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How Many Pre-Mades Will Use The 8V8 Option?


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#21 Redshift2k5

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Posted 04 December 2012 - 08:31 AM

yopu can't match a bad 4-man vs a good 4-man any more than you can match 8 pugs vs an 8-man.
what we need is.. phase 3 matchmaking which is already being implemented

#22 Agent of Change

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Posted 04 December 2012 - 08:31 AM

View PostJacmac, on 04 December 2012 - 08:28 AM, said:

Any serious unit will play 8-mans. The rest are 4-man pug stompers. Hopefully PGI will pull their heads out and implement a match-making mode where there are no teams of any size on either side for the solo players. They seem so confused about this, but it is quite a simple problem.


Yup they'll get this sorted soon as they can make it so PUG's aren't plauged by the bots/tk'rs/diconnects that the premades (at least the 8 mans) are escaping. I'm curious to see what "phase 3" is but i don't think it will fix all of this.

#23 Felbombling

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Posted 04 December 2012 - 08:37 AM

The premade groups will all be gung-ho for the first few days, but as the numbers start to settle in and they realize that easier C-Bills are a 4-man drop away, many will migrate back. It is human nature. The really hilarious situation will be the forums, as we'll probably see the really good teams whine and moan over queue times to find a match. People will be singled out as having advocated 8 vs. 8, only to be avoiding it now. Reality is a cruel monster. Put it this way…

Tuesday, 1:03 PM

Captain Kickbutt: FINALLY! No more running around with stupid pugs who don’t know what the hell they’re doing!!

Thursday, 3:14 PM

Captain Kickbutt: This sucks! We either drop as a full Jenner group, or we get rolfstomped. No balanced drops. Long matches. No C-Bill gains. My K/D is in the toilet. Screw it… I’m going back to 4-man drops to farm some C-Bills. Who is with me?!

#24 Joseph Mallan

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Posted 04 December 2012 - 08:39 AM

I am totally hoping we will. Not cause I hate PUGs, I don't, Just cause I like being able to talk to my whole team.

#25 Vermaxx

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Posted 04 December 2012 - 08:41 AM

I'm not holding any stock in anything PGI says for matchmaking, I think most of it is bunk to appease those of you who were ragefaced over no fancy matchmaking.

None of which was supposed to be in the 'beta' demo, it was supposed to be in CW. They're adding in some ad-hoc sht for you folks, and clearly it isn't going well.

Case in point - the afk sensor. Haven't seen anyone get disconnected due to that yet. I HAVE seen tons of people standing around still, and I see tons of people disconnect during loading or immediately after. They can't ALL be running power up/power down scripts to avoid it.

The natural conclusion there is that the AFK sensor was either delayed or is just never showing up. If something that integral to the reliable performance of the pug gaming scene can't make it in, I feel really sure most of their matchmaking posts are to keep people from quitting.

#26 Cato Phoenix

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Posted 04 December 2012 - 08:50 AM

I imagine we will as much as possible- but only when we have 8 or 16 people.

Here's how I imagine clans and merc units will do:
1-4 players: Solo to 4man PUG
5 players: One 3 man, one 2 man PUG
6 players: Two 3 man PUG
7 players: One 4, one 3 man PUG
8 players: Premade vs Premade 8
9 players: Three 3 men
10 players: Either One 4, two 3's, or one 8man and 2man PUG
10+: Continue filling in to multiples of 4 man Pugs until 16 players, or if there is an 8man, the extras will just play as divided above.

#27 Agent 0 Fortune

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Posted 04 December 2012 - 08:52 AM

As a primarily premade player, I expect to suffer some losses since we have not had any team practice for quite a while, but as JFK once said "We choose to do these things, not because they are easy, but because they are hard."

Personally I will simply be glad to get away from the Puglies. I realize that many/most of you are good pilots and competitors, but it only takes a few bad apples to spoil the bunch.

#28 Garth Erlam

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Posted 04 December 2012 - 08:53 AM

View PostVermaxx, on 04 December 2012 - 08:14 AM, said:

Nope, they changed it again. Awesome.

Before, they were planning on all kinds of spiffy team options - run five (clanners!) run six, seven, eight, whatever! Just be aware you CAN face a full 8 man team!

I guess that was too much work or something, so now it's back to 8 or nothing.

Or, and stay with me now, it was to prevent 7 player group steamrolls of 8 player pugs.

#29 Mancu

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Posted 04 December 2012 - 08:58 AM

Garth is there any chance of getting tonnage based premade team drops? So instead of setting the match as 8v8 you could set it as 350-500 tons vs 350-500 tons (for example). That way we could potentially see a 5 Atlas team vs 8 Hunchbacks, etc.

#30 Joseph Mallan

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Posted 04 December 2012 - 09:02 AM

So just taking away one possibility from how a bad PUG team can be steamrolled? Will you segregate Seasoned PUGs from boots? Or Modified Mechs from Trial? How far will you separate the players before you have to make a totally different game so individuals can fight PvE?... cause facing another breathing person is totally OP!!!

