XenomorphZZ, on 03 December 2012 - 09:17 AM, said:
There were no persistent player progression or stat recording in the early CoDs/games-with-few-lobbies. Then it was "acceptable" mainly because it didn't matter if you quit any given battle. Infact, all that mattered then was if you were having fun... As opposed to now, where people suicide farm and that can't be fun.
About WoT (why did you have to it D:)
In WoT, the lower tiers (1-5) tend to be much more forgiving (economically wise) where the balance is very skewed (M4 105 anyone especially with HEAT?) While the higher tiers tend to have better balance, its expected that you have a good idea what you are doing in any given battle...
IMO, I highly doubt that WoT would have been a huge success if it let 15man premades into the Random Battle Queue. I also doubt that the lack of said 15man premades in the RBQ is the reason why WoT isn't very popular in NA.
Also as a WoT player I have to ask, what tank(s) do you play?
It should be noted that WoT does have the Platoon system; though in most matches a 2-Man, or 3-Man (in the case of premium account players) don't sway the battle.
The lack of big populations in NA has so many little reasons it would take hours to pick it apart. -Even prejudice plays a role imo.
Myself, I like WoT's basic model. And the plain fact that their system does not benefit afk farming/botting (wins and losses have less weight placed on them, while damage, scouting, capping (the "Active Player" stats) are the primary xp/credit earners.
Since WoT introduced the tier matching of +/- 2 tiers the game has improved a LOT imo.
And being a grizzled veteran of that game I can say I like it much more than pre-7.5.
I've played up to tier 9 (Not above because I have rarely run as Premium), and have close to 9k battles now (my Win rate was at 53% and was rising: Experience begins to tell after 5k battles. I was a strictly PuG player).
As far as MWO goes: It's in Beta. I forgive a lot when a game is in Beta.
I really think that the encouragement for people to get grouped is important.
I had NO problem with Trial Mechs: I'm familiar with Grinding; it's part of the F2P paradigm: You are NOT going to get better until you've had your nose bloodied a few times. 'Nuff said.
Though as it has been pointed out: MWO could benefit from starting New Players out in some kind of starter Mech so they could get on the XP grind quicker...but I really don't see why that is a big deal...
WoT does start you in a basic Tank; but their Tech Tree is set up differently...
I've been playing since last week and I have 2 Hunchies already, and 3 million and counting (going for mastery in the Hunchies).
I really have a hard time with people that expect instant gratification when they step into ANY MMO.
Eg. WoT is rife with people crying about how crappy a certain tank is/"I can't pen anything" etc. etc. etc. when they (many of them) haven't bothered to grind the tank to it's full potential and the Crew is less than 100%.
I see the basic grind in MWO as being similar yet with differences that do set it apart.
It has been tough going through the matches with a team of primarily Noobs (Including myself) trying to take on a Premade; but there have also been some deeply satisfying matches where my team has ripped up a Premade (rarer yes; but all the more satisfying because of that).
There are areas in this game where the MM can be tweaked (I THINK I understand why they went to 4-Man): Matching tonnage is really important. And Trial Mechs should be MM'd accordingly so that there is a balance of them on both sides.
As far as I'm concerned the biggest roadblocks to success are (In no apparent order):
1) Botting/Afk Farming (As an experienced Online Warrior, nothing ****** me off more).
2) Variety: Need more maps.
3) Bugs/Glitches (As long as the Devs show honest work to improve in this area they'll keep me onboard).
4) I do think there should be less reward for Wins/Losses, and higher rewards placed on the stats where a player must show an active role. -This is where WoT has it right: Damage is King (Not Wins/Losses). If you are damaging; you are winning more often than not. With all the other "Active Player" stats also being rewarded at a higher pace: Spots, Assists (love this stat; had my first 8 assist match the other day), Capping etc...
Ultimately: As a new Player, I see more GOOD than Bad from what PGI has done so far. - I do hope they stick to 1st Person view only by the way.
PS. In case anyone is interested (nothing to brag about here; just a non-premium grinder's stats):
http://worldoftanks....404-Tex_Arcana/