

Themittani.com: Russ Says Stock Mechs Are Extremely Good
#361
Posted 04 December 2012 - 04:55 AM
my own mech and start modifying it according to the experience i gathered from trial.
Sure it was tedious sometimes when i went up against premades with highly customed mechs shreaded me to pieces
but then if i remained and got to watch others and how they played i learned from that too.
Now i got some hunchies levling as elite, some other mechs that i'm trying out and modifying according to what
i've learned so far and having real fun.
My point is that the learning curve of this game is rather steep if you havent played mechwarrior before but it should be.
Thats what caught my interest and whats keeping me here. If you want some vanilla shooter there are many others out there to choose from.
Please dont trivialize this game trying to appease some people who are used to get it all handed too them without any effort!
#362
Posted 04 December 2012 - 04:59 AM
Joseph Mallan, on 04 December 2012 - 04:50 AM, said:
You know we've always had problems with each others posts in the past, I think it's because of how we approach the issue.
In truth I don't care if pgi go the fix heat route or the recustomize stocks to make them fit the MWO rules.
but at least we are on the same page with stock variants being broken in the current rule system
#363
Posted 04 December 2012 - 05:02 AM
MustrumRidcully, on 04 December 2012 - 04:47 AM, said:
But the problem is - that isn't a good strategy. If you fire only every 10 seconds, you deliver less damage than an enemy that doesn't restrict himself like that. Maybe he overheats and you don't - but if you die before he overheats, and you can't kill him because you deal too little damage, you're not doing very well, are you?
The problem is that you have always compare yourself to the alternatives. There are several:
1) Someone could have made a mech that is build to fire his weapons as often as he can for an extended period of time.
2) Not all weapon and build s- even without customziation - are equally effected.
<Lots of good stuff snipped to save space>
Oh, I'm not disagreeing with you, Mustrum. Not at all. In fact I think we pretty much are on the same wavelength here. All I said, really, was that heat worked sort of like TT if you artificially limited yourself to 1 shot per 10 seconds no matter what weapon you use. I think we both agree, however, that people doing that is unrealistic at best and completely ridiculous at worst. Gee, I have a gauss which can fire until the cows come home without building heat, but I'll limit myself to one shot every 10 seconds to be fair to the PPC guy... Yeah. That's not gonna happen.

As I've said before, the problem in my opinion stems from balancing according to customization from the start rather than balancing according to stock and _then_ adding customization based on that.
#364
Posted 04 December 2012 - 05:02 AM
BigJim, on 04 December 2012 - 04:19 AM, said:
First off, I noticed my tone could've been interpreted as a bit aggressive. I apologize.
Apart from that, yep, TT isn't novels. Reading books creates images and feelings in your mind. TT is just a game with rules. I could apply the gist of what you wrote to books, but not to the TT.
Well, maybe the term 'principles' should've been discussed and defined, first.
BigJim, on 04 December 2012 - 04:19 AM, said:
It should be, yes.
BigJim, on 04 December 2012 - 04:19 AM, said:
And that's the thing I don't like. The combination of trial mechs being inefficient and custom mechs (some in particular without losing efficiency) having few issues.
BigJim, on 04 December 2012 - 04:19 AM, said:
Would it? Would it be more frustrating than now? If the heat scale was moving erratically like it does atm, then yes. Penalties would come and go on the fly, heat would be hard to manage. But I guess between my lines you can see I have a different idea of how it should work.
All in all I find the binary "to shutdown or not to shutdown, that is the question" system too uninspired and boring. Yes, there should be penalties to overheating, but at the same time the heat scale should be less volatile.
BigJim, on 04 December 2012 - 04:19 AM, said:
See, I applied it to how mechs work. Different usage/interpretation really.
BigJim, on 04 December 2012 - 04:19 AM, said:
This is where I disagree. Although the term 'close to TT' is subject to personal taste and interpretation, too

BigJim, on 04 December 2012 - 04:19 AM, said:
It's true mixing stock and customized mechs is a problem at the moment. But that's due to a lack of proper matchmaking (taking into account both pilot skill and mech efficiency) and due to a suboptimal heat system. The latter makes players overheat their inefficient stock mechs when facing custom mechs, in an attempt to avoid the unavoidable, resulting in shutdown, destruction and frustration.
Edited by John Norad, 04 December 2012 - 05:16 AM.
#365
Posted 04 December 2012 - 05:30 AM
Sifright, on 04 December 2012 - 04:59 AM, said:
In truth I don't care if pgi go the fix heat route or the recustomize stocks to make them fit the MWO rules.
but at least we are on the same page with stock variants being broken in the current rule system
Whether we have had problems or not, we are both trying to fix what we perceive to be wrong with the game. The Stock Mechs are not the problem, The heat system is(IMO). If the heat system worked correctly, we would not need to mod canon variants. We would want to, but the "must" would be removed.
i once, long ago, read a BattleTech DEV quote that went something like, 'The TRO Mechs are not optimized on purpose. It gives them weaknesses and keeps them from being Munchy.'
The official reason the TRO Mechs are the way they are is because they were balanced... for the TT game.
#366
Posted 04 December 2012 - 05:31 AM
#367
Posted 04 December 2012 - 05:37 AM
Sifright, on 04 December 2012 - 03:23 AM, said:
What do you mean No you didn't know that?
Surely you wouldn't be posting such drivel if you didn't know what you were talking about.
oh boy there you got me.. yes i have absolute no idea. and you know what? its great to be not one of these buggers around who are so self convinced and for sure they got the one & only argument why this game will fail / already failed^^ i count you towards them

