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Mechwarrior Online Soundtrack Project


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Poll: Mechwarrior Soundtracks Project (228 member(s) have cast votes)

Would you like this soundtrack project to be part of Mechwarrior Online?

  1. Voted Yes we love it! create an entire album (201 votes [88.16%] - View)

    Percentage of vote: 88.16%

  2. No we dont like it (27 votes [11.84%] - View)

    Percentage of vote: 11.84%

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#101 AV 4 T 4 R

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Posted 10 December 2012 - 06:02 AM

View PostSlaytronic, on 10 December 2012 - 05:07 AM, said:

need more metal it's good but this game requires metal also


We will do Metal tracks too in the next days :)

#102 M4L4R3K

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Posted 10 December 2012 - 06:29 AM

Good work fellow mechwarrior! Personnally I am a Metal fan but i think a mix of everything would be the best depending on the situation.

Keep up the good work it is already way better than that cheesy rock song from the trailer! :)

#103 Gnatter

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Posted 10 December 2012 - 11:56 AM

Loving it! Now that I have listened to it I need to download it.

#104 Logi

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Posted 10 December 2012 - 03:39 PM

This is some great stuff Avatar. Keep on with it B)

#105 AV 4 T 4 R

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Posted 10 December 2012 - 04:39 PM

Of course guys B)

#106 TruePoindexter

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Posted 18 December 2012 - 01:33 AM

View PostAV 4 T 4 R, on 10 December 2012 - 02:33 AM, said:

OK Guys! Here we are!

I'm proud to present you our new soundtrack: Echoes of war

https://soundcloud.c...ts/mech-warrior

The song describe a desert planet while the battlemechs march toward the horizon, approching their fate.
The entire lances prepare their positioning in the battleground, there is no stress in their mind, there is no pain in their eyes....the battle is imminent....

P.S.: I remind you the whole soundtracks at the following adresse

https://soundcloud.c...ts/mech-warrior


Cheers!


Love it! I can't wait for more!

#107 AV 4 T 4 R

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Posted 18 December 2012 - 04:33 AM

There will be more :) soon

#108 Inciser

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Posted 03 February 2013 - 03:18 PM

It would be very cool if you could incorporate a couple songs that are very much like the two tracks of mechwarrior 3. Those tracks had a very gritty feel of steam noises and metal clanging. I found them to be very good, especially "the block is hot" soundtrack. So far these are VERY good tracks that really do feel dark and belong to the mechwarrior universe. And if possible try to incorporate a lot of variety, mechassault soundtrack was all the same and on top of that it was really bad.

Edited by Inciser, 03 February 2013 - 03:34 PM.


#109 BerryChunks

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Posted 03 February 2013 - 03:24 PM

It needs more Speed metal and Country blending.

#110 New Breed

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Posted 03 February 2013 - 03:33 PM

It's virtually impossible to take peoples suggestions on what you should or shouldn't do, no one is right and no one is wrong.

basically don't listen to anyone in this thread.

#111 Kmeljora Sintaro

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Posted 09 February 2013 - 10:20 PM

Ok, so I don't like to hang around the forums much because I find that all the incessant whining that is omni-present in most threads just sucks-out all my energy and makes me want to stop playing out of despair from all the negativity.
It was a friend who told me about a MWO Soundtrack so I had to look for it and so here I am!

Disclaimer: I'm a Metal Head but I love a wide variety of different music and more than anything I think that regardless of the genre it's important for the music to.. well to be music and have soul rather than being just an amalgamation of senseless noises put on repeat like most of what I hear on Mainstream >.<

That said, your project has potential! (if you are still working on it? I hope)
I can tell that you've put a lot of effort into the soundtracks that have been released so far and you have a good head on your shoulders in affirming and knowing that everyone out there will have different tastes and preferences and trying to somehow touch them all.

I'm an old time MW2 fan, I owned both expansions for it and beat the games multiple times I used to put the Cds in my CD player to listen to the music when going to bed, ripped the music from the CDs to record them on cassettes so I could listen to the awesome music Activision had made for them in my walkman and even today I have simply converted the music to mp3 several years ago and still listen to it every now and then, especially when playing WMO. (WMO Was a GOD-SEND for me because I couldn't find my old MW2 CDs anymore to play the games on this old PC I kept just for it.)


Your Menu Music is perfect for exactly what it tries to achieve.
Forsaken is good, I recognise the end as being taken from the MW2 track 8; the DubStep does indeed feel out of place but I'll say more on that in a bit.
Falling is a beautiful Epic that combines a lot of different sounds and I LOVE the orchestrals except it feels too distant; listening to this song feels like watching the overall progression of a war of epic scales by seeing only glimpses of each battle and a map layout of territory lines.
Land of Fire is my favourite of them, it combines the epicness with Orchestrals, chorus, Distorted Guitar, techno and some ever present metallic sounds that remind you that you're in a hulking mass of metal. I think that this song also best meshes with the sounds of combat (will explain shortly)
Echoes of War accomplishes the Tribal drums sound that is so reminiscent of MW2 and it is a complex song with intricacies that can be found in the sound when listened to carefully but when listened to half-assedly (as one would while playing a game) it feels a bit drab and repettitive. I think what you're missing here is simply to take a step back and give the song a sort of progression like what you get in Falling.


