MustrumRidcully, on 10 December 2012 - 08:56 AM, said:
And so it boils down to analyzing the problem not just with counting arguments pro/contra, but actually make a mathematical model.
I did so, I encourage others to do the same and find one that not just simply shows off that PPCs or ER PPCs are decent weapons - but that also reflects game reality.
It's not like I started from the assumption that I must prove that PPCs are underpowered. I just put in the numbers in a model. I didn't know what would result. I had expectations - the Gauss being completely OP, for example. All energy weapons being bad.
I got a Gauss Rifle that was actually underpowered if you had a weapon that had more than 2 ballistic hard points (and one that spread them across mech sections. I got small and medium lasers that were completely out of line. But I saw confirmed that weapons that were deemed underpowered are also underpowered under the analysis. It explained what I saw happening i nthe game - small laser boats with single heat sinks, medium laser boats with double heat sinks, ER weapons and PPCs being ignored.
But there is no model that can replicate the actual gameplay, as it is played in real time. Yes the Charts and Maths show the mathematical outcome of what A+B+C is equal to, and those who would build for min/max use them as the holy grail.
But when you hit the turf running and the proverbial feces hits the fan, then those raw numbers lose much of their meaning. If the best combo of weapons on the best Chassis actually existed, as per the Maths, then why isn't everyone with the slightest competitive bone using it, and only it. FoTM builds emerge and fade as fast as the game can be Patched, but the one constant is one Mech will not dominate the field because the they do not run in auto mode.
The one factor that no Chart or hard Maths can account for is the fact that the Mechs are Piloted. That is the true beauty of MechWarrior. In the end, it is the Pilot that can and will make the difference under a massive set of varying circumstances.
Numbers are wonderful and feed those who see them as the end all and be all but they also trap many players and cause them to play specific builds and or chassis all the time, the game can start to feel bland and finally they think. Is this all there is? But until that finally sinks in, it was the Charts and #'s that they thought gave then the best chance to Win. According to those Maths and Charts they read on the Forums it was as good as it gets. The numbers surely cannot be wrong, right.
DPS, HPS, HPP, etc etc etc ad infinitum... some are surely pulled from orifices better left alone. Numbers are wonderful but becoming a slave to them, eventually, just sucks the FUN out it all.
But that is the way of things for many and as such each to their own. There is no issue with different perspectives but so many would force theirs on the new comers and then call them noobs for deviating. These Forums are proof of that.
When the numbers and Charts and hard Maths override the FUN, then any game will wither and die. That is a well known fact as well...