Posted 30 March 2012 - 03:01 PM
1. Why not have Convoy Escort? A match played with light and medium mechs, guarding fast moving AI vehicles. A certain % of the convoy must make it from one base to another, and if the convoy is destroyed the match ends.
This would add more features to the game, be somewhat easy to program, and would add a TON of strategy and battletech realism to the game. The drawback would be that the convoy would need to be moving very erratically with IFF jammers and ECM or would need a ton of vehicles to ensure a chance for the defenders to destroy the enemy before the convoy is destroyed. One way to implement balance would be to drop only a lance at a time rather than a full 12 v 12.
Another way would be to allow the objectives to be flexible if it was 12v12. For example, if the defenders safely get the convoy through with no damage, they would get extra XP and C bills(on the rare occasion perhaps some salvage?) based on how much of the convoy arrived. If the defenders destroy the convoy, they get a small boost of XP and C-bills even if the defenders mechs are all still operational. If the attackers destroy the defenders mechs and capture the convoy intact, they get a large boost in C-bills, XP, and some salvage.
This would entice even more strategy to be employed(if payout was properly balanced), and would cause drop commanders to adapt objectives as needed depending on enemy resistance and available resources.
2. Resource/Royalty guard duty. Similar to a capture or hold scenario, but with differing objectives. You could be guarding a mining facility on an asteroid, or watching a government mansion. If the VIP's house is close to being destroyed, he takes off in a vehicle to head for cover, if the vehicle is destroyed as the house/compound was, you lose.
3. Missions. I know this would be a later implementation, but what is wrong with adding co-op mission play? The majority of the game would be set around standard drops and matches, but what if later on a basic mission system was implemented? The depth and scope could be very minor similar to the campaigns found in the last iteration of mechwarrior, but it would allow for greater scope and depth of the game and give friends something to do together. The missions could be a series that when completed would unlock a specific mech or technology for the player that completes them, or just give them a small amount of XP and C-bills depending on what the Devs felt was a good reward and how valuable a mission system could be. In the case that the Devs HATE the idea of PVE co-op, they could simply have a PVP co-op(as in, write a mission that pits Capcom vs Fedsuns on a border world territory raid, each team with their own set of objectives). Missions would mean more programming, but would be a very nice carrot.