Jump to content

Christmas Item Feedback



329 replies to this topic

#281 aKlutz

    Member

  • Pip
  • 17 posts
  • LocationThe Northland

Posted 09 December 2012 - 01:30 PM

Ya ... Would have been nice to hang some dingleballs for the season but at those prices mama needs new shoes more ... :)

#282 Batlin

    Member

  • PipPipPip
  • 85 posts

Posted 09 December 2012 - 02:25 PM

I was considering buying all off them (I like shiny things), but for these prices I will also be waiting for a sale day.

(Maybe we will get a boxing day sale like the cwazy department stores :) )

#283 WaKK0

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 119 posts
  • LocationSTL

Posted 09 December 2012 - 03:25 PM

PGI needs to learn the difference between micro-transactions and price gouging. You're not selling anything permanent or tangible. Anything purchased in this game is only viable while this game exists. I've seen enough online games die a terrible slow gruesome death because they failed to appease the target audience, to fix, balance, and resolve issues.

This may become the case where a company kills the product because they charge too much for content that can't be readily earned in game with hard work and effort. Yes, I know money makes the world go round; however, microtransactions should be on the scale of doing a whole bunch of things for very low costs that it feels like impulse quick buys, not to where it becomes a transaction where someone goes... Hmmm should I buy lunch or buy this? There is a certain threshold in which costs of a virtual transaction gets debated on being too much. I want to say more than $.50 for a paint job or product like this is too much.

Developers and sales of this product may not agree. That's their call and I'm ok with that. Just means you don't get my revenue until we come to an agreement on what is and is not acceptable for a non real product which can become vaporware at any time the company chooses to pull the plug on this product.

Edited by WaKK0, 09 December 2012 - 03:26 PM.


#284 Mad Elf

    Member

  • PipPipPipPipPip
  • 181 posts
  • LocationGlasgow

Posted 09 December 2012 - 03:50 PM

Like some of the other commenters above, I've already sunk a fair amount of cash into the game, because I want it to succeed. Hence, I'm currently sitting on a fairly large pile of MCs, which I'm saving it up for XP conversion, new mechs, and mech bays - "must have" items, in other words. I certainly won't be spending any of it on any "nice to have" items that cost more than the "must have" items -- I love my fairy, but I would never have spent more than 50p on her! And when the MCs run out, I'll probably buy more -- if there is something worth spending it on.

If you want me to buy non-game-affecting bling, price it accordingly!

#285 Caboose30

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 880 posts
  • LocationNorthern Michigan

Posted 10 December 2012 - 08:31 AM

I like the little items that they made, but I'm not going to buy piddly little things like that until I can swap cbills for MC, even if it's a really steep exchange, like 1k cbills = 1mc. I was hoping they'd fix the more pressing issues for Christmas, rather than go "Hey, give us some more money" without some kind of explanation, like - "Hey, the devs want to put in overtime, but we can't do it unless" or "Hey guys, it's Christmas time, and to get you all the new content you want faster, you can..." etc.

#286 Col Forbin

    Member

  • PipPipPipPipPipPip
  • 260 posts

Posted 10 December 2012 - 08:49 AM

View PostThaygood, on 08 December 2012 - 07:48 PM, said:

Hell, I would like to see hula girls of different races. The Asian hula chick and the black hula chick (with the big booty) definitely worth 500mc each to me.


I second this.

#287 NuclearPanda

    Member

  • PipPipPipPipPipPipPip
  • 619 posts
  • LocationUpstate NY

Posted 10 December 2012 - 08:55 AM

View PostWaKK0, on 09 December 2012 - 03:25 PM, said:

PGI needs to learn the difference between micro-transactions and price gouging.



Agreed. As a Founder I'm going to sit on my MC Bills until the devs figure out how to charge a FAIR price for purely cosmetic items.

Hell, raise the additional mech bay cost to 500, but there is no way a set of Christmas Lights for the inside aesthetics of my cockpit should be 1,250MC.

