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The "feeling" an autocannon provokes


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#21 Sporklift

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Posted 11 May 2012 - 10:22 PM

Here's how I remember it...
MW2: Kchow! Kchow! Kchowkchow!
MW3: PPthpPPthppPth! chkinkink (I think those clinking sounds are shell casings or ammo belts)
MW4: Kerchunk! (or something)

This game sounds like Pthoom! or Pchow! hard to tell even with the speaker next to my ear.

(cleans spit off screen)

#22 Deathz Jester

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Posted 11 May 2012 - 10:34 PM

This is like how most shooters never have the right weapon sounds, however unlike shooters where we can compare it to the sound of an Assault rifle, Shotgun, Handgun, etc. we dont have anything to compare it to. Since autocannons and gauss rifles dont exist....


I mean the closest we have to those are either modern day artillery cannons, battletank cannons, and naval cannons. So the only thing we can really compare and contrast to is our imaginations and previous interpretations in the video games.




But on a side not does anyone remember the sound effects from Mechcommander 1&2, that just popped into my head. :blink:

#23 Zakatak

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Posted 11 May 2012 - 10:42 PM

MW3 absolutely had the best autocannons. They fired a big burst shells that boomed in your ears, and if they were mounted to your arms, would practically push the torso 10 degrees off center.

#24 Sporklift

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Posted 11 May 2012 - 10:53 PM

View PostIron Harlequin, on 11 May 2012 - 10:34 PM, said:

This is like how most shooters never have the right weapon sounds, however unlike shooters where we can compare it to the sound of an Assault rifle, Shotgun, Handgun, etc. we dont have anything to compare it to. Since autocannons and gauss rifles dont exist....


For autocannon look up the Warthog's GAU-8 Avenger and the Bradley's M242 25mm main gun.

#25 Shredhead

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Posted 12 May 2012 - 02:09 AM

Did you take into consideration that the pilot is sitting in an environment- isolated cockpit? All sounds are dulled, that's why you get this deep bass grumble with every step and boom, but no loud bangs.

#26 RedDragon

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Posted 12 May 2012 - 02:24 AM

View PostShredhead, on 12 May 2012 - 02:09 AM, said:

Did you take into consideration that the pilot is sitting in an environment- isolated cockpit? All sounds are dulled, that's why you get this deep bass grumble with every step and boom, but no loud bangs.

Then why aren't the other sounds muted? :blink: Missiles and especially lasers are pretty loud compared to the AC.

But in the OP I wasn't only talking about the sound the AC makes - that's why I called it the "feeling". I'd really like to see a long stream of bullets coming from the AC, a big muzzle flash and rocking of the torso when firing.

#27 Easy 8

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Posted 12 May 2012 - 02:35 AM

View PostRedDragon, on 11 May 2012 - 04:42 PM, said:

Having just seen this video (to my knowledge the only video released so far that only has the ingame sounds on max level, no commentary etc.), I must say I'm a bit disappointed by the "feeling" the AC evokes.
In other videos the action was more fast-paced and we had music etc. to divert from the details, but seeing the Hunchback firing away with the MGs (cool effects btw!) and then just that single tiny *clang* when firing the AC/5, just don't feels right.
It's the same with the other videos released so far, the Atlas' AC/20 has nearly the same feeling from what I could see.
Especially since I'm reading the old novels right now and just read a passage about Ardan Sortek in his Victor, firing the AC/20 that supposedly fires "shots" of 100 rounds each and each salvo lasts about 6 seconds.
Those numbers naturally are way exaggerated comparing them to actual TT-stats and later novels, but it gives a clue about the weapon used: It's a giant machinegun that spews forth a deadly hail of metal. The way I always pictured this is a stream of large bullets, rocking your own mech back from the recoil, accompanied by a tremendous blast and noise, like 10 modern tanks firing at nearly the same time. The closest a game came to this was Mechwarrior 3 where you actually had a longer stream of projectiles. There you could begin to feel the force behind such a large gun.
Long story short, I'd like to get some opinions on this and maybe the Devs can be persuaded to make the visuals and sounds for the AC/20 (and maybe other ACs?) a bit more dramatic, if they aren't placeholders in the first place.


