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Awesome 9M Over Powered.


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Poll: OP! (104 member(s) have cast votes)

Is the awesome 9M stock overpowered?

  1. Yes, enemies keep using it and my team keeps winning because of it (46 votes [44.23%])

    Percentage of vote: 44.23%

  2. No, even with it shutting down every other shot I still can't find my *** with either hand :( (58 votes [55.77%])

    Percentage of vote: 55.77%

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#41 Sifright

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Posted 04 December 2012 - 07:37 AM

View PostThontor, on 04 December 2012 - 07:35 AM, said:

You don't have to remove weapons, just put cooler weapons on it.. And bump up the engine to 325 or 350 to add more heat sinks without taking up space.


My point still stands you straight away rip the ppcs out and ether throw in mediums or large lasers.

in it's stock config it's horrible.

#42 FerretGR

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Posted 04 December 2012 - 07:42 AM

View PostOrkimedes, on 04 December 2012 - 05:57 AM, said:

I'm actually pretty sure the main problem lies with the ERPPC, not with the 9m.


Indeed. My 9M almost never overheats. No ERPPCs is the key :lol:

#43 Sifright

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Posted 04 December 2012 - 07:47 AM

Yes but i was talking about the stock variant :lol:

The 9M non stock is okay.

All mechs non stock are pretty good though if you build them right.

#44 KinLuu

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Posted 04 December 2012 - 07:49 AM

Game 1: Caustic Valley
- Team got rolled. Scored no.2 damage.
- The horror. Could not even fire 2 - 1 - 1 - 2 without overheating.

Game 2: Frozen City
- Team got rolled. Scored the only kill. Yay me. no.1 damage.
- Overheated. Got shot in the face.

Game 3: Forest Colony Snow
- Team got rolled. Did bad. Got Streakcatted.
- Nerf Streakcats.

Game 4: Forest Colony
- Got the worst premade ever. They told everyone to follow them and rushed Cave. NEWSFLASH! Water is faster. Got capped. No.1 damage.
- ERPPCs do no damage.

It is a bad design, indeed. But people still manage to do worse.

#45 Buzz Litebeer

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Posted 04 December 2012 - 07:58 AM

I haven't had that many problems with the 9M trial mech, it is better than the atlas trial mech was. I don't have the time to play like you guys (30mins to an hour every other night) and it works great for me, heat management hasn't been terrible, just have to fire 2 of the ppc, then 1, then let it cool down as you get behind things or use the streaks for a couple shots.

Got 4 kills in the trial 9m the other day, so I don't understand the gripe, it has its flaws, but heat management makes it usable.

#46 AlexEss

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Posted 04 December 2012 - 08:00 AM

To be honest

If you can learn to master heat in the 9M. no other mech will ever pose a problem.

So in essence it is doing it's job perfectly fine.

#47 Sifright

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Posted 04 December 2012 - 08:01 AM

View PostKinLuu, on 04 December 2012 - 07:49 AM, said:

Game 1: Caustic Valley
- Team got rolled. Scored no.2 damage.
- The horror. Could not even fire 2 - 1 - 1 - 2 without overheating.

Game 2: Frozen City
- Team got rolled. Scored the only kill. Yay me. no.1 damage.
- Overheated. Got shot in the face.

Game 3: Forest Colony Snow
- Team got rolled. Did bad. Got Streakcatted.
- Nerf Streakcats.

Game 4: Forest Colony
- Got the worst premade ever. They told everyone to follow them and rushed Cave. NEWSFLASH! Water is faster. Got capped. No.1 damage.
- ERPPCs do no damage.

It is a bad design, indeed. But people still manage to do worse.


A good player can make anything perform if they know what they are doing. No one is arguing that isn't the case. (I think you understand this :lol:)

It's just that bad players wont be able to perform in it at all.

newbies are going to be bad players pretty much by definition.

But yea any way saying "ololololollo chain fire dem ppcs and its fine" are beyond silly you could maintain the same dps with those ppcs by simply removing one of them..... and you would increased dps by adding more sinks with the new tonnage and crit slots.


