King of the Hill:
No team has a base or a capture point, there is only one capture point between Team A and Team B that either team can capture. Someplace where the terrain doesn't hold any overall advantages for any one side.
A team has to hold the point and capture it to win or destroy the other team. To make it harder and more interesting you can add a counter once captured for 1 minute or something. The team has to hold the capture point for that ammount of time to win. If the enemy team can capture (undo your capture) then they have a chance to capture the hill and hold it. For this part the capture time should be reduced by 50% to maker it easier to undo a capture but they cannot capture while the point holder mechs are still on the point.
To make it even more interesting, you can add two capture spots that the team has to capture/hold both of them in order to win. Should one team capture one and the other team the other. Nothing will happen untill one team assaults and captures the other point or defeats the other team.
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Assault:
Only one team has a base and capture point, one team that is randomly selected to be defense has to defend this capture point. While the other team has to assault it. To make it more interesting, give only the assault team a timer in which they have to do this by. Should the timer run out, the defender team wins.
I don't think this gamemode would be much of a problem for the current MWO gamestyle. There would be no any given advantages to the defender side or assault side. Both need clever strategy and teamwork to accomplish there goals.
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Capture the flag:
Now I know what your thinking, this gamemode would be awful. Just send a fast light mech to go get a flag then zip back to base. Well no, each team has one flag that is randomly given to a player. So sometimes it will be given to a light, other times a medium or heavy, artillery, etc. The object is to bring the flag to the enemy base, once the mech with the flag plants the flag (I guess stand on the point for awhile) a timer will begin giving the other team a chance to stop the flag plant. Only the flag carrier can do this, no other mech can just go the enemy base and capture something.
Leaving teams with multiple options and tactics on how to play the gamemode. They can simply defend the point, they can escort there flag carrier to the enemy base or they can simply ambush the enemy flag carrier who will have some sort of identification when spotted. If the flag carrier is killed, the flag is dropped leaving for another mech of the same team the ability to pick it up. It has some flaws I know but just a suggestion. That's all I can think of.
Edited by DemonicD3, 01 November 2012 - 03:35 AM.