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Game Type Suggestion



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#141 Fooooo

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Posted 29 March 2012 - 09:56 PM

My mind is playing tennis,

One side says don't ever trust paul the other says always trust paul. :unsure:

If aegis did do it all himself then im dumbfounded and a little disturbed.

#142 Belisarius1

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Posted 29 March 2012 - 11:02 PM

The vast majority of content in that thread was not Aegis's and had nothing to do with him. Why should all the people who contributed lose access to their own posts because he woke up on a strange mood?

I absolutely understand that you won't resurrect posts of his own that he's deleted. That makes complete sense, because that is content that he should have control over. What I don't understand is why everyone else's stuff comes under his ownership when he was really just the person lucky enough to make a thread that got stickied 10 pages later.

Many other forums simply hide the OP and leave the thread intact when things like this happen. At the very least, you could allow someone to start a new thread and merge the posts that aren't Aegis's into that.

The 12v12 deathmatch thread also had important points in it that are now gone for no real reason.

Edited by Belisarius†, 29 March 2012 - 11:19 PM.


#143 StaIker

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Posted 30 March 2012 - 12:24 AM

I agree entirely with Belisarius, Aegis has every right to nix his own posts for whatever reason but it's a bit much that in doing so he's also wiped out hundreds of others that had nothing to do with him. Surely these threads can be restored with only his posts missing?

Edited by StaIker, 30 March 2012 - 01:48 AM.


#144 Soviet Alex

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Posted 30 March 2012 - 01:24 AM

I had a couple more scenario ideas ready for the now-defunct thread, & I'll still lobby for lance-sized games as well as company-sized. Now we have to start all over again. :unsure:

#145 warner2

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Posted 30 March 2012 - 03:31 AM

It seems like Mechwarrior, forums and drama go hand in hand, no? :D

#146 Kaemon

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Posted 30 March 2012 - 05:00 AM

He's deleting them so Paul can't edit them, lol.

So yes, it's Paul's fault.

:D

Edited by Kaemon, 30 March 2012 - 05:00 AM.


#147 guardian wolf

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Posted 30 March 2012 - 05:47 AM

Well I'll see what I can do guys, about getting new thread together, might even be able to get a cached version of the thread so I can put everything down. Everyone start knocking on internet doors, and try to upload a cached version of that thread, then save it, and send it to me.


EDIT: New Thread is up, still working on getting the old cache -Aegis's posts.

Edited by guardian wolf, 30 March 2012 - 05:54 AM.


#148 guardian wolf

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Posted 30 March 2012 - 05:49 AM

This was started after Aegis went ape **** and started deleting all of his post, which is a lot of posts. So we will be restarting this up. Will do my best to get it back together. Anyhow suggest any and all game types here.

#149 Jason Phoenix

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Posted 30 March 2012 - 06:01 AM

Hello there,

I must have missed the previous Post and it looks like its been deleted but I was hoping for some kind of Solaris Arena Instant action.

#150 Felbombling

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Posted 30 March 2012 - 06:38 AM

Did someone jump all over him to make him /clamquit? Or was it just one of those things?

#151 Aegis Kleais

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Posted 30 March 2012 - 06:39 AM

View PostKaemon, on 30 March 2012 - 05:00 AM, said:

He's deleting them so Paul can't edit them, lol.

So yes, it's Paul's fault.

^_^

Yeah, it was a long-running joke that kinda backfired on me. (and you guys too, sorry about the crossfire!) :D

Sorry about the inconvenience there guys, if they can recover the thread, go for it. Hopefully it'll be back up soon.

#152 Outlaw2

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Posted 30 March 2012 - 06:59 AM

Looks like they are back up. Good deal.

EDIT: Still need that 12v12 one.

Edited by =Outlaw=, 30 March 2012 - 07:00 AM.


#153 Kaemon

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Posted 30 March 2012 - 07:29 AM

View PostAegis Kleais™, on 30 March 2012 - 06:39 AM, said:

Yeah, it was a long-running joke that kinda backfired on me. (and you guys too, sorry about the crossfire!) :D

Sorry about the inconvenience there guys, if they can recover the thread, go for it. Hopefully it'll be back up soon.


This is exactly the kind of shenanigans we need more of in this forum...

I approve!