Baaaaaaaaaaaaaaaaaaad.

View PostAlexEss, on 04 December 2012 - 08:00 AM, said:

To be honest

If you can learn to master heat in the 9M. no other mech will ever pose a problem.

So in essence it is doing it's job perfectly fine.


No because most people who play that mech are going to be turned off from the game unless they already know about mech warrior mechanics.

#48 wanderer

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Posted 04 December 2012 - 08:03 AM

View PostAvatarofWhat, on 04 December 2012 - 07:33 AM, said:

I love seeing a trial 9M on the battlefield. First thought in my head is "free kill". They shoot at me with their all their ppcs twice in short succession, overheat, then I proceeed to core their side torso with 3 Large Lasers and a gauss. I normally finish before they power back up.


Bad boy. The proper thing to do is shoot the legs off.

-9M's are worth good money if you don't blow the engine out, surprisingly so until you realize the XL engine you keep killing when the 'Mech is cored is worth more than any five other parts of the 'Mech combined. :lol:

#49 AvatarofWhat

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Posted 04 December 2012 - 08:05 AM

View Postwanderer, on 04 December 2012 - 08:03 AM, said:


Bad boy. The proper thing to do is shoot the legs off.

-9M's are worth good money if you don't blow the engine out, surprisingly so until you realize the XL engine you keep killing when the 'Mech is cored is worth more than any five other parts of the 'Mech combined. :lol:



I would, but the rest of my team will core that awesome before i finish his legs off if I don't core it first :ph34r:

sad, but almost always true.

Edited by AvatarofWhat, 04 December 2012 - 08:05 AM.


#50 Stormur Herra

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Posted 04 December 2012 - 08:11 AM

Well, now that we have ECM, shutting down will be a killer strat against me :lol: . (I can't fit both BAP and ECM in my streak commando, so no more shooting offline mechs.)

#51 Stormur Herra

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Posted 04 December 2012 - 08:20 AM

View PostAvatarofWhat, on 04 December 2012 - 07:33 AM, said:

I love seeing a trial 9M on the battlefield. First thought in my head is "free kill". They shoot at me with their all their ppcs twice in short succession, overheat, then I proceeed to core their side torso with 3 Large Lasers and a gauss. I normally finish before they power back up.


Does it really overheat that fast? I used to have two ER PPCs on a Commando and it used to get 3 shots in before powering down. This one time, I even killed a damaged hunchback with it who just decided to charge me in a straight line while firing his lasers. It was pretty sad.

#52 Fetladral

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Posted 04 December 2012 - 08:25 AM

I've found that if you use ERPPCs having more than one is a liability right now.

#53 AvatarofWhat

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Posted 04 December 2012 - 08:26 AM

View PostStormur Herra, on 04 December 2012 - 08:20 AM, said:


Does it really overheat that fast? I used to have two ER PPCs on a Commando and it used to get 3 shots in before powering down. This one time, I even killed a damaged hunchback with it who just decided to charge me in a straight line while firing his lasers. It was pretty sad.


well it has 3 erppcs, so yes, 2 shots is about right.

#54 TwitchMaster

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Posted 04 December 2012 - 08:44 AM

Well, after my getting a 9M .. I messed up and bought endo-steel... which caused me to down grade my engine - reduced load out of firepower - left in hangar until I could earn enough c-bills to repair/replace/retro grade back.. I immediately removed PPCS, until they get tweaked... Running 4 er large lasers and lrm 10. If I want to get a little closer, reg large lasers and streaks.
Tried various makes. This mech actually isn't too bad, but it will teach the pilot on how to manage heat and be effective. AWS needs a good pilot who uses terrain and other mechs as shields...

On a side note, due to my wonderful introduction to my AWS-9M, I made my CAT-K2 go 46kphs, with 4 er ppcs :lol: Its a gun, place me where you want and tell me when to fire. I have a fire rate of about 1 per 8 sec. Its just for fun. Atlas came over the ridge, I hit it with 4 ppcs. The Atlas paused.. then kinda walked behind the ridge slightly perplexed. I enjoyed the jaunty ground angle out my cockpit for a while...

