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Game Type Suggestion



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#401 Varrgas

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Posted 27 June 2012 - 05:56 PM

I just remember the different game modes available in the original version I played on the Amiga, and hope to see recover and carry scenarios, "protect the convoy" missions, not to mention some possible kind of Godzilla mode. Take a massive Mech like the M.A.C. II Monster, as several smaller mech work to take him down within a specified time frame.

#402 olla

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Posted 28 June 2012 - 02:35 AM

My game mode 1: Team hopping

Both teams start with damaged Mechs. They all have a severely damaged leg. The team that sends a Mech to the Extraction point (Flag, Base, Marshmallow castle, watever) first, wins!

Map:
....E
.../..\
../....\
A.......B

A = team A
B = team B
E = Extraction Point

On a similar idea
My game mode 2: Breakthrough

A heavily damaged lance of Mechs needs to reach the extraction point when they get surprised by a defending lance that ran mostly out of ammo
Should be an interresting asymetric balance mode where heavily armed but slow and vulnerable mechs fight against lightly armed, fast & healthy scouts.

Defenders win if all enemies are down
Attackers win if at least one makes it to the extraction point
A ---- D ---- E

Edited by olla, 28 June 2012 - 02:39 AM.


#403 Sagacious Loon

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Posted 28 June 2012 - 07:35 AM

View Postolla, on 28 June 2012 - 02:35 AM, said:

Both teams start with damaged Mechs. They all have a severely damaged leg. The team that sends a Mech to the Extraction point (Flag, Base, Marshmallow castle, watever) first, wins!

That sounds like it could be pretty interesting, as long as none of the heavies and assaults are loaded for close-in combat. Otherwise between struggling to keep up and get into range, they wouldn't be able to do much.

View Postolla, on 28 June 2012 - 02:35 AM, said:

A heavily damaged lance of Mechs needs to reach the extraction point when they get surprised by a defending lance that ran mostly out of ammo Should be an interresting asymetric balance mode where heavily armed but slow and vulnerable mechs fight against lightly armed, fast & healthy scouts.

Took me a couple reads to notice you had specified scouts for the second lance, since any game type that limits ammo would be prone to laser spam. If the arena boosts heat *and* limits ammo, that could be done pretty well.

#404 Gomen

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Posted 28 June 2012 - 11:13 AM

I would like to see a stealth map, where the attacking team would need to stay out of sight and destroy or scan enemy positions. Like MW4:M mission where you go and scan Fafnir factories. It would bring another and very different style of warfare that will be very interesting to play

#405 Ran Ito

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Posted 28 June 2012 - 01:48 PM

Raid


It's probably too late to implement this at launch. However seeing as quite a few of the mechs in game have what appear to be functioning hand actuators how about creating some game mechanics around it.
Specifically, I'd like to see a "raid" game type where one side attempts some sort of resource smash-and-grab while the other defends. I envision it playing out something similar to capture the flag where the raiders would have close with then breach a facility, grab something, then get the cargo back to a drop-off/extraction point. Diffrences from a regular capture the flag scenario being:

1) Mechs with hands would be required to actually grab and transport the cargo (or pick-up and return it).

2) Two or 3 resource capture points that "may" need to be defended. I say "may" because at the start of the match the raiders would be told what resource(s) they need to grab, while the defenders will be left to guess and strategize accordingly.

#406 TekN0Slave

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Posted 28 June 2012 - 08:50 PM

http://youtu.be/rmOzAE-CbLY

nuff said

but reality id love to see is escape from the danger zone type scenario. Your drop ship had to emergency drop your lance into nme territory. You have been spotted on eatery and must find their comm base to call for evac. Only way to win is either successfully occupy their comm area for X amount of time, or just use ninja tactics to take out their lance.

This would give scouts a great job for A, finding the comm station, B locating the nme.

to make it better have limited radio involved. You cant see someone that your scout can see on the other side of the map because there is limited radio use in the area blocking frequencies.

And last but not least take that creek/ rive map shown in the first videos, and quadruple the trees making LOS much more difficult so you have a chance to sneak around and try to ambush

#407 Ratfriend

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Posted 29 June 2012 - 10:38 AM

i play bf3 and i never liked rush there either so i vote against this mode but there should be a dueling arena with either 1vs1 or group fights or all against all where one can bet on the outcome of the match or even more specefik bets as the huge atlas mech gets the first kill shot and so on as there is in the world of battletech already

#408 Davoke

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Posted 30 June 2012 - 10:34 AM

The OP's game type seems fun :(

Why not have a variant of dropship where the dropship lands, and each player can keep taking out any back-up's(kind've...uhhh.... redundant), but where the dropship can only take so and so damage to a mech bay before that bay explodes/collapses and takes out every mech in there. Once all mech bays are destroyed, you win. It might allow salvage in the form of stripping weapons and scrap metal off the dropship to sell/use.
It would also be higher stakes, as a destroyed mech bay means you could lose up to 3 mechs if you slap them all in one spot.

Edited by Davoke, 30 June 2012 - 10:35 AM.


#409 BlastoffMoonMan

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Posted 30 June 2012 - 10:50 AM

You should make a game mode where you have a 'garage' that you can change mechs or pilot turrets, or something like that. Objectives are similar to Territory.

#410 Mazaraz

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Posted 30 June 2012 - 01:00 PM

steel the mech: you have a base being guarded by a lance and either youwalk in in a mech or run in on foot or drive in in a jeep and try tosteel the mech that is parked at the base

ambush: take turns setting up an ambush scenario lance on lance

trial of grievance: you have a dispute with a player and are placed in an arena to fight to the death, or you think ouare a better pilot than your commander and want his/her position, so you fight to the death over say a wager of c-bills, or a mech, or other wagered equipment

#411 GrantLF

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Posted 30 June 2012 - 02:42 PM

Here's one for ya how about an all commando mode. Just sayin cause it would be hilarious!

