

#261
Posted 07 December 2012 - 08:52 AM
#262
Posted 07 December 2012 - 10:01 AM
#263
Posted 07 December 2012 - 10:41 AM
#264
Posted 07 December 2012 - 12:34 PM
A, "We've seen your concerns and we'll think about it", or a "We see that you don't want to pay our prices, To bad, live with it or ****" would be nice.
#265
Posted 07 December 2012 - 12:38 PM
Levithix, on 07 December 2012 - 12:34 PM, said:
A, "We've seen your concerns and we'll think about it", or a "We see that you don't want to pay our prices, To bad, live with it or ****" would be nice.
Well... it went from "patch feedback" to "suggestions", and finally "jettisoned communication". I then posted a topic in Feedback asking why 13 pages of feedback on a patch matter without an official response would be posted in "jettisoned", and before I finished posting it was back under patch feedback.
So, the thread is at least going in the right direction, away from the trashcan.
Edited by Lanessar, 07 December 2012 - 12:39 PM.
#266
Posted 07 December 2012 - 01:31 PM
#267
Posted 07 December 2012 - 05:32 PM
Slash, on 04 December 2012 - 11:25 AM, said:
At 60c I buy everything. At $6 I buy nothing, basically!
#268
Posted 07 December 2012 - 08:05 PM
#269
Posted 07 December 2012 - 08:30 PM
#270
Posted 08 December 2012 - 02:10 AM
but yeah you want to see worse store pricing look at planet side 2.
in general game devs are extremely greedy on mmo's. I've noticed few if any really give you much customization with out forking over cash many like to cut races and classes in half (or worse ) on f2p just so they can sell you a race or class at extortionist pricing. However , in defense of developer companys you avhe to keep in mind most develoeprs house about 15-30 employees AT LEAST all of which make salaries ranging from 35 k a year to 70k a year at the top spots (leads ceo's ect ect.) \. Further more game companies fold over all the time even when things seem to be going good. they got to set prices around "what pays every man/woman" or they loose money. It's all accounting and calculation you get this many customers to buy it at x price and we can keep paying people. Sure more people may buy said item at 50 cents but if they don't .. then they are screwed. and when they lose money they have to start laying folks off.
not saying it's fair , but these guys and gals are working on a very shifty industry , companies easily become "here today- gone tomorrow" with only a few big names really raking in enough to be finacially stable long term. the problem is really not so easy as just charging cheaper and more folks buying it. they have to look at their player base , and think what if this percent or that percent of the players bought it , what if they all buy it. and set a price based around those estimates that still pays all their bills.
that said i think they could go lower on some things , the preimum colors should all be 125 not 250 if you ask me,
the hero mechs should each shed about 500-1000 mc off theri prices , but past that i don't really see an issue with a limited run item being sold a little high you got one month to buy those items well guess what they only got one month to sell those items they got to make it worth staffing their art department to go from concept to finished decoration.
P.S. and yes maybe i am a little biased because I'm majoring in game art design. just saying there is a lot more going on behind the scenes when it comes to price managing than just "duh lets chalk this number up cos we want to get rich". I'l bet a years pay (when i get into the game industry) that no one in the art department at PGI makes more than 75k a year , and most those folks only make 30-40 k. these guys and gals are not rich people they are making a living. and 14 pages of ******* and moaning because these guys want to get paid for their work .. makes me a little sick.
Edited by Demon Horde, 08 December 2012 - 02:19 AM.
#271
Posted 08 December 2012 - 02:34 AM
Demon Horde, on 08 December 2012 - 02:10 AM, said:
That's all pretty nice and all, but doesn't change that 7$ for some novelty cockpit light is insane.
I am more than happy to buy premium time to support the game, and also used cash to buy two of my mechs, but the christmas items are nothing short of gouging and leave a very bad taste.
PGI please reconsider the pricing. It's Christmas after all! *puppy eyes*
#272
Posted 08 December 2012 - 02:47 AM
Here's the thing, I think several of the cockpit trinkets are fun and I would like them, collectively I might spend 1,000MC on a few of them but 1,000MC on just one? no chance.