#288 Flintstone

    Rookie

  • Survivor
  • 3 posts

Posted 10 December 2012 - 06:17 PM

View PostThinkTank, on 04 December 2012 - 11:27 AM, said:

I can get real lights and string them around my monitor for about 2 bucks. It's a bit much.



This one really made me laugh ... you the man.

#289 Sid Vishus

    Member

  • PipPipPipPipPip
  • 105 posts

Posted 11 December 2012 - 03:33 AM

morons fix the fps dash toys ffs

#290 Cyrionthewise

    Member

  • PipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 42 posts

Posted 11 December 2012 - 05:39 AM

I started to get a few, until I saw the pricing!!...How about you all give us one for free for x-mas!!

#291 BloodyDziq

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 159 posts
  • LocationPoland

Posted 11 December 2012 - 05:51 AM

just to expensive, thats all

#292 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 11 December 2012 - 09:44 AM

to expensive. This stuff should be like 50 cents - a dollar. Some of it is 1000 mc (about 5 bucks?)
Same with the paint schemes/patterns. If you want to charge MC for paint schemes then I better OWN that pain scheme and be able to put it on ALL my mechs.

righhhhhhhhhtttttttttttttttttttt.

And I actually would like to buy a couple of them just for fun..but not at these prices.

nope..I'll save the mc for other stuff

#293 ArmsLikeNoodles

    Member

  • PipPip
  • Veteran Founder
  • Veteran Founder
  • 32 posts

Posted 11 December 2012 - 10:21 AM

After looking at the prices I am definitely dissuaded from cockpit item purchases, and actually looking at the cockpit items there is a radical difference between the simplicity of the coconut monkey and the complexity of the fairy, in comparison the hula girl looks a little rushed and could have had a physX grass skirt. perhaps that would justify it's price tag.

The Christmas lights look 2D and really do lack design flair for their price tag.

I don't mind if they want to whip up content really quickly for the cockpit but the time spent on the available Christmas items is minimal at best and definitely not worth their price tag.

It's not like PGI doesn't have the ability to create fantastic art assets (just look at the mechs themselves) worth the price their asking for or even taking the existing Christmas ones and making them look less like IMGUR Photoshop knock ups of a low poly mech skeleton twisted out all over the place.

The artist CAN and already have done better assets and I think they should not reduce the price of the items but instead revisit their quality and spending the time needed to make them worth the price their asking for.

But hey it's beta their busy with all sorts of things so if what I think can't be factored into development time scales then the price drop for those dinky things would be the only other logical step.

There is a third option too, in addition to purchasing them introduce a very rare destructible object that has a chance to spawn on appropriate maps.

AKA
Christmas:small chance on map load to have a small white Christmas present with a red bow, and it can only be found on the frozen city, it's variant and forest colony snow maps in 1 of 10-15 locations. once destroyed Christmas salvage is awarded to the kill shot.

Christmas salvage would be a non-equip able mech item displayed in the cockpit section.
Obtaining 5-10 Christmas salvage allows for one of the cockpit Christmas items to be purchased upon selecting the item and clicking save the dialogue box should ask weather you want to spend the X MC or the X Christmas salvage to purchase the item or Cancel. removing the appropriate amount from your mech bay.

This can be repeated for Newyears (wreaths) items, easter (eggs), and other festivals planning to have themed items.

#294 USFU0187

    Rookie

  • Survivor
  • 2 posts

Posted 11 December 2012 - 08:12 PM

X-mas items are fun though I do agree the lights are a bit expensive. But I do totally support donating to a good cause! :P

#295 gjnii

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 77 posts

Posted 11 December 2012 - 09:51 PM

So I finally saw a mech with a sant-a-tlas and realized that for all the "vanity" of these vanity items... if they actually throw in 3rd person mode you won't even be able to see them, and people won't see them spectating either, so theres not even the "oh cool he lived longer than me AND has a bobblehead" factor.. Imagine buying a 6 dollar bobblehead that no one ever sees after like 3 patches.

#296 Fiona Marshe

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 756 posts
  • LocationAustralia

Posted 11 December 2012 - 11:30 PM

These all need to be ~10-15% of the current cost. No way I'm getting any at the current prices.