I agree with Red Dragon...the AC sound, on either the 5 or the 20 is unimpressive. Not just the sound, but the fact that it sounds just like a single shot cannon. I always thought you'd hear the report of each individual round or that it would sound like a deeper m61 Vulcan or GAU 8 Avenger.

I remember reading how the autocannons worked in the old novels (a series of shots held in a magazine) and one muffled*bang* just won't cut it. Especially with how loud lasers are. Hopefully the Devs will listen and fix the sound, especially before rotary autocannons are added.

#28 Gigaton

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Posted 12 May 2012 - 05:40 AM

View PostSporklift, on 11 May 2012 - 10:53 PM, said:


For autocannon look up the Warthog's GAU-8 Avenger and the Bradley's M242 25mm main gun.


I think those are more appropriate for BTU machineguns. These two might pass as real world equivalents to AC/2:





AC/5s are already often described as being 100mm+ in caliber, if they are slow firing (for example, on Marauder and some tanks).

#29 RevenG

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Posted 12 May 2012 - 06:45 AM

Here's the Warthog's GAU-8 Avenger in action.
Nothing like the sound of raining death!

#30 Stormeris

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Posted 12 May 2012 - 06:52 AM

View PostRevenG, on 12 May 2012 - 06:45 AM, said:

Here's the Warthog's GAU-8 Avenger in action.
Nothing like the sound of raining death!

I dont want my autocannons sounding like dying old guy farting xD i like them the way they are

#31 Mystwolf

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Posted 12 May 2012 - 07:27 AM

you cannot have the AC's sound like a GAU-8 from the warthog as that would be more a gatling or chain gun.... in game terms more a rotary AC which do not exist yet.

now like thos other 2 guns sure cool.....or like a tank main weapon firing.

I loved the books and just finished reading the warrior trilogy. While in the book yes they did spit out more slugs the higher the AC....the AC20 did not spit out 100 rounds, more like 20 for the AC20, 10 for the AC 10 etc etc. I could be wrong but that was how I read it. but MWO in this respect is going with the TT, which is one round fired , because the advantage to AC's are each shot hits one spot. You make it spread the damage like a laser then AC's become a detriment since you get too hot ..... ammo explosion. Someone breaches your armor.....ammo explosion. And at our current tech level an ammo explosion = dead. So while the books sounded cool, and they could say that all the AC rounds hit one spot or they could get the desired results the TT is more balanced and give a reason and benefit to the AC's.

So yes I agree make the sounds better more like a Tank or ship firing but keep them on target they way they are.

#32 Gigaton

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Posted 12 May 2012 - 08:10 AM

View PostMystwolf, on 12 May 2012 - 07:27 AM, said:

you cannot have the AC's sound like a GAU-8 from the warthog as that would be more a gatling or chain gun.... in game terms more a rotary AC which do not exist yet..


Ultra ACs and MGs are often depcited as gatlings in art. Which is why FD designed to give Cicada triple barrled rotating UAC/5.

For example, this Piranha has 12 "machineguns":

Posted Image

While this Corvis has UAC/10 on right arm:

Posted Image

ACs or LBX ACs have rarely been depicted as gatlings though, only one example (Predator) comes to mind.

Edited by Gigaton, 12 May 2012 - 08:13 AM.


#33 XTRMNTR2K

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Posted 12 May 2012 - 08:35 AM

View PostZakatak, on 11 May 2012 - 10:42 PM, said:

MW3 absolutely had the best autocannons. They fired a big burst shells that boomed in your ears, and if they were mounted to your arms, would practically push the torso 10 degrees off center.


THIS.

Anyways... There is an AC sound in the video? Fo' real? The only thing I see and hear is the hail of bullets unleashed by the machine guns. In fact, at first I thought I was looking at an (Ultra?) AC2 judging by the muzzle flashes, sound effects and impact graphics.

Sadly this whole video only confirms my fear that autocannons currently don't have the right 'feeling'. I don't care how much damage they deal, their presentation seems just massively underwhelming right now.

Edited by XTRMNTR2K, 12 May 2012 - 08:37 AM.


#34 movingtarget

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Posted 12 May 2012 - 08:58 AM

it is posible the ac sounds are not finished yet, i imagen a laser would be easyer to do so they got done first,
i do hope the ac's get a nice boom to them:) and i would love to hear the autoloader working inbetwen shots

Edited by movingtarget, 12 May 2012 - 08:58 AM.