#154 Aegis Kleais

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Posted 30 March 2012 - 08:26 AM

View PostKaemon, on 30 March 2012 - 07:29 AM, said:


This is exactly the kind of shenanigans we need more of in this forum...

I approve!

lol. Always good to have Kaemon backing one's shennanigans!

#155 Kaemon

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Posted 30 March 2012 - 08:41 AM

And if you stop deleting your posts, maybe one of them will make it into the new player start here post.

(of course who knows what Paul will turn it into if I did that).

:D

Edited by Kaemon, 30 March 2012 - 08:42 AM.


#156 guardian wolf

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Posted 30 March 2012 - 08:57 AM

Well this is already looking like it's going to be ***** getting those files. I still digging.

#157 Felix Dante

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Posted 30 March 2012 - 09:22 AM

Another suggestion I have is a "Train" fight.

One company must stop an important monorail train (falls into the "supply train" catagory if you want) from getting away.
The other company must stop them.

Damage to the track is not allowed, and causes major penalties ($) to either side that does damage to it, but the train itself is fair game.

You can even allow defense Mechs to "Ride" the train and fire from emplaced positions if they want to, which is probably best for slower units.
:D

#158 Soviet Alex

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Posted 30 March 2012 - 02:38 PM

@Felix Dante: I remember that scenario from MW3. You couldn't take anything slower than a Sunder, or the train would leave before you got there. I ended up using an Annihilator with a 400XL engine & MASC. A very uncomfortable ride at that speed! :D

#159 cardinal vice

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Posted 30 March 2012 - 02:59 PM

View Postpalebear, on 29 March 2012 - 06:14 AM, said:

So how long would this scenario take, cardinal vice?
Seems like a 4 stage completion could be in the several hours range.


I wasn't suggesting a 4 game campaign... just a 'status' for the planet in regards to your faction that would determine the game mode.
Each battle would be in the current stage and the outcome would have an impact. This could go hand in hand with the occupational influence that was described in the community warfare blog.

Edited by cardinal vice, 30 March 2012 - 03:11 PM.


#160 Requital

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Posted 30 March 2012 - 03:01 PM

1. Why not have Convoy Escort? A match played with light and medium mechs, guarding fast moving AI vehicles. A certain % of the convoy must make it from one base to another, and if the convoy is destroyed the match ends.

This would add more features to the game, be somewhat easy to program, and would add a TON of strategy and battletech realism to the game. The drawback would be that the convoy would need to be moving very erratically with IFF jammers and ECM or would need a ton of vehicles to ensure a chance for the defenders to destroy the enemy before the convoy is destroyed. One way to implement balance would be to drop only a lance at a time rather than a full 12 v 12.

Another way would be to allow the objectives to be flexible if it was 12v12. For example, if the defenders safely get the convoy through with no damage, they would get extra XP and C bills(on the rare occasion perhaps some salvage?) based on how much of the convoy arrived. If the defenders destroy the convoy, they get a small boost of XP and C-bills even if the defenders mechs are all still operational. If the attackers destroy the defenders mechs and capture the convoy intact, they get a large boost in C-bills, XP, and some salvage.

This would entice even more strategy to be employed(if payout was properly balanced), and would cause drop commanders to adapt objectives as needed depending on enemy resistance and available resources.

2. Resource/Royalty guard duty. Similar to a capture or hold scenario, but with differing objectives. You could be guarding a mining facility on an asteroid, or watching a government mansion. If the VIP's house is close to being destroyed, he takes off in a vehicle to head for cover, if the vehicle is destroyed as the house/compound was, you lose.


3. Missions. I know this would be a later implementation, but what is wrong with adding co-op mission play? The majority of the game would be set around standard drops and matches, but what if later on a basic mission system was implemented? The depth and scope could be very minor similar to the campaigns found in the last iteration of mechwarrior, but it would allow for greater scope and depth of the game and give friends something to do together. The missions could be a series that when completed would unlock a specific mech or technology for the player that completes them, or just give them a small amount of XP and C-bills depending on what the Devs felt was a good reward and how valuable a mission system could be. In the case that the Devs HATE the idea of PVE co-op, they could simply have a PVP co-op(as in, write a mission that pits Capcom vs Fedsuns on a border world territory raid, each team with their own set of objectives). Missions would mean more programming, but would be a very nice carrot.





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