#401
Posted 27 June 2012 - 05:56 PM
#402
Posted 28 June 2012 - 02:35 AM
Both teams start with damaged Mechs. They all have a severely damaged leg. The team that sends a Mech to the Extraction point (Flag, Base, Marshmallow castle, watever) first, wins!
Map:
....E
.../..\
../....\
A.......B
A = team A
B = team B
E = Extraction Point
On a similar idea
My game mode 2: Breakthrough
A heavily damaged lance of Mechs needs to reach the extraction point when they get surprised by a defending lance that ran mostly out of ammo
Should be an interresting asymetric balance mode where heavily armed but slow and vulnerable mechs fight against lightly armed, fast & healthy scouts.
Defenders win if all enemies are down
Attackers win if at least one makes it to the extraction point
A ---- D ---- E
Edited by olla, 28 June 2012 - 02:39 AM.
#403
Posted 28 June 2012 - 07:35 AM
olla, on 28 June 2012 - 02:35 AM, said:
That sounds like it could be pretty interesting, as long as none of the heavies and assaults are loaded for close-in combat. Otherwise between struggling to keep up and get into range, they wouldn't be able to do much.
olla, on 28 June 2012 - 02:35 AM, said:
Took me a couple reads to notice you had specified scouts for the second lance, since any game type that limits ammo would be prone to laser spam. If the arena boosts heat *and* limits ammo, that could be done pretty well.
#404
Posted 28 June 2012 - 11:13 AM
#405
Posted 28 June 2012 - 01:48 PM
It's probably too late to implement this at launch. However seeing as quite a few of the mechs in game have what appear to be functioning hand actuators how about creating some game mechanics around it.
Specifically, I'd like to see a "raid" game type where one side attempts some sort of resource smash-and-grab while the other defends. I envision it playing out something similar to capture the flag where the raiders would have close with then breach a facility, grab something, then get the cargo back to a drop-off/extraction point. Diffrences from a regular capture the flag scenario being:
1) Mechs with hands would be required to actually grab and transport the cargo (or pick-up and return it).
2) Two or 3 resource capture points that "may" need to be defended. I say "may" because at the start of the match the raiders would be told what resource(s) they need to grab, while the defenders will be left to guess and strategize accordingly.
#406
Posted 28 June 2012 - 08:50 PM
nuff said
but reality id love to see is escape from the danger zone type scenario. Your drop ship had to emergency drop your lance into nme territory. You have been spotted on eatery and must find their comm base to call for evac. Only way to win is either successfully occupy their comm area for X amount of time, or just use ninja tactics to take out their lance.
This would give scouts a great job for A, finding the comm station, B locating the nme.
to make it better have limited radio involved. You cant see someone that your scout can see on the other side of the map because there is limited radio use in the area blocking frequencies.
And last but not least take that creek/ rive map shown in the first videos, and quadruple the trees making LOS much more difficult so you have a chance to sneak around and try to ambush
#407
Posted 29 June 2012 - 10:38 AM
#408
Posted 30 June 2012 - 10:34 AM
Why not have a variant of dropship where the dropship lands, and each player can keep taking out any back-up's(kind've...uhhh.... redundant), but where the dropship can only take so and so damage to a mech bay before that bay explodes/collapses and takes out every mech in there. Once all mech bays are destroyed, you win. It might allow salvage in the form of stripping weapons and scrap metal off the dropship to sell/use.
It would also be higher stakes, as a destroyed mech bay means you could lose up to 3 mechs if you slap them all in one spot.
Edited by Davoke, 30 June 2012 - 10:35 AM.
#409
Posted 30 June 2012 - 10:50 AM
#410
Posted 30 June 2012 - 01:00 PM
ambush: take turns setting up an ambush scenario lance on lance
trial of grievance: you have a dispute with a player and are placed in an arena to fight to the death, or you think ouare a better pilot than your commander and want his/her position, so you fight to the death over say a wager of c-bills, or a mech, or other wagered equipment
#411
Posted 30 June 2012 - 02:42 PM
I realize this is stupid but I thought it was funny.
#412
Posted 30 June 2012 - 04:56 PM
Of course you have to find the cache and then get in and get the cache before being discovered or defend it until you can get it loaded and off planet.
Here is a game mode that brings a little more thought to the game. I think it would be cool to have lostech in hidden locations through out the innersphere. Then have quests or other means of researching and finding the locations. Maybe you find a starter clue on a contract job or something along those lines. That way you can have some ways to bring different systems into play. Whether the lostech is an equipment cache or data storage cube. It would be cool if you could sell or use either.
Of course you have to find the cache and then get in and get the cache before being discovered or defend it until you can get it loaded and off planet.
#413
Posted 30 June 2012 - 07:05 PM
House Kurita: You are stationed on a map, and must kill as many defenseless civilians as possible before your rage meter (a timer) hits zero. Each run through grants you a chance to beat the high score for the twin pleasure of satisfying your honor and testing your gag reflex.
House Davion: One of the Mechs in your unit is actually a spy! The only way to uncover the operative is to walk into a minefield. The spy doesn't know where the mindfield is either until he's within 100 meters of it. If the spy survives, you lose your Mechs to the opposing team, and you respawn as infantry! Welcome to the Dispossessed!
House Steiner: It's parade time! Maneuver your Atlas down a packed urban sprawl without stepping on the General's spoiled son, who's in a hovercar directly in front of you. The driver is also prone to decreasing and increasing speed randomly, as the General's son is showing his multitasking skills by waving to the adoring public and screaming at his driver.
House Liao: Throw down the gauntlet against those who challenge his Celestial Wisdom by hot dropping onto a world being under siege. Regroup with the forces on planet, and turn the tide. The caveat? Everyone's IFF is disabled! And its a planet wide storm!
House Marik: Branth riding protestors have overrun your garrison! Prepare the defenses against these agile invaders before your commanding officer shoots you for supporting the rebels.
Edited by Skyefox, 30 June 2012 - 07:06 PM.
#414
Posted 01 July 2012 - 03:58 AM
#415
Posted 02 July 2012 - 12:11 PM
Composition Match would require your team to fulfill a legal Lance, instead of everyone taking Assaults and Heavies. There are several different types of lances and, if the Clans are ever incorporated, Stars.
Sticks Only would somehow identify the player has a joystick plugged in and would only allow players with sticks to participate. Clearly, this is more of a 'matchmaking preference' than a game mode.
#416
Posted 03 July 2012 - 07:13 AM
or Merc specific combat objectives kill so many Steiner/Davion etc to fill a contract quota for C-Bills
#417
Posted 03 July 2012 - 12:44 PM
A big number of extremely fast but terribly weak armored hovercraft try to take out a mixed lance of Mechs using mounted guns, tripwires and leg-charges / mines. Choose your side
#418
Posted 03 July 2012 - 02:06 PM
#419
Posted 04 July 2012 - 12:17 AM
#420
Posted 04 July 2012 - 10:15 AM
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