Can We Please Get A Hotfix On Ppc's!
#21
Posted 04 December 2012 - 05:48 AM
#22
Posted 04 December 2012 - 05:56 AM
#23
Posted 04 December 2012 - 06:01 AM
Could we get a cool fix on PPCs instead? They run way to hot as is! "
"People used to snipe with ER PPCs in past games. "
Yes, but the gauss is no different in that regard and its far nastier. Heck, I've been hit by A/C 2 fire over 1000 meters. I can hit with my medium lasers at 450M easy. ER LL's at 1000M with advanced zoom, I can sit there and watch there armor heat up. As for trying to snipe a light, or quick medium with an ERPPC at max range.....
#24
Posted 04 December 2012 - 06:25 AM
#25
Posted 04 December 2012 - 06:41 AM
Edited by MustrumRidcully, 04 December 2012 - 06:41 AM.
#26
Posted 04 December 2012 - 07:26 AM
#27
Posted 04 December 2012 - 07:30 AM
#30
Posted 04 December 2012 - 08:31 AM
krolmir, on 04 December 2012 - 05:14 AM, said:
Your old read outs are very wrong,
Inner SPhere PPC , and ERPPC do 10 damge. Clans do 15.
Engines fit 1 heatsink of any type inside for every 25 rating. So to fit all 10 base HS requires 250 rated engines. 200 rated only hold 8. This is in 1st edition, 2nd ed, 3rd ed, and modern rules of war and tro.
krolmir, on 04 December 2012 - 05:38 AM, said:
not sure what this post is supposed to prove?
None of the TRO show locations of heat sinks. Mech Record sheets do though.
#31
Posted 04 December 2012 - 08:46 AM
I think heat is fine... but the damage have a weird behavior, sometime it feel like area of damage, hitting 3 or more sections of a mech with 1 salvo... but not real focus damage in one part.
hit in the back of a sicada (2 er ppc), it change to red, and side back torso go to yellow...20 damage should remove all the back armor
#32
Posted 04 December 2012 - 08:46 AM
Redshift2k5, on 04 December 2012 - 05:56 AM, said:
Correction, hit detection period, in the posters example the Raven was afk. I have hit various mechs slow and fast, stationary and moving with over 30 damage alphas to one pinpoint location to the rear without damage registering, or even having the damage registering in the location the cross hair was on, it can happen with any weapon type. Sometimes the damage is partial, sometimes it feels like I am OP when all the damage goes through, this all goes on with an average of about 100ms ping.
The simple fact is the game has terrible hit detection or netcode, or both, fast mechs just exacerbate the issue. Every game is a crap shoot, I guess the only redeeming thing to note is everyone suffers from it which makes it hard to quantify at times, it just feels like everyone is beefier in some games.
Edited by Zypher, 04 December 2012 - 08:49 AM.
#34
Posted 04 December 2012 - 09:24 AM
Is this just me or has anyone else noticed this? Is it just because of the extra 5 damage?
Edited by Cerlin, 04 December 2012 - 09:24 AM.
#35
Posted 04 December 2012 - 09:36 AM
krolmir, on 04 December 2012 - 05:14 AM, said:
That would be the Improved ER PPC or iER PPC which was developed by Clan Mongoose. It is Clan tech and extinct Clan tech at that due to being the predecessor to the Clan ER PPC and serving as a midpoint between the Star League ER PPC (what we use) and the Clan ER PPC.
To wit, canon has beat you to the punch and removed it from possibility unless PGI decides the weapon needs a balance change and then all PPCs get new damage values including the iER PPC if we can ever get our hands on one (any model would be a museum piece on display in the Clan home worlds so that is not bloody likely).
Edited by Nathan Foxbane, 04 December 2012 - 09:36 AM.
#36
Posted 04 December 2012 - 09:38 AM
#38
Posted 04 December 2012 - 09:44 AM
MustrumRidcully, on 04 December 2012 - 05:22 AM, said:
But let's look at AC/10 vs PPC.
AC/10 in MW:O: 10 damage and 3 heat per shot, Cooldown 2.5; Max DPS is 4, Max Heat per second is 1.2
PPC in MW:O: 10 damage and 9 heat per shot, Cooldown 3; Max DPS is 3.33, Max Heat per Second is 3.
For the AC/10: 12 heat sinks, 12 tons for the AC/10, say 6 tons for the Ammo = 30 tons for 4 DPS => 0.13 DPS per ton
For the PPC: 30 heat sinks, 7 tons for the PPC= 37 tons for 3.33 DPS => 0.09 DPS per Ton
44 % damage/weight advantage for the AC/10.
With real Double Heat Sinks:
AC/10: 24 tons => 0.167 DPS/Ton
PPC: 22 tons => 0.151 DPS/Ton
10 % damage/weight advantage for the AC/10.
Yes this needs tweaking , slightly. The weapon should pound for pound balance the AC/10 one haas ammo and is heavy the other light but needs HS.... the DPS by weight should be near even however...
Yes, the hit detection is a bit buggy and needs work. tru even with advanced zoom and a perfect shot into an Atlas' left eye I don't always get a HS...
Yes the lead for a lightning gun is far, far too much. serious rework here. yes, very poor....
the rest of it is just bad aim..... mea culpa...Still packing a triplet of ER PPC's but I lean on the 2 ML and 1 LL backups too much...
#39
Posted 04 December 2012 - 09:45 AM
reading the text on the left of that BT manual..
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