#281
Posted 09 December 2012 - 01:30 PM
#282
Posted 09 December 2012 - 02:25 PM
(Maybe we will get a boxing day sale like the cwazy department stores )
#283
Posted 09 December 2012 - 03:25 PM
This may become the case where a company kills the product because they charge too much for content that can't be readily earned in game with hard work and effort. Yes, I know money makes the world go round; however, microtransactions should be on the scale of doing a whole bunch of things for very low costs that it feels like impulse quick buys, not to where it becomes a transaction where someone goes... Hmmm should I buy lunch or buy this? There is a certain threshold in which costs of a virtual transaction gets debated on being too much. I want to say more than $.50 for a paint job or product like this is too much.
Developers and sales of this product may not agree. That's their call and I'm ok with that. Just means you don't get my revenue until we come to an agreement on what is and is not acceptable for a non real product which can become vaporware at any time the company chooses to pull the plug on this product.
Edited by WaKK0, 09 December 2012 - 03:26 PM.
#284
Posted 09 December 2012 - 03:50 PM
If you want me to buy non-game-affecting bling, price it accordingly!
#285
Posted 10 December 2012 - 08:31 AM
#287
Posted 10 December 2012 - 08:55 AM
WaKK0, on 09 December 2012 - 03:25 PM, said:
Agreed. As a Founder I'm going to sit on my MC Bills until the devs figure out how to charge a FAIR price for purely cosmetic items.
Hell, raise the additional mech bay cost to 500, but there is no way a set of Christmas Lights for the inside aesthetics of my cockpit should be 1,250MC.
#289
Posted 11 December 2012 - 03:33 AM
#290
Posted 11 December 2012 - 05:39 AM
#291
Posted 11 December 2012 - 05:51 AM
#292
Posted 11 December 2012 - 09:44 AM
Same with the paint schemes/patterns. If you want to charge MC for paint schemes then I better OWN that pain scheme and be able to put it on ALL my mechs.
righhhhhhhhhtttttttttttttttttttt.
And I actually would like to buy a couple of them just for fun..but not at these prices.
nope..I'll save the mc for other stuff
#293
Posted 11 December 2012 - 10:21 AM
The Christmas lights look 2D and really do lack design flair for their price tag.
I don't mind if they want to whip up content really quickly for the cockpit but the time spent on the available Christmas items is minimal at best and definitely not worth their price tag.
It's not like PGI doesn't have the ability to create fantastic art assets (just look at the mechs themselves) worth the price their asking for or even taking the existing Christmas ones and making them look less like IMGUR Photoshop knock ups of a low poly mech skeleton twisted out all over the place.
The artist CAN and already have done better assets and I think they should not reduce the price of the items but instead revisit their quality and spending the time needed to make them worth the price their asking for.
But hey it's beta their busy with all sorts of things so if what I think can't be factored into development time scales then the price drop for those dinky things would be the only other logical step.
There is a third option too, in addition to purchasing them introduce a very rare destructible object that has a chance to spawn on appropriate maps.
AKA
Christmas:small chance on map load to have a small white Christmas present with a red bow, and it can only be found on the frozen city, it's variant and forest colony snow maps in 1 of 10-15 locations. once destroyed Christmas salvage is awarded to the kill shot.
Christmas salvage would be a non-equip able mech item displayed in the cockpit section.
Obtaining 5-10 Christmas salvage allows for one of the cockpit Christmas items to be purchased upon selecting the item and clicking save the dialogue box should ask weather you want to spend the X MC or the X Christmas salvage to purchase the item or Cancel. removing the appropriate amount from your mech bay.
This can be repeated for Newyears (wreaths) items, easter (eggs), and other festivals planning to have themed items.
#294
Posted 11 December 2012 - 08:12 PM
#295
Posted 11 December 2012 - 09:51 PM
#296
Posted 11 December 2012 - 11:30 PM
As a comparison; in StarTrekOnline (which I also play) I can get an entire costume package (2-15 items) for under US$4; even the ships are under US$20.
#297
Posted 12 December 2012 - 10:55 AM
Prices NEED to come down, 50% or MORE! LoL has a great model, Global Agenda has a good model! Eve online IS NOT THE MODEL YOU ARE LOOKING FOR!
I've already spent a LOT of money on the game with good faith that you guys will listen. Next patch needs to be soon and stop Gauss from exploding and stop my wallet from exploding when looking at some GD Christmas lights! I bought the sale MC the other day and felt it was still too high on sale for what I could get with it. Look at my account PGI, you know I'm spending a lot here, you want more? Give me more for my MC! I'd gladly spend $50-100 a month on mechs, components and bling, but not if that $50 only gets me a couple of items! I've spent my last on your game until the prices become more reasonable
***Edit: Really, censoring the word for mentally handicapped??.***
Edited by Xenolance, 12 December 2012 - 10:56 AM.
#298
Posted 12 December 2012 - 11:01 PM
I want this game to continue, but its becoming a hard sell to evangelise the merits of playing, to newbies.
Some word from PGI as to whether they think we have a genuine complaint or are just a bunch of tight walleted whingers would be good...
#299
Posted 12 December 2012 - 11:51 PM
Feldor, on 12 December 2012 - 09:54 AM, said:
Good point as well as there in lays the issue. The MW:O marketing team hasn't done there homework or if they have, they have come to a wrong (yes I do mean wrong not incorrect not questionable, wrong.) conclusion. Test marketing prices in a game while charging real money will get you numbers you can work with but it will all so cost you possible paying players as well as any referrals (which will be hafe if not more of the new players joining the game at any given time, with Ad blitzes being an exception) they might have brought to the game.
$1-2 for a gimmicky item that almost no one else will ever see is fine. $5+ it has to be visible to other players and it has to be "cool" (a definition that will always change). The marketing team should look at the pricing used by Star Trek Online as it's what has saved the game from dieing a few years back. They had been a monthly subscription game now they're free to play and doing ok at it. They're online game has a niche market like MW:O does. Thank you Fiona Marshe, I don't even thing of that game until you brought it up and it's a near prefect example for MW:O. Same passionate player base (more of them I think. could be wrong) as well as a good game that new players can't really give a good shake unless they play for about a week maybe a little less (doesn't cost you anything to try it like MW:O but the prices aren't as shocking for Star Trek).
While in some manners I hate what has happened in Startrek Online, I think it's safe to say it worked really well for them. They even have time to develop this new STO Gateway thingy where you can look at your character data online and all. I just hope they don't copy the Pay-To-Win elements.
#300
Posted 13 December 2012 - 05:06 AM
To me this is criminal, and will prevent me from ever buying a skin. Why would I pay money for something I don't get to keep? It's similar to renting a license to view movies or listen to music - we all know how popular that has turned out to be.
The worst part is probably that they are shooting themselves in the foot - in LOL people buy tons of skins because they know they can switch between them at a whim. They really need to do the same thing here, rather than making us all feel like milk cows.
Edited by Tolkien, 13 December 2012 - 05:07 AM.
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