#35 Haakon Valravn

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Posted 12 May 2012 - 09:33 AM

IMHO,

An MG should sound like an M2, an MG42/MG3, or an M134.
An AC/2 should sound like an M242 Bushmaster or a 40mm Bofors.
An AC/5 should sound like the 105mm gun used by the Stryker MGS or the old Acht-Acht.
An AC/10 should sound like the 120mm/L55 gun on the Leopard 2A6 or the L44 version used on the Abrams, Merkava, and earlier Leopard 2 models.
An AC/20 should sound like either an 155mm Howitzer or a 16-inch cannon from the Missouri.
The only sound that a Gauss should make is a hypersonic boom.

All with associated clanking sounds as expended shells are ejected and fresh rounds are brought to the breach. Muzzle flash and blast should be significant. Dust should be kicked up around the gun when it goes off with anything more powerful than an AC/2. Including the Gauss. Ultra models could easily be done by simply doubling the rate of fire of the gun in question. The large ACs should also generate a significant amount of smoke. LB-X could have even more smoke....

#36 Blackfire1

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Posted 12 May 2012 - 09:37 AM

Now I want to load a mech with 5 machine guns and 10 tons of ammoe. >.<

#37 Sheilei

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Posted 12 May 2012 - 11:21 AM

I agree with Red Dragon too. Everyone that agrees with him please post in the thread he mentioned he would put in the suggestions part of the forum.
We need to get the dev's attention on this problem right this immidiate instant before the game goes into the open beta.
Asking them to put up a cleaner sound for the current ACs with no background noise sounds like a good idea.

The GAU-8 Avenger is most certainly the allruling Emperor among real life gatling guns but yes your right - It does sound like a long drawn out fart. ;)
The rotary AC's should have a lower firerate that makes a much more dirty throaty sound than the GAU-8 produces.

#38 Deathz Jester

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Posted 12 May 2012 - 11:31 AM

Personally I think the AC20 should sound like this

http://www.youtube.c...p7QZPw04Ks#t=4s

#39 Gigaton

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Posted 12 May 2012 - 11:37 AM

View PostIron Harlequin, on 12 May 2012 - 11:31 AM, said:

Personally I think the AC20 should sound like this


Nope.

This is AC/20 as a single shot weapon:



Turn up the volume, the vdeo is pretty silent.

Edited by Gigaton, 12 May 2012 - 12:05 PM.


#40 Strum Wealh

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Posted 12 May 2012 - 11:37 AM

View PostGigaton, on 12 May 2012 - 08:10 AM, said:


Ultra ACs and MGs are often depcited as gatlings in art. Which is why FD designed to give Cicada triple barrled rotating UAC/5.

For example, this Piranha has 12 "machineguns":

Posted Image

While this Corvis has UAC/10 on right arm:

Posted Image

ACs or LBX ACs have rarely been depicted as gatlings though, only one example (Predator) comes to mind.


They're often depicted as multi-barreled weapons.
That does not necessarily mean that they're Gatling weapons.

Gast guns are one example of a non-rotary multi-barreled weapon.
"The weapon uses two barrels combined into a single mechanism in such a way that the recoil from firing one barrel loads and charges the second."
"The GSh-23 works on the Gast gun principle developed by German engineer Karl Gast of the Vorwerk company in 1916. It is a twin-barreled weapon in which the firing action of one barrel operates the mechanism of the other. It provides a much faster rate of fire for lower mechanical wear than a single-barrel weapon, although it cannot match the rate of fire of an electric Gatling gun like the M61 Vulcan."

Nordenfelt guns are another example.
"The gun was used in one, two and four-barrel versions. The ammunition was fed by gravity from a hopper above the breech subdivided into separate columns for each barrel. The gunner loaded and fired the multiple barrels by moving a lever on the right side of the gun forward and backwards. Pulling the lever backwards extracted the fired cartridges, pushing it forward then loaded fresh cartridges into all the barrels, and the final part of the forward motion fired all the barrels, one at a time in quick succession."

It's plausible that the UACs make use of the principles behind either or both of these (among other types), allowing them to have multiple barrels and fire at higher ROFs than possible with a standard (single-barreled) AC, without themselves being rotary/Gatling-type weapons.

Your thoughts?

Edited by Strum Wealh, 12 May 2012 - 11:39 AM.






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