As a comparison; in StarTrekOnline (which I also play) I can get an entire costume package (2-15 items) for under US$4; even the ships are under US$20.

#297 Xenolance

    Rookie

  • Legendary Founder
  • Legendary Founder
  • 9 posts

Posted 12 December 2012 - 10:55 AM

I feel like a moron, I bought the stupid Commando elf on accident! I hit save and yes without thinking and spent $5 on something I thought was absurd, way to skew the numbers and be a ****** xeno!

Prices NEED to come down, 50% or MORE! LoL has a great model, Global Agenda has a good model! Eve online IS NOT THE MODEL YOU ARE LOOKING FOR!

I've already spent a LOT of money on the game with good faith that you guys will listen. Next patch needs to be soon and stop Gauss from exploding and stop my wallet from exploding when looking at some GD Christmas lights! I bought the sale MC the other day and felt it was still too high on sale for what I could get with it. Look at my account PGI, you know I'm spending a lot here, you want more? Give me more for my MC! I'd gladly spend $50-100 a month on mechs, components and bling, but not if that $50 only gets me a couple of items! I've spent my last on your game until the prices become more reasonable

***Edit: Really, censoring the word for mentally handicapped??.***

Edited by Xenolance, 12 December 2012 - 10:56 AM.


#298 Hammerfall777

    Rookie

  • The Hammer
  • The Hammer
  • 9 posts
  • LocationAuswegia

Posted 12 December 2012 - 11:01 PM

I bought a couple of things not doing the math...no more. If the prices on fluff were about a fifth and the colours were multi-Mech I'd be more interested. As it is its all a bit much and pulling things off of one Mech to put on another gets old fast and you just don't bother. I jump in a Mech and go "oh thats where the Coconut Monkey went..."

I want this game to continue, but its becoming a hard sell to evangelise the merits of playing, to newbies.

Some word from PGI as to whether they think we have a genuine complaint or are just a bunch of tight walleted whingers would be good...

#299 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 12 December 2012 - 11:51 PM

View PostFeldor, on 12 December 2012 - 09:54 AM, said:


Good point as well as there in lays the issue. The MW:O marketing team hasn't done there homework or if they have, they have come to a wrong (yes I do mean wrong not incorrect not questionable, wrong.) conclusion. Test marketing prices in a game while charging real money will get you numbers you can work with but it will all so cost you possible paying players as well as any referrals (which will be hafe if not more of the new players joining the game at any given time, with Ad blitzes being an exception) they might have brought to the game.

$1-2 for a gimmicky item that almost no one else will ever see is fine. $5+ it has to be visible to other players and it has to be "cool" (a definition that will always change). The marketing team should look at the pricing used by Star Trek Online as it's what has saved the game from dieing a few years back. They had been a monthly subscription game now they're free to play and doing ok at it. They're online game has a niche market like MW:O does. Thank you Fiona Marshe, I don't even thing of that game until you brought it up and it's a near prefect example for MW:O. Same passionate player base (more of them I think. could be wrong) as well as a good game that new players can't really give a good shake unless they play for about a week maybe a little less (doesn't cost you anything to try it like MW:O but the prices aren't as shocking for Star Trek).

While in some manners I hate what has happened in Startrek Online, I think it's safe to say it worked really well for them. They even have time to develop this new STO Gateway thingy where you can look at your character data online and all. I just hope they don't copy the Pay-To-Win elements.:D

#300 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 13 December 2012 - 05:06 AM

The part that has me most worried right now about pay items is the lack of an 'unlock' for things like cammo/skins. As I understand it if you buy a new one it is replaced.

To me this is criminal, and will prevent me from ever buying a skin. Why would I pay money for something I don't get to keep? It's similar to renting a license to view movies or listen to music - we all know how popular that has turned out to be.

The worst part is probably that they are shooting themselves in the foot - in LOL people buy tons of skins because they know they can switch between them at a whim. They really need to do the same thing here, rather than making us all feel like milk cows.

Edited by Tolkien, 13 December 2012 - 05:07 AM.






13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users