TLDR: I agree that there should be a line of ridiculously overpriced vanity items, but the rest need to be cut across the board by around 50%. Their business model depends on high turnover, and right now I think they're kneecapping themselves financially. There is also no reason anyone should have to pay for multiples of a single item or manually switch them out between rounds.
StealthTpr, on 15 December 2012 - 11:14 PM, said:
Agreed. There is something for everyone. For the less financially advantaged, you have the lump of coal; while those seeking the extra bling can roll a strand of x-mas lights and a Satlas. If the price of said Satlas was dropped to say 50MC, I wouldn't bother with it, since everyone else has it and it's not quite as flashy.
I'll agree with this half-way. And though I do think prices should be cut across the board by around half, I also think that there should be ridiculously overpriced vanity items. There are many items that I think should be straight-up "I have the money and you don't" items to show off.
That said, they desperately need a set of of more affordable items as well. A set of Christmas lights that I leave up all year round doesn't exactly scream "classy." Right now, it's almost all overpriced. A lump of coal? Yeah... Just what I've always wanted. The least desirable item I could imagine having for $1.50.
The people screaming for everything being 10% of the current cost are out of it. But equally so are those who think what they have now is a sustainable F2P model.
StealthTpr, on 15 December 2012 - 11:14 PM, said:
Five or even ten bucks isn't a whole lot of money these days. Many people drop that kind of money everyday for their "gotta have" Starbucks "Artesin" Coffee, or equally expensive bottled water. But when it comes to a the price of a virtual item, it suddenly is out of the question.
I can't explain why, nor can I speak for anyone else; however, for me, there's this $5 threshold where I'll actually think about a purchase. $2, $3? Whatever. I'll buy three of them. But the minute something virtual hits $5, it crosses a line that makes me ask, "Do I really want this? Do I care enough?"
It gets back to your point about how not everything should be affordable. I ask myself, "Is the worth the ridiculous price for being one of the only ones to have it?" Most of the time, it's no. Especially for Christmas lights for ****'s sake.
StealthTpr, on 15 December 2012 - 11:14 PM, said:
The prices are fair enough. If people don't like it, nobody is putting a gun to their head forcing them to buy the stuff.
Here's the problem that you and the rest of PGI's defenders miss: their business model DEPENDS on high turnover. They won't be able to milk the dedicated people enough to sustain this game. I die enough to see a lot of cockpits, and the vast majority are bare. They should want everyone to have an item or two and a few people to have expensive items.
StealthTpr, on 15 December 2012 - 11:14 PM, said:
I also love the fact that people complain "You have to buy one for every mech." No, you go to your cockpit, remove the items, move to a different mech and put them in. I can't help but laugh at that widely spread lie, though I'm still torn whether it's simply ignorance, being ill-informed, or if these people are trying to spread a campaign of misinformation.
I drive three 'mechs in about equal frequency (usually switching every round or two). Why should I have to manually switch out items every time? I would rather burn in the fiery bowels of Hell than pay them twice for the same item. That "feature" along with how they implemented paint jobs are nothing more than thieving money-grabs by PGI.
Again, if they were selling to more people, they'd need to screw their current customers considerably less.