Cubano, on 04 December 2012 - 01:50 PM, said:
You are failing to grasp the asburdity of setting prices at these levels for digital cosmetic items. The cost per unit production is drastically smaller than a comparable physical item as there is a one-time fixed cost vs a per-unit manufacturing cost on top of the sunk cost of designing/tooling for a physical item. There's a reason the software industry has margins in the ~30% range while manufacturing is much lower.
And you're failing to grasp the absurdity of your comparison. You're comparing the physical to what is basically vapor. When it comes down to it, if you purchase anything within a game, you get nothing. So, comparing prices in this regard is pointless.