#31 Agent of Change

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Posted 04 December 2012 - 09:02 AM

View PostStaggerCheck, on 04 December 2012 - 08:37 AM, said:

The premade groups will all be gung-ho for the first few days, but as the numbers start to settle in and they realize that easier C-Bills are a 4-man drop away, many will migrate back. It is human nature. The really hilarious situation will be the forums, as we'll probably see the really good teams whine and moan over queue times to find a match. People will be singled out as having advocated 8 vs. 8, only to be avoiding it now. Reality is a cruel monster. Put it this way…


I'm sure there will be some of these but for the life of me I cannot understand why a certain segment of the community seems gung-ho on insisting dedicated team players (premades) are in it because of easy wins/c-bills/etc...

I mean, did I miss the part where they changed that game was billed as a team based game, or that somehow I could talk and play with my friends outside of a premade?

I don't care about raking in c-bills, I really don't care if my win/loss ratio drops to 1:1, I don't give a crap about my KDR that can drop to 1:1 as well. I like many are just interested in playing with friends and escaping the dregs of the pugs (not all of the pugs many of you are great and it's a shame we can't have you guys without the trolls and exploiters) to play against organized teams.

Can we put the stupid "lol you guys are getting what you asked for we hope it sucks for you" crap to rest, please?

#32 Jacmac

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Posted 04 December 2012 - 09:07 AM

I wonder how many 'lone wolf' type solo players that are not with a specific unit, but play with voice comm for the advantage will play 8-mans?

#33 Quad Ace

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Posted 04 December 2012 - 09:12 AM

View PostKinilan, on 04 December 2012 - 08:19 AM, said:

Until then it'll just be a sort of proving ground.


Agreed, but you do realize that the whole game is just a proving ground atm...yes?

#34 Bilbo

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Posted 04 December 2012 - 09:14 AM

View PostJacmac, on 04 December 2012 - 09:07 AM, said:

I wonder how many 'lone wolf' type solo players that are not with a specific unit, but play with voice comm for the advantage will play 8-mans?

Since it will weed out afks, team killers, disconnects, and the like, I imagine quite a few.

#35 p4r4g0n

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Posted 04 December 2012 - 09:15 AM

View PostJacmac, on 04 December 2012 - 09:07 AM, said:

I wonder how many 'lone wolf' type solo players that are not with a specific unit, but play with voice comm for the advantage will play 8-mans?


Be nice .... some people play with voice comm because they enjoy teamwork and realistically, text chat with no in-game hotkeys just doesn't cut it except for really basic coordination.

#36 Daimonos

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Posted 04 December 2012 - 09:16 AM

We like winning, and a bit of banter. The latter's taken a bit of a knock with the four person limit. Fewer wins will be a small cost to pay for better fights and more banter.

#37 GaussDragon

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Posted 04 December 2012 - 09:16 AM

View PostStaggerCheck, on 04 December 2012 - 08:37 AM, said:

The premade groups will all be gung-ho for the first few days, but as the numbers start to settle in and they realize that easier C-Bills are a 4-man drop away, many will migrate back. It is human nature. The really hilarious situation will be the forums, as we'll probably see the really good teams whine and moan over queue times to find a match. People will be singled out as having advocated 8 vs. 8, only to be avoiding it now. Reality is a cruel monster. Put it this way…

I think know you've completely missed the reason as to why most of us want 8v8 premades. People want the 8v8 premade vs premade for the challenge, that's the exact opposite of what you want if the aim is to farm C-bills.

View PostVermaxx, on 04 December 2012 - 08:41 AM, said:

I'm not holding any stock in anything PGI says for matchmaking, I think most of it is bunk to appease those of you who were ragefaced over no fancy matchmaking.

None of which was supposed to be in the 'beta' demo, it was supposed to be in CW. They're adding in some ad-hoc sht for you folks, and clearly it isn't going well.

The reason (I assume) it's here is because this is a really bare-bones game at the moment and it's the only thing keeping a lot of us interested in playing.

#38 Star Colonel Mustard Kerensky

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Posted 04 December 2012 - 09:19 AM

View PostGarth Erlam, on 04 December 2012 - 08:53 AM, said:

Or, and stay with me now, it was to prevent 7 player group steamrolls of 8 player pugs.

Because the initial plan wasn't to put the 5+ groups in the premade queue?

#39 thunXa

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Posted 04 December 2012 - 09:34 AM

View PostGarth Erlam, on 04 December 2012 - 08:53 AM, said:

Or, and stay with me now, it was to prevent 7 player group steamrolls of 8 player pugs.


Why not 5-7 (8) premades +1-3 (0) random against 8-man groups with the same options?

I would preffer this way.

This could have been done by filling the slots (to fill 8 man groups if not fully premade) with a checkmark "Fill with random players" to do so.

5-7 people online you like to play with in phase 2 is just........

#40 p4r4g0n

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Posted 04 December 2012 - 09:44 AM

@thunXa That option would undo what Phase 1 was intended to do. Instead of 8 man premade, you'd have 5,6,7 man premade (with the rest of the slot filled with pugs) stomping 8 man solo pug teams.

I'm guessing that after some analysis, they concluded that this would be the most likely outcome due to player base size. Probably the only reason they are rolling out the 8 v 8 is that a vocal component of the player base is insisting on it. The fact that the 8 v 8 will not have a mech weight class balance requirement is an indication that the wait times to find a match would be too long otherwise.

It will be interesting to see how this works out.





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