience. Obviously, getting new players to come into the game, enjoy the game and keep playing it is incredibly important for the success of a free to play game like MechWarrior Online. Right now I think that’s tough right it’s tough for a new player to come in and get hooked for mostly those reasons we’ve discussed. Right now they’re being matched up against some pretty darn good players
They seem to understand that Trial mechs are not going to preform as well as some of us that have custom mechs that we have busted out collective heads against the keyboard to p.i.m.p out.
this part about pilot skill,
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Russ: Well I think you’re right, but I think it hasn’t maybe evolved as much as people think. There are still pilot skills, just not a pilot skill tree the way we were originally describing it to people. It did evolve from that a little bit but really the idea of the pilot skill tree was always to allow the player to customise or to direct what type of pilot they wanted to be. So if you wanted to be an extra-good scout, not only would you have your scout mech, mech trees and mech efficiencies maxed out, but on a pilot side you’d start to choose pilot skill points that would guide you more towards being a better scout.
A little bit....how about a whole lot away from what was first brought to us. there is no role warfare where the pilot skill tree is included. no scout tree, not support tree, nothing. we basically have to think in our head that we are a scout pilot or a support pilot. when i first saw the trees, that is what i thought was cool. I thought "now i can really play a support mech." then i saw the trees and was like "well how the frack am i suppose to be a support pilot with no real skills to back that up, besides my own pilot skills"
I mean as it stands now in open beta, I would suggest waiting three or six months and see if it gets any better.
Edited by Damien Matashy, 03 December 2012 - 10:31 AM.