Edited by TwitchMaster, 04 December 2012 - 08:45 AM.


#55 Flapdrol

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Posted 04 December 2012 - 08:49 AM

The 9M makes the atlas K look good, now that's impressive.

#56 Justa Dogtrooper

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Posted 04 December 2012 - 08:55 AM

Ease up on the constant alpha's....
Get the groupings set up better and chainfire some groups and its playable.

I agree its fun to see a new guy in a 9M :lol:

Edited by Justa Dogtrooper, 04 December 2012 - 08:58 AM.


#57 Onyx Rain

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Posted 04 December 2012 - 08:59 AM

The stock 9m sucks...the custom fast aws is a beast in the right hands.....I do better with that mech then atlas brawlers, and probably even my new darling the 3D dual gauss phract.

In a 1 vs 1 fresh mech vs fresh mech fight, it is very capable of killing a good brawler atlas build unless the pilot is pretty decent.
Better to just circle around and before they even know you are there alpha them in the back :lol:

I know we have a lot of new people, but for those who aren't do you not remember the days of the fast awesomes, the crys of OPness? Do you not realize that the 9m is faster...and has more firepower then most of those old fast awesomes? ...has less fast medium/heavy laser boats to contend with?...Their head hit box has been fixed? Do you not know you can jack the front armor up to 70+ and still have more back armor then most atlases?

....Really the only thing holding them back now is the proliferation of gauss on the battlefield with the introduction of the Cataphracts coupled with the old gauss cats....and I haven't found it to be that bad out there in my 1000+ matches since OB started.

9M beast is apparently the best kept secret in MWO :ph34r:

If the thing had jump jets I'd put it in a pleated skirt and marry it :ph34r:

Edited by Onyx Rain, 04 December 2012 - 09:04 AM.


#58 Cerlin

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Posted 04 December 2012 - 09:01 AM

View PostFrostCollar, on 04 December 2012 - 05:44 AM, said:

Well, that's one perspective, but to me it feels more like this.


This was a fictionalization of a real war in Japan when it was modernizing, it was amazing the technological disparity sometimes. Although even the "Samurai team" was using modern technology to some degree by the end. For an interesting game adaptation look up Shogun 2: fall of the samurai expansion. The first time you have modern repeater rifles against swords you'll feel a little bad as you laugh.

And I also feel bad for the awesome, too be honest the default build would work better than the "high tech one." Especially if they fix ppc minimum range issues.

#59 FerretGR

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Posted 04 December 2012 - 09:11 AM

View PostBuzz Litebeer, on 04 December 2012 - 07:58 AM, said:

heat management hasn't been terrible, just have to fire 2 of the ppc, then 1, then let it cool down as you get behind things or use the streaks for a couple shots.


But while you're firing 1/3 of your armament, waiting, firing 1/3, waiting, etc, I'm constantly alpha striking weapons with the same or shorter cooldowns. My 9M has 5ML, 1 LL, and one SRM6, and I can alpha that a few times before overheating. I can fire all the MLs constantly, which is more DPS than your biggest (2PPC) strike. Yes, the stock 9M can be used, but it's not nearly as effective as its faster, more heat efficient brothers.

Edited by FerretGR, 04 December 2012 - 09:15 AM.


#60 Child3k

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Posted 04 December 2012 - 09:18 AM

It's actually quite funny. I myself own a 9M and its totally awesome (muhahaha) when ppl think: Hey easy trial-mech target ... only to find out otherwise.

Right now the 9M is my favorite AWS-chassis. Maybe that'll change when trial mechss get switched out in a week or so. Just as an addition: The current trial mechs suck ... hard.


View PostFerretGR, on 04 December 2012 - 09:11 AM, said:

[...] My 9M has 5ML, 1 LL, and one SRM6[...]


My build looks very similar: 1LL, 4ML, 2SSRM + AMS with a XL380. Took some time to get the hang of it ... but it's fun when u get there :lol: (and that engine is freakin' expensive ...)

Edited by Child3k, 04 December 2012 - 09:24 AM.






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