Tomorrow's Trip To The New World Begins!
#41
Posted 03 December 2012 - 11:45 AM
#42
Posted 03 December 2012 - 11:46 AM
Makavelious, on 03 December 2012 - 09:34 AM, said:
It has been an interesting trip, but none the less we bid you a fond farewell.
Ultrabeast was supposed to make this thread.
#43
Posted 03 December 2012 - 11:49 AM
#44
Posted 03 December 2012 - 11:57 AM
Quote
Ask anyone in a eight-player group, and they'd rather go up against another eight-player group. But not just ANY eight-player group - think playing with/against your own clan (practice matches, 2 lances each side), or specific other units/corps/whatever. It's much more stimulating, and a higher level of competition, to be able to seed tournaments and play things in order, rather than queueing at the same time and "hoping" you get matched together.
MWO is meant to be a MMO (or at least will be) and that means that it has to be run from a central server. At best we may get A EU server and if the demand is there a Asian server.
This isnt like COD (or Quake) where you can host from your bedroom or even pay for a dedicated server. And thats a good thing too as it would open the game up to massive amounts of exploitation.
I agree that it would be nice to have a Lobby where you could assemble and drop with other chosen teams and also chat via a text chat function. It would be even better for the PUGs so that if they wanted to stop running around TKing, AFKing and Exploiting whilst running in random directions like scattered geese, they could team up against other randomers or even other premades.
However for whatever reason PGI seem to think thats a bad idea or beyond their ken to implement. So we will now be able to drop as 8 vs 8 premades or thrown into the unholy soup of internet miscreants that is pugging.
Edited by Squid von Torgar, 03 December 2012 - 11:58 AM.
#45
Posted 03 December 2012 - 11:59 AM
Now how the heck am I supposed to keep track of my luggage if I'm going in so many different directions?!
#46
Posted 03 December 2012 - 11:59 AM
#47
Posted 03 December 2012 - 12:23 PM
Overall in MOST environments I meet and work with mature people who are as receptive of help as they are willing to give it, so the one or two people I come across randomly who are NOT that type of person we all identify and report / handle. I do believe that most of you guys need to step back take a breath and look at things without the over load of emotion I see in a lot of your posts. Which is kind of funny that people can infer emotion from text, but man - you most definitely can see how people are angry, tired and just frustrated because they think they are alone facing a huge up-hill battle. . . or something, hell I don't know.
But honestly, I'm not perfect, I don't always win, my KDR is like .89 right now. . . yes, it's due to the changes in matchmaking, as well as times when I just wanna scream BANZAI and charge. . . other times when I have ZERO dmg and I get drilled and die from ONE SHOT. . . I mean come on guys, there are so many things wrong with this game right now matchmaking to be honest is a small small thing. Even after it's fixed you'll only be removing a couple of issues, if any from your existence. So is it really worth drawing blood over? Is it really worth destroying the other folks here posting to the point that they'd rather just ignore you. Or shouldn't we strive to point out the problems, subjectively and as neutrally as possible so that we can build a case for or against options to address said problem. Instead we're at it again. . . arguing in circles chasing the symptoms of the problem instead of the problem, which contrary to what many of you seem to believe is NOT the player to the right or left of you. . . its either the development or lack there of; an aspect of the game - or yourself; for not being flexible enough to adapt and overcome.
With all this chaos going on the past couple weeks, instead of whining and throwing a huge tantrum (I've done my share of ********, don't get me wrong) I've focused mostly on finding a way to make the game environment work for me while staying in line with the rules and spirit of the game. I would suggest that you all should do the same, it would be a lot less stressful, a lot more fun and pose less of a possibility that you get yourselves a seat next to Vas.
Here's to tomorrow!
#48
Posted 03 December 2012 - 12:26 PM
Squid von Torgar, on 03 December 2012 - 11:57 AM, said:
MWO is meant to be a MMO (or at least will be) and that means that it has to be run from a central server. At best we may get A EU server and if the demand is there a Asian server.
This isnt like COD (or Quake) where you can host from your bedroom or even pay for a dedicated server. And thats a good thing too as it would open the game up to massive amounts of exploitation.
I agree that it would be nice to have a Lobby where you could assemble and drop with other chosen teams and also chat via a text chat function. It would be even better for the PUGs so that if they wanted to stop running around TKing, AFKing and Exploiting whilst running in random directions like scattered geese, they could team up against other randomers or even other premades.
However for whatever reason PGI seem to think thats a bad idea or beyond their ken to implement. So we will now be able to drop as 8 vs 8 premades or thrown into the unholy soup of internet miscreants that is pugging.
You're misunderstanding me. Quake Live is web-based. Runs in a browser. Free to play. Nothing is client side. No one is hosting from their bedroom. This is actually very much like COD. What makes this game remotely like an MMO? 8v8 instanced battles? The persistent XP and whatnot is present in other games (including COD or BF), and the economy in TF2 is more robust (at least you can trade items).
What happens in QL is that a player sends a request to the server to spawn a shard for them (think creating one lobby/battle-area), with properties that they request, for private use. There are plenty of public ones as well. Again, this is server-side, not client-side.
You're right - text chat needs to be implemented (imo, public chat channels a la Starcraft/Diablo II would do just fine), and have lobby-chat. And it should be easier to join a team.