I realize this is stupid but I thought it was funny.

#412 Marric

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Posted 30 June 2012 - 04:56 PM

Here is a game mode that brings a little more thought to the game. I think it would be cool to have lostech in hidden locations through out the innersphere. Then have quests or other means of researching and finding the locations. Maybe you find a starter clue on a contract job or something along those lines. That way you can have some ways to bring different systems into play. Whether the lostech is an equipment cache or data storage cube. It would be cool if you could sell or use either.

Of course you have to find the cache and then get in and get the cache before being discovered or defend it until you can get it loaded and off planet.

Here is a game mode that brings a little more thought to the game. I think it would be cool to have lostech in hidden locations through out the innersphere. Then have quests or other means of researching and finding the locations. Maybe you find a starter clue on a contract job or something along those lines. That way you can have some ways to bring different systems into play. Whether the lostech is an equipment cache or data storage cube. It would be cool if you could sell or use either.

Of course you have to find the cache and then get in and get the cache before being discovered or defend it until you can get it loaded and off planet.

#413 Skyefox

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Posted 30 June 2012 - 07:05 PM

House specific game types!

House Kurita: You are stationed on a map, and must kill as many defenseless civilians as possible before your rage meter (a timer) hits zero. Each run through grants you a chance to beat the high score for the twin pleasure of satisfying your honor and testing your gag reflex.

House Davion: One of the Mechs in your unit is actually a spy! The only way to uncover the operative is to walk into a minefield. The spy doesn't know where the mindfield is either until he's within 100 meters of it. If the spy survives, you lose your Mechs to the opposing team, and you respawn as infantry! Welcome to the Dispossessed!

House Steiner: It's parade time! Maneuver your Atlas down a packed urban sprawl without stepping on the General's spoiled son, who's in a hovercar directly in front of you. The driver is also prone to decreasing and increasing speed randomly, as the General's son is showing his multitasking skills by waving to the adoring public and screaming at his driver.

House Liao: Throw down the gauntlet against those who challenge his Celestial Wisdom by hot dropping onto a world being under siege. Regroup with the forces on planet, and turn the tide. The caveat? Everyone's IFF is disabled! And its a planet wide storm!

House Marik: Branth riding protestors have overrun your garrison! Prepare the defenses against these agile invaders before your commanding officer shoots you for supporting the rebels.

Edited by Skyefox, 30 June 2012 - 07:06 PM.


#414 Bobfrombobtown

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Posted 01 July 2012 - 03:58 AM

I would like to see large battles on large maps. Something like up to two companies of 'mechs (12 'mechs per team on the map at a time). Though the "game mode" would still be similar to the current single life scenario, just with more units on the field and more reason to have coordinated group efforts. Also, to avoid matches going on for far too long we can have the match timed, signifying that reinforcements have arrived for the defenders. Victory terms would play out like many of the scenarios from table top. Attackers win by reaching their objective point (maybe just going out of bounds on a particular side of the map) or by destroying the defending team. Defenders win by destroying all attacking 'mechs or by holding out until their reinforcements arrive.

#415 Rook Talasko

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Posted 02 July 2012 - 12:11 PM

Composition Matches and 'Sticks Only' for those of us real Jockeys.

Composition Match would require your team to fulfill a legal Lance, instead of everyone taking Assaults and Heavies. There are several different types of lances and, if the Clans are ever incorporated, Stars.

Sticks Only would somehow identify the player has a joystick plugged in and would only allow players with sticks to participate. Clearly, this is more of a 'matchmaking preference' than a game mode.

#416 Ciypherr

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Posted 03 July 2012 - 07:13 AM

Question before I start on my own game mode idea, is it going to be like LOL in the sense we get banned for not finishing matches I mean matches that could go on for a good hour in my game mode any way. so right here is my idea objective based combat missions one attack other team defends 2 rounds set at historical events with in the battletech universe but most likely the devs have this up and running for the clans coming :huh:

or Merc specific combat objectives kill so many Steiner/Davion etc to fill a contract quota for C-Bills ^_^

#417 olla

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Posted 03 July 2012 - 12:44 PM

My Game Mode 3: Guerilla Ambush
A big number of extremely fast but terribly weak armored hovercraft try to take out a mixed lance of Mechs using mounted guns, tripwires and leg-charges / mines. Choose your side :)

#418 Greyjoy

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Posted 03 July 2012 - 02:06 PM

Training and Campaign modes.

#419 Future Perfect

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Posted 04 July 2012 - 12:17 AM

Single player missions (PvE) would be a fun addition later on.

#420 Rayspace

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Posted 04 July 2012 - 10:15 AM

Give us a dynamic universe that we can affect. I dont need 5 different ways to play 12 on 12. I need one compelling way to move the borders on the map. immerse me in a territorial war and let my actions matter. Mechwarrior 2 and 3 and 4 had groups that set up their own war fighting systems where the map actually changed because of player combats. Build an intricate system and allow players to be part of epic wars for controls of planets that engage thousands of players over weeks or months of real time. let players change the map if they can and you will need no gimmick modes to get people to play. Most games that have many players like MMORPGs, the players have no real affect on the universe. Every one of them eventually gets the quest for the uber thing and after completing it they get the same token/item everyone else gets. The world isnt really changed at all. Let the players actions matter.





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