Pgi Not Moving Torward 2.0 Dhs
#61
Posted 04 December 2012 - 02:54 AM
#62
Posted 04 December 2012 - 02:56 AM
Brilig, on 04 December 2012 - 02:51 AM, said:
Tripple gauss mechs have no heat issues whatsoever, even with SHS.
What should we do?
The heat system could be adjusted to penalize alpha strikes more than it does now. Even with a lot more heat dissipaton. Yet it takes a bit of creativity instead of hamfisted approaches.
Bluten, on 04 December 2012 - 02:54 AM, said:
Underlined the important part (it's still Beta and all that). In response let me quote myself:
John Norad, on 04 December 2012 - 02:46 AM, said:
Even if DHS were clearly superior, balance could be achieved by making it a tradeoff-choice and factor it into the matchmaking, actually increasing your battle value and by that boosting your enemy's team.
In short: the solution lies in implementing some kind of battle value and displaying it in the mechlab. In addition to that tweaking the heat system and changing the way heat works. Hint - gradual rise, low capacity. But I certainly won't do the dev's job unless they pay me for it.
Oh and please stop demonizing 'canon' or 'TT' when it's not always the clinging to, but quite often the straying off from existing rules that causes problems.
Edited by John Norad, 04 December 2012 - 03:13 AM.
#63
Posted 04 December 2012 - 03:12 AM
Bluten, on 04 December 2012 - 02:54 AM, said:
As i said in another Post: PGI made the Mistake to fiddle with Weapons Heat when they didn't noticed that Engine DHS are still at 2.0 Increasing SHS to 1.2 would simply drive the Spiral up.
Putt the Energy Weapon Heat back and make ALL DHS 1.4 Effiency would be an Improvement on that Matter, help the Trial Mechs out etc...
PGI Fixed a Problem with Energy Weapons Heat increasing when they didn't noticed that the reduction of DHS effiency didn't worked as intended. Fiddling with SHS now would make matters worse.
#64
Posted 04 December 2012 - 03:26 AM
Let's talk about 1.4 vs 1.5 or 1.6 DHS values in a year when other far more important stuff than helping out the already viable laser boats is done.
Edited by Jetfire, 04 December 2012 - 03:27 AM.
#65
Posted 04 December 2012 - 03:30 AM
PGI picks and chooses what they will and won't slavishly adhere to, and not having real DHS is more important than not making new players pilot terrible "True to TT" Trial Mechs that make them either want to quit or force them to spend real money on a mech that's not a disaster.
#66
Posted 04 December 2012 - 03:40 AM
Then it will be fair to all and people will have to adjust they firing habits.
Nobody NEED 2.0 heatsinks. Want.. yes Desire.. Most likley Need.. No.
#67
Posted 04 December 2012 - 04:15 AM
AlexEss, on 04 December 2012 - 03:40 AM, said:
Then it will be fair to all and people will have to adjust they firing habits.
Nobody NEED 2.0 heatsinks. Want.. yes Desire.. Most likley Need.. No.
Do we need Triple PPC builds that run warm rather than hot?
Maybe not.
But then it sounds a bit unfair, because we have Dual Gauss builds.
Fact is, however, that Battletech actually features double and triple PPC mechs. Some even with Double or Triple ER PPCs. And they weren't necessarily hot (some where, some weren't). The K2 should be able to fire its 2 PPCs without a pause, because that's what it can in Battletech. If it could do that in MW:O, it would still deliver less damage than a Dual Gauss Cat...
#68
Posted 04 December 2012 - 04:46 AM
Just because the weapons have reloaded, doesn't mean you need to fire them.
#69
Posted 04 December 2012 - 04:49 AM
BDU Havoc, on 04 December 2012 - 04:46 AM, said:
Just because the weapons have reloaded, doesn't mean you need to fire them.
This is true!
On the other hand I build my mech to have the optimal configuration between alphaing for high instantaneous damage and sustained fire.
Where as the trials can't fire any of their weapons in a sustained way. Sounds perfect.
#70
Posted 04 December 2012 - 04:51 AM
BDU Havoc, on 04 December 2012 - 04:46 AM, said:
Just because the weapons have reloaded, doesn't mean you need to fire them.
Okay, I have managed my heat. I observe that when I do this, that my firepower is better if I rely on missiles and ballistics than with energy weapons.
If I analyze the problem, I realize it is because of the way heat works. Can PGI look into this perhaps?