I think it could coexist with matchmaking, but what do I know.
But really - an 8v8 queue. What happens when there are no 8v8 teams in queue? And it will get there one day.
Imagine if you could spawn a server that was stock-configs only? I'm not suggesting NHUA, but perhaps banning Catapults and Jenners, or weapon-toggles (no configs with SSRMs allowed) or something. It's how League of Legends gets around broken Champions in ranked play - each team can ban some before the match starts.
Edited by Volume, 03 December 2012 - 12:28 PM.
#49
Posted 03 December 2012 - 12:28 PM
Volume, on 03 December 2012 - 12:26 PM, said:
They removed the Weight-Balance from 8v8 queues for, basically, that reason - long wait times.
So, yeah, I haven't moved this post off the forums because there is still a discussion going on here (in the background) and no reports of Coduct violations have been issued.
Edited by Prosperity Park, 03 December 2012 - 12:30 PM.
#50
Posted 03 December 2012 - 12:28 PM
Riffleman, on 03 December 2012 - 10:57 AM, said:
I wrote a 2 line explination, you wrote a thesis on how much better your life will be without the big bad afkers costing you the game at launch. You mad bro? Yeah you mad. Nothing makes a mad madder than being madded back. Mad sad.
I dunno, I think it's kind of cute how he thinks 8v8 will somehow stop bots(if any)...it just shows how delusional some folks are.
And yeah, some of what was said about certain groups thinking they are all that and a bag of chips is dead on.
#51
Posted 03 December 2012 - 12:30 PM
Volume, on 03 December 2012 - 12:26 PM, said:
You're misunderstanding me. Quake Live is web-based. Runs in a browser. Free to play. Nothing is client side. No one is hosting from their bedroom. This is actually very much like COD. What makes this game remotely like an MMO? 8v8 instanced battles? The persistent XP and whatnot is present in other games (including COD or BF), and the economy in TF2 is more robust (at least you can trade items).
What happens in QL is that a player sends a request to the server to spawn a shard for them (think creating one lobby/battle-area), with properties that they request, for private use. There are plenty of public ones as well. Again, this is server-side, not client-side.
I agree that text chat needs to be implemented (imo, public chat channels a la Starcraft/Diablo II would do just fine), and have lobby-chat. And it should be easier to join a team.
I think it could coexist with matchmaking, but what do I know.
But really - an 8v8 queue. What happens when there are no 8v8 teams in queue? And it will get there one day.
You do realize that there is a whole CW metagame that hasn't been introduced yet? Which, ultimately, will be the overall point of the game.
#53
Posted 03 December 2012 - 12:33 PM
#54
Posted 03 December 2012 - 12:36 PM
Henchman 24, on 03 December 2012 - 12:28 PM, said:
I dunno, I think it's kind of cute how he thinks 8v8 will somehow stop bots(if any)...it just shows how delusional some folks are.
And yeah, some of what was said about certain groups thinking they are all that and a bag of chips is dead on.
i don't think it will stop bots... it will stop bots from being on my team, which quite frankly is my primary concern. Once they aren't possible to be on my team (because i will invite all the people on my team), they will still be a problem for the game in general but no longer impact my enjoyment of the game therefor making me a happy agent.
#55
Posted 03 December 2012 - 12:39 PM
#56
Posted 03 December 2012 - 12:47 PM
Now I frankly don't mind this as much as other people because it's still just a lot of fun to have ANY teamwork at all, even with a small group against sub-par competition (although not always sub-par ).
But ideally it would be nice if the matchmaker was sophisticated enough to match ONLY pre against pre and pug against pug, by being able to take small or uneven size groups and add them together until you have an 8 man 'composed of premades.'
This wasn't mentioned for Phase 3, so not sure if such a thing is planned... That said I think ELO (matching players based on skill buckets) will help a lot with game balance and competitiveness, ideally ELO will be able to match not just individual players correctly but also pre vs pre
Edited by SamizdatCowboy, 03 December 2012 - 12:48 PM.
#57
Posted 03 December 2012 - 12:49 PM
Roadbeer, on 03 December 2012 - 12:30 PM, said:
You do realize that there is a whole CW metagame that hasn't been introduced yet? Which, ultimately, will be the overall point of the game.
In which case it will be like World of Tanks/Planetside having an overall world map, and our instanced 8v8 battles hold some meaning/merit and arranged 8v8 can be played (I would hope/assume).
That said, I'd be very happy if the game lasts that long. We all sort of hoped to see something like that in May, but I know it was closed beta and we weren't expecting too much. It's been seven months and some things are better, some things are worse, but the core experience is roughly the same...
#58
Posted 03 December 2012 - 12:52 PM
#59
Posted 03 December 2012 - 12:56 PM
Truth be known tomorrow when 9/10 of them actually suck. Premades who claim to be so well coordinated and all those empty talks, get ur lube ready.
Tomorrow gonna be such a great day, your griefing days over lol, afterall if they r actually any good, they wouldve pugged and get 7 kills. As for myself I`ve yet get the elusive 8th kills even after mastering 7 mechs already, anyway those in premades can hardly go beyond 2 kills lulz.
Jokes on those noobs tomorrow. Great day it will be.
#60
Posted 03 December 2012 - 01:00 PM
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