Now ultimately the problem I have with the grind is not how long it takes but rather that it's, well, not fun. For me to go to elite on the one variant I care about, I have to spend oodles of extra time on variants I don't care about and don't enjoy playing? That's the point where a game stops being 'fun' and starts being a 'job' (hence the term 'grind').
Other games have time-expensive awards.. most obvious perhaps is Battlefield. But getting those awards (most of which are simply for bragging rights or personal satisfaction, and add no bonus in-game) was FUN. Yes it was time consuming and progressively more difficult, but it was also challenging, addictive, engaging, and satisfying.
Sorry, but while leveling up in MWO is time consuming, it's really none of the others. It's not even progressively more difficult, since XP really is handed out like candy... CBills are what are hard to get.
Obviously PGI wants to make a fun game, but as F2P they also want to make money... and so I wonder if they could make money if the grind was fun. After all, by making getting new mechs and weapons and skills time consuming and unpleasurable to achieve, isn't that how they entice players to spend MC, so they can short-circuit the process?
Now I personally am probably never going to spend MC on things like new mechs and weapons... it just doesn't sit right with me. I do spend money on converting XP, cosmetic items, and mech bays... and spending MC on those things seems fair to me.
But I resent being 'forced' to spend MC because the alternative is a decidedly un-fun grind.
TL;DR: Could MWO make money if leveling up and getting new items was time consuming AND fun, or does it have to be semi-unenjoyable to convince users to spend MC?
Edited by SamizdatCowboy, 03 December 2012 - 05:32 PM.