Posted 04 December 2012 - 09:55 AM
Now, be fair. The 9M is only horribly, horribly, broken IF you use it in any of the ways it was intended to be used.
If you turn it into an over-sized hunchback with three large lasers and a massive XL engine, it's almost as functional as the Hunchback SP, and it's only more expensive than the kitted out SP by something like 10 million c-biscuits.
The 9M really is the epitome of everything that's wrong with the Battletech-heat-to-real-time-heat conversion ratios, and PPCs. And, of course, the game's completely abstract and nonsensical mech prices - you can buy three jenners for the price of one 9M. In no reality we currently have access to is a 9M even a match for one of those jenners, much less three of them.
Ideas for resolving these issues:
1) Dial back the rate of fire on everything a little. Leave the heat dissipation rates the same. (I'm not even getting involved in the DHS civil war. My cats depend on my sanity.)
2) Cut the heat on PPCs. Increase their velocity. Right now, the most heat crippled weapon in the game is also the most difficult to aim. Note that I didn't say impossible, simply most difficult. I also think you could solve some of the PPC issues by giving them a heat discount in groups. You can run one PPC just fine, but the minute you have two or three of them on a mech, it gets weird fast.
3) Retool mech prices to reflect the actual functionality of these mechs, instead of the vestigial economy of canon. PGI keeps saying they like the rock-paper-scissors type balancing. That's fine, but rock, paper, and scissors all require an equal amount of resources to produce - one hand. MWO charges twice as much for paper and three times as much for scissors. It makes no sense to have a balanced design outlook for the game, and then use what now amounts to an arbitrary system for pricing it.