#71
Posted 04 December 2012 - 05:13 AM
Sifright, on 04 December 2012 - 04:49 AM, said:
On the other hand I build my mech to have the optimal configuration between alphaing for high instantaneous damage and sustained fire.
Where as the trials can't fire any of their weapons in a sustained way. Sounds perfect.
Most of the problems could be at least helped by having any semblance of a tutorial for new players.
Most of my loadouts use heavier energy weapons like erLLAS, LLAS or LPLAS (no PPCs and not because of their heat). When I shoot, my heat jumps. I can shoot again and I'm ready to overheat. I can either shoot again and shut down and hope that my last shot finished off the enemy, I can wait until my heat goes down and fire again, or I can chain fire and still do some damage. This is on a 'Mech with a heat efficiency around 1 or 1.1.
The decision of how I shoot should be mine, not to PGI to just make heat a non-issue so I can just FIRE ALL ZE LAZERS!!
#72
Posted 04 December 2012 - 05:18 AM
MustrumRidcully, on 04 December 2012 - 04:51 AM, said:
If I analyze the problem, I realize it is because of the way heat works. Can PGI look into this perhaps?
Your firepower might be better, your damage might be higher, but guess what, you're not getting kills.
Energy weapons (generally) allow for pin-point precision (or at least more focused damage) than missile weapons (not getting in a SSRM argument here).
I also consistently score more damage when I run a missile heavy build. I usually place higher in kills and XP when I run an energy build because though I do less damage with the lasers, it's more focused in its location so I get more kills and component destruction.
#73
Posted 04 December 2012 - 05:21 AM
And many users here don't trust PGI's testing-results because sometimes you get the impression they don't test their stuff at all. For example when they finally found out that screen-shake can be annoying.
Tinfoil-hat mode on: the only reason DHS have 1.4 dissipation is that we will buy Clan-Goldsinks with 2.0 dissipation next year.
#74
Posted 04 December 2012 - 05:25 AM
BDU Havoc, on 04 December 2012 - 05:18 AM, said:
Tell that to the people that decided to rip out their PPCs and install Gauss Rifles. Or AC20s.
Edited by MustrumRidcully, 04 December 2012 - 05:26 AM.
#75
Posted 04 December 2012 - 05:32 AM
MustrumRidcully, on 04 December 2012 - 05:25 AM, said:
man my SRm6 cat gets upwards of 800 points of damage a game. and i get 3-4 kills a match unless some one sneaks the last shot on a dude i just pounded.
Trust me when I say lasers are bad at the moment compared to most other weapons.
Mediums are the best of an other wise bad weapon group.
to the point where medium lasers are actually reasonable to use in my jenner because hey nice damage low heat and good accuracy.
all the other lasers are either bad range or bad heat and get dumped on the side lines.
To say nothing of ppcs.
Edited by Sifright, 04 December 2012 - 05:32 AM.
#76
Posted 04 December 2012 - 05:41 AM
#77
Posted 04 December 2012 - 05:43 AM
Indk, on 03 December 2012 - 05:43 PM, said:
Has anyone on this forum tested 2.0 DHS?
DHS is almost always an upgrade already, if it were 2.0 it would be mandatory.
DHS -is- almost mandatory post-3049. Or rather, it's the normal, STANDARD heat sinks for Battlemechs built in the Clan War+ eras, and SHS are considered a -downgrade- from the norm, only installed when trying to be super-cheap in construction or if the design is a Periphery or outright primitive design.
Keeping them nerfed is pants-on-head stupid- it'd be like making SHS .7 instead of 1.0 because it "breaks the game". While I understand math can be hard, people have already theorycrafted with 2.0 DHS. Surprise, surprise- it didn't break the game.
#78
Posted 04 December 2012 - 05:47 AM
#79
Posted 04 December 2012 - 06:11 AM
AlexEss, on 04 December 2012 - 03:40 AM, said:
Then it will be fair to all and people will have to adjust they firing habits.
Nobody NEED 2.0 heatsinks. Want.. yes Desire.. Most likley Need.. No.
On the contrary, Double sinks are not even in the game yet. And until they are actually doubled compared to single sinks, we don't know how good they actually are. No offense Garth and the rest, But as we are the testers and the paying customers, shouldn't we have the right to test them at full strength before they are made weaker than intended?
#80
Posted 04 December 2012 - 06:52 AM
Or if the devs understood what their system would be doing to the game balance in the first place.
*sigh*
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