I may not be a music composer of any sort but I am a music enthusiast and I've been told many times that I listen to music like someone who plays and I like to think that I have a good feel for what makes a song good.
Key points I believe need to be remembered:
1- I may really love the old MW2 music so much but I also agree that it is indeed outdated (and surely copyrighted?) and MWO deserves a Fresh new sound. There's nothing inherently wrong with Techno, DubStep or any other sound be it new or old; but it's all in the way that it is used. For Example I think that DubStep could be used to really give an emphasis on the highpoint of a song or perhaps it could be used to mimick some of the sounds one might hear coming from a mech.
2- MechWarrior is about battles and war in big hulking masses of destruction, so I believe it's important to have a certain "Oomph" to the music as some would say but rather than simply meaning something heavier like most are trying to say I refer more to what i like to call "Powerful music", this is something that can come in many forms and can be difficult to describe but it is a certain rythem and change in the song; to put it in the context of MWO, think of it as the initial tension of dropping into battle, building-up to the climax of battle followed by the anxiety of seeing what will be left when the dust clears. (You don't need the Devs to allow for a dynamic soudtrack for that just incorporate it into the song directly)
3- the pilots "Mechwarriors" are the elite of the elite so there's a definite sense of the Epic in there but also the music is just playing for one battle of many and only so many battles can be truly epic.
4- I think it's a great idea to have a mix of different types of music and using different sounds, not only will it reach a wider audience but it will help keep the sound fresh from one mission to the other. Some Industrial, some Tribal, Some Metal, Some Techno, Some Rock etc... Perhaps you could try to inspire a theme to each song such as to match with each map?
5- Last but not least, even though I may seem to be saying otherwise; this is still a videogame soundtrack, the music should leave room for the actual game sound effects to seem to blend-into the music seamlessly creating it's own unique song each time you drop into battle, this is perhaps the hardest part but in the same time consider that most songs include a singer and the music is supposed to blend with the voice of the singer into a full song to accompany and augment eachother (of course I'm not talking about the mainstream crap where it's just a singer and some background white noise) in that sense the singers voice is just another instrument and is the same as the Videogame Sound Effects.


Well that's my 200 cents; I think I've said plenty/perhaps even too much but if you want to discuss more feel free to reply/contact me.

#112 HurlockHolmes

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Posted 09 February 2013 - 10:39 PM

I liked them all, though to be fair, the only music I don't like is bad music and country. I wouldn't mind a album of this, it fits really well imo. My favorite however was the first track, echos of war.

Good work, should you choose to, keep it up!

I also want to point out that you should only do a full album if YOU really want to, and that it should consist of music YOU think is right. Everybody has their opinions, but since YOU and whoever helps you make it, YOU need to decide what type of music the album should contain. Because YOU are doing the hard work, not us.

Edited by HurlockHolmes, 09 February 2013 - 10:43 PM.


#113 SerEdvard

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Posted 09 February 2013 - 10:59 PM

This rocks! Love all of the tracks. Amazing work!

#114 Metafox

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Posted 09 February 2013 - 11:08 PM

I enjoyed the music. I'm not sure how much trouble it would be for PGI to try to use them, but I'd like to hear them in the game from time to time.

#115 Ignatz22

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Posted 09 February 2013 - 11:11 PM

Great idea!
If Pirahna didn't want to compensate you, or legalities were inhibiting them from helping you out, suggest some MC or C-Bills, some in-game compensation the IRS doesn't care about!
If you DO talk to them, mention that since they need folks and many members have great ideas like yours, why not open some development to outsiders? Modding is BIG everywhere else, allowing players to add to the game.

Keep up a GREAT project!

#116 Koningswulf

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Posted 10 February 2013 - 12:00 AM

Didnt like the forsaken at all but the others was good.
BUT you really must make a highlander song with bagpipes for the upcoming Highlander mech :-D

#117 Metafox

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Posted 10 February 2013 - 10:42 AM

View PostKoningswulf, on 10 February 2013 - 12:00 AM, said:

Didnt like the forsaken at all but the others was good.
BUT you really must make a highlander song with bagpipes for the upcoming Highlander mech :-D

The badass bagpipe solo can be done. Just saying.

#118 Fiona Marshe

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Posted 10 February 2013 - 01:15 PM

For soundtracks, it is possible to get a full orchestra (with a major 'name') recording done for about $10-20,000 per day. Sounds really good, too.

#119 InsaneWolf

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Posted 10 February 2013 - 03:33 PM

View PostFallguySoldier, on 04 December 2012 - 09:51 AM, said:

Sounds really good, but for this project to work wouldn't that mean you'd have to get compensated by PGI in some way? Or they'll own the rights to it and such? I dunno how that stuff works, but I feel like PGI has to in some way incorporate this stuff legally.

On the other hand, if PGI wants to cut costs, they could implement an embedded radio feature that runs through our own personal playlist of music, or perhaps sync to online radio stations out there like Pandora or Live365 etc. etc.

To be honest though, I do miss the good old MechWarrior 2 soundtracks...


Mechwarrior 2 has a soundtrack that I still throw on when I'm working on my car and **** like that :P i get in the zone

#120 Khobai

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Posted 10 February 2013 - 03:45 PM

Quote

For soundtracks, it is possible to get a full orchestra (with a major 'name') recording done for about $10-20,000 per day. Sounds really good, too.


Which would make sense if this was a fantasy game. Mechwarrior soundtracks have always been ambient/techno/industrial though. In other words... nothing like orchestral music.

Also I doubt PGI could use these songs because of legal reasons.

Edited by Khobai, 10 February 2013 - 03:49 PM.






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