Once you make an mt item, there is no cost to selling it, you don't have to reproduce it so why not reduce the cost to the customer, sell more of them and make 100% profit on everything available. You're using EA logic that your product is "worth it" when you should be using Steam logic "our customers are worth it".
I'm sure you might think if I have MC you already have my money so what I spend it on or not at all isn't that important. What you need to realize is I have MC and I see nothing I want to spend it on at these prices (aside from mechbay slots). I was willing to give you money for MC and if I found things worth spending it on I would be willing to buy more MC, currently I'm not willing and that should be a concern for you, because I paid a truckload of money for the Premium Founder deal so I am your target customer.
#273
Posted 08 December 2012 - 11:07 AM
I'm quite happy with my PC Gamer colours and coconut figure and until prices come down it will stay that way. I'll grind up for my next Mech, not being flush with the cash leads to paitience.
If it goes to Pay2Win then I, like many others I suspect if the prices stay the same, will vote with their feet.
It's simple, price things sensibly and shift lots whilst at the same time this will build a paying clients base that may not spend hundreds of dollars (pounds for me) but will pay out £10 or £20 every month or so as a treat to buy that Mech they want etc. There will be a LOT of players like that and that will create a large amount of income.
#274
Posted 08 December 2012 - 12:50 PM
They have sales everyday. I've bought far too many games from them because they were under $10. I don't believe I've spent over $30 on any of my PC games, yet Valve has gotten tons of my money because of how low all their game prices can get.
I've only spent my MC on the Hero Cata because I liked its hardpoint layout and it, to me, was a good investment. I haven't bought any paint or cockpit items, except for the promo stuff, because the paint scheme they currently have is a stupid money grab and the cockpit items are far too overpriced as of now for me to want to spend anything.
#275
Posted 08 December 2012 - 01:31 PM
The way to do this right is to split up those holiday items into three or four categories.
- First one, simple items that come free to anyone.
- Second is free items to anyone who has given you money in the past, small simple, just a little gadget extra.
- Third are inexpensive, fancy decorative items that cost reasonable amounts of MC. Not those steep rates asked now.
- Fourth could be really intricate decorations, decorations that can be equipped on all mechs at the same or bonus items that give CBill or exp bonuses. These may then be rather costly, even beyond the current pricing. Just make them worth it.
In addition, special items and the second and third tier items should also be achievable in game. Number of Victories, Frozen City maps played, Jenners eradicated. Pick some goals that can be met by a reasonably dedicated player and have them play for it.
In the end you want every mech out there to be able to fly some kind of holiday decoration. And the Easter holiday decoration and the Emperor's birthday celebration colors and ... well, I think you get the drift.
#276
Posted 08 December 2012 - 02:08 PM
GazT4R, on 08 December 2012 - 11:07 AM, said:
In PGI's defence, this they have done well at least. There is nothing that you can get with MC that'll make you better than everyone else.
#277
Posted 08 December 2012 - 07:48 PM
#278
Posted 09 December 2012 - 12:30 AM
Prosperity Park, on 04 December 2012 - 11:46 AM, said:
Like it was said before, I agree that getting $1 from 20 people is better than getting $10 from one person while making 19 people feel angry.
I don't feel angry, but I sure as heck don't feel like buying this stuff either. I mean, I can't sell it on eBay, short of selling my entire account, which will happen the day the Prince of Darkness drives a Zamboni to work.
Edited, because the proper name of the fallen angel ruling the underworld is censored.
Edited by Suicidal Idiot, 09 December 2012 - 12:31 AM.
#279
Posted 09 December 2012 - 01:08 AM
Inveramsay, on 08 December 2012 - 02:08 PM, said:
In PGI's defence, this they have done well at least. There is nothing that you can get with MC that'll make you better than everyone else.
This is pretty true.
On a side note, the price scales on the seasonal items almost feel like a test run for increased pricing to "feel" how much people would really pay for ingame fluff.
It feels odd that they would release these items without releasing every day cosmetic items along side of them. Just the fact that these exist tells me they probably have a line of "toys" ready to release.
I think in the long run we will see lower prices on everyday cosmetic items. The overall opinion so far has been "...your kidding right?"
They better make prices better on something, they definitely arent making much on paint jobs.
#280
Posted 09 December 2012 - 01:12 AM
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