and all i wanna say is ... i spended 80 dollar to have a advantage to guys like you... playing for free and demanding more? well then pay!
#368
Posted 04 December 2012 - 05:38 AM
MustrumRidcully, on 04 December 2012 - 04:47 AM, said:
PPC vs GR.
Go ahead and limit your PPC shots to 1 per 10 seconds, watch as the GR user picks you apart.
#369
Posted 04 December 2012 - 05:42 AM
Joseph Mallan, on 04 December 2012 - 05:30 AM, said:
i once, long ago, read a BattleTech DEV quote that went something like, 'The TRO Mechs are not optimized on purpose. It gives them weaknesses and keeps them from being Munchy.'
The official reason the TRO Mechs are the way they are is because they were balanced... for the TT game.
Yea see, I can agree with where you are coming from, I'm just less picky about how it gets fixed exactly I just want the new player experience to be a lot better than it currently is.
Fixing heat would actually make a lot of the hotter weapons viable straight away which is a good enough reason to go that route on it's own.
but i'm more worried about player retention at the moment.
Player numbers seem to be getting quite low see the same faces every other game now.
Purlana, on 04 December 2012 - 05:38 AM, said:
PPC vs GR.
Go ahead and limit your PPC shots to 1 per 10 seconds, watch as the GR user picks you apart.
He means in heat.
hes well aware GR are much much better than ppcs in current environment
#370
Posted 04 December 2012 - 05:45 AM
Franchi, on 03 December 2012 - 09:12 PM, said:
none of my mechs can fire their payload consistently without overheating. Infact if a mech can go completely heat neutral (or close to it) you have over compensated with heat sinks. This applies to everything, even dual gausscats.
Heat threshold is another resource you need to balance properly like crit space, tonnage, armor etc. You dont build a mech that has 60% of its crit slots free just like you dont build a mech that can never get over 40% heat threshold.
New players NEED to overheat.
New players NEED to run out of ammo.
New players NEED to get outrun
They need this so they can understand why these things are important when they come to make their first mech, otherwise they'll fill it up with the biggest most expensive weapons they can fit. with 10 heatsinks and a 150 standard engine.
Edited by Asmosis, 04 December 2012 - 05:49 AM.
#371
Posted 04 December 2012 - 05:46 AM


#372
Posted 04 December 2012 - 05:50 AM
#373
Posted 04 December 2012 - 06:16 AM
Zwietracht, on 04 December 2012 - 05:37 AM, said:
oh boy there you got me.. yes i have absolute no idea. and you know what? its great to be not one of these buggers around who are so self convinced and for sure they got the one & only argument why this game will fail / already failed^^ i count you towards them

and all i wanna say is ... i spended 80 dollar to have a advantage to guys like you... playing for free and demanding more? well then pay!
Why would I pay for an advantage when I'm good enough to not need it?
I have a good win/loss ratio kthx I also don't need to pay to win. It goes against my ethos to even use such a feature. I'll beat you with my own skill and resources or not at all.
#374
Posted 04 December 2012 - 06:19 AM
Vulix, on 03 December 2012 - 03:36 PM, said:
Really? Because reading the whole article, the interviewer seems giddy as heck...
Not to mention the current comments were more constructive than critical...
Super Mono, on 03 December 2012 - 04:14 PM, said:
This is insane. Did you not read any of the dev's comments about how they were concerned that DHS went live in a broken state and none of their testers caught it? You think they'd intentionally lie to make their staff and Q&A dept look incompetent?
Case in point; Artemis. Somehow the QA missed the 90 degree missile arcs...
#375
Posted 04 December 2012 - 06:28 AM
XenomorphZZ, on 04 December 2012 - 06:19 AM, said:
Yep. I tend to see QA as their "alpha" testers, while we beta testers are the ones that apparently actually play with the things.
I swear, it felt like what they initially did with DHS was fire off some shots and go "Yup, these cool faster" without actually figuring out how MUCH they were supposed to cool things down.
Likewise with Artemis. "Hey, the missiles hit better! Call it a day, we're DONE here.".
#376
Posted 04 December 2012 - 06:37 AM
Purlana, on 04 December 2012 - 05:38 AM, said:
PPC vs GR.
Go ahead and limit your PPC shots to 1 per 10 seconds, watch as the GR user picks you apart.
There was a "But" following the post. But it always helps if other people make the same point as I do, but shorter.

Maybe w eshouldn't change the heat system. We should just apply an XP and C-Bill reward penalty for everyone that shoots more often than once in 10 seconds.
#377
Posted 04 December 2012 - 06:44 AM
BigJim, on 04 December 2012 - 02:56 AM, said:
The quicker this game gets a Trial vs Trial option, the better for everyone.
Exactly what he says in the interview. This plus a decent tutorial will do a lot for completely new players.
Glad to see you gave it an honest try and made a rational conclusion!
#378
Posted 04 December 2012 - 06:49 AM
MustrumRidcully, on 04 December 2012 - 06:37 AM, said:

Breaking News;
A new trend has suicide farmers spamming MGs and Flamers the whole match prior to their death.
#379
Posted 04 December 2012 - 07:11 AM
But yeah... obviously heat needs to be fixed so we dont have some stock mechs that are totally useless.
Edited by Khobai, 04 December 2012 - 07:16 AM.
#380
Posted 04 December 2012 - 07:14 AM
Khobai, on 04 December 2012 - 07:11 AM, said:
In other words, the trial mechs are BAD so you need to be better then the other pilots to win.
Edited by Purlana, 04 December 2012 - 07:14 AM.
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