

#1121
Posted 09 December 2012 - 05:51 AM
#1122
Posted 09 December 2012 - 06:22 AM

Havent seen "Incoming rockets" for quite some time. Now i can run around not worrying about freakin scrub auto lock weapon users.
#1123
Posted 09 December 2012 - 06:33 AM
Why the hell couldn't PGI tune down the streaks before this patch.
#1124
Posted 09 December 2012 - 06:38 AM
Marcus Wulf, on 08 December 2012 - 10:14 PM, said:
pls refer to my previous post on the subject: http://mwomercs.com/...ost__p__1568209
D1irte, on 09 December 2012 - 06:22 AM, said:

Havent seen "Incoming rockets" for quite some time. Now i can run around not worrying about freakin scrub auto lock weapon users.
Interpretation: "My way of playing the game just got better, who cares about anyone elses playstyle or the fact that LRM's and SSRM's are a large part of Mechwarrior!"
pls refer to my previous post on the subject: http://mwomercs.com/...ost__p__1568209
Rad Hanzo, on 08 December 2012 - 10:54 PM, said:
So people, reading through all of those complaints ( the frag yeah, I just did) just shows me personally one thing : some of you dont wanna change and adapt, eh?
Tsk, tsk, tsk, better find another config that works for you, quickly.
See you guys under my umbrella.
Just saying "neener neener neener" would have conveyed the same thing as what you posted...
pls refer to my previous post on the subject: http://mwomercs.com/...ost__p__1568209
Edited by DeaconW, 09 December 2012 - 06:41 AM.
#1125
Posted 09 December 2012 - 06:38 AM
#1126
Posted 09 December 2012 - 06:53 AM
steelblueskies, on 09 December 2012 - 05:34 AM, said:
Nope, TAG has no effect within the bubble. It does however work outside of the bubble, so a self-tagging CPLT-C4 can engage with 4 streaks in the 180-270m band (rather than just the 180-200m band without the TAG).
Still a bad idea you have to gimp your combat effectiveness so much to only partially counter something that your opponent gets for free.
#1127
Posted 09 December 2012 - 07:05 AM
It is interesting what you learn about certain segments of the community though. You learn that the truly skilled teams tend to form up in 8s and tackle other groups of 8. The ones without skill tend to load up on ECM stay with 4 so they can wipe the floor with PUGs.
As a primarily lone wolf I'm glad PGI hooked me early, cause I sure wouldn't drop money on this game right now.
#1128
Posted 09 December 2012 - 07:08 AM
And can we get ANY feedback from dev team about balancing this ECM crap god-like power tool?
#1129
Posted 09 December 2012 - 08:19 AM
Sometimes people get really short sighted. I used to Jenner, now I only use the 3L, because its so much better than all lights except the streakmando (I personally think the 3L is still better, but they are just different enough to say that one isn't just better than the other). Before ECM (closed Beta), when I used a 3