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Mech Mobility
#21
Posted 12 May 2012 - 02:22 PM
#22
Posted 12 May 2012 - 02:46 PM
neodym, on 11 May 2012 - 11:14 PM, said:
And then the ability for indirect fire makes you dead, as a scout sees you and a rain of LRM fire/Arty collapses your 'mech into a heap of metal.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#23
Posted 12 May 2012 - 02:57 PM
1st Fave - Warhawk ( Masakari) with Large Pulses in place of the PPCs.
2nd Fave- Incubus ( Vixen) stock or Large pulse refit.
3rd Fave- Vapour Eagle ( Goshawk) stock
While the last 2 arent super fast they are fast for thier size. I love them and yes I am a clanner at heart, I love clan tech it makes the game far more fun and exciting.
#24
Posted 12 May 2012 - 02:58 PM
Mistwolf, on 11 May 2012 - 10:55 PM, said:
Do you like mechs that just have a very high top speed? ex. the Locust (8/12/0)
or
Do you prefer a lower speed but with jump jets? ex. the Stinger (6/9/6)
While obviously terrain makes a difference, let's say just in general. Like, if you had to buy only 1 that you would use on many different missions, which would you prefer?
You know, you can have both... Assassin is 7/11/7 and Spider is 8/12/8. Your poll should have been 'Do you want jump jets or do you not want jump jets with your speed'. Another question is 'Do you prefer speed and mobility to firepower?' As the faster mechs you get, the trade off is less firepower, specially the higher you go in tonnage.
Edited by Pvt Dancer, 12 May 2012 - 03:00 PM.
#25
Posted 12 May 2012 - 03:07 PM
Pvt Dancer, on 12 May 2012 - 02:58 PM, said:
Yes of course there are some mechs that can do both well, but the purpose of this poll was more to see what people prefer as a mobility style and why. To include "speed vs firepower" or "speed vs. range" would muddie the question a bit I think.
#27
Posted 12 May 2012 - 03:44 PM
#28
Posted 12 May 2012 - 03:56 PM
...I can't DFA them bastids on good intentions (and speed) alone!
#29
Posted 12 May 2012 - 04:18 PM
Mistwolf, on 12 May 2012 - 03:07 PM, said:
Yes of course there are some mechs that can do both well, but the purpose of this poll was more to see what people prefer as a mobility style and why. To include "speed vs firepower" or "speed vs. range" would muddie the question a bit I think.
Maybe... but I suppose those could be different threads as well.
For me, it depends on the mech and what role I am trying to fill on the battlefield. For example the Victor... it is 4/6/4 with a SRM 4 pack and a AC 20. It is obviously designed to survive getting up close to assault and heavy mechs, jump behind them and shoot them in the rear armor at point blank range. The mech itself determinds the tactics used.
I will point out a Jenner, at 7/11/5, can produce the same amount of firepower as a 80 ton Victor... it is just harder for a Jenner to survive getting into that position... thus the balance kinda shows up. THe Victor is paying alot for that mobility.
As a Hunchback player with a 4/6 mech, Mobility is my bane, as they can easily dart in, attack, and quickly get out of range again. So I eather have to run with mechs with longer ranged weapons to 'cover me' or look for target more my speed, which ends up being Heavies and Assaults. Eh... the life of a Hunchback pilot...
#30
Posted 12 May 2012 - 04:29 PM
That is all.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Explanation, because the above statement is obviously false. I prefer weaving in and out of my enemies. In past versions of Mechwarrior, flying got you killed. "Hey look, a jumper! Toast him!"
#31
Posted 12 May 2012 - 04:29 PM
Faster feet often means getting yourself into trouble in a bigger hurry.
Jets can get you over (or onto) otherwise impassable terrain, can turn your 'Mech faster than feet alone, can get you out of a minefield/ambush without having to backtrack under fire, can sow confusion in ordered battlelines by jumping into their rear area, and certainly not least, you can't DFA without 'em
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#32
Posted 12 May 2012 - 05:03 PM
Edited by Akaryu, 12 May 2012 - 05:03 PM.
#33
Posted 12 May 2012 - 07:51 PM
#35
Posted 12 May 2012 - 09:26 PM
Because why compromise when you can get both?
#36
Posted 13 May 2012 - 12:51 AM
I consider them essential for me in BT if close combat is likely- which is pretty much a given. ...er, except maybe for higher tech? I don't know there. They're also essential in MW2, this time for crossing great distances quickly in addition to ludicrous close combat agility, and especially if you have a relatively slow CPU or, more likely these days, slow VM. I found them to be nice but not crucial in MW4, and usually not worthwhile in MW3; being used to MW2:Mercs, they felt both weak AND poorly controllable.
Hopefully unsurprisingly, I hope their usefulness this time around mirrors their usefulness in the source material so that they range from frivolous to essential, based on play style and situation.
#37
Posted 13 May 2012 - 01:21 AM
Suicidal *****, on 12 May 2012 - 01:53 AM, said:
Also, if you need speed, you should be able to use jj's to scoot forward. MW2 certainly allowed it. I once built a jenner with maxed out jumpjets, and could easily outrun LRM's. Backwards. Can't remember if it went to 300 or 600 kph. either way, it was unhittable.
it was a known exploit is what it was.
he was a fast mech, till he took a gauss to the knee.....
Edited by LordDeathStrike, 13 May 2012 - 01:23 AM.
#38
Posted 13 May 2012 - 01:53 AM
Melissia, on 12 May 2012 - 09:26 PM, said:
Because why compromise when you can get both?
Well, those of us who like heavier designs can't always have both. But yes, high speed (for the class) and jump jets would be nice. Skipping over a building to do a DFA or put some AC20 into someone's backside is a good laugh. If you survive, that is.
#39
Posted 13 May 2012 - 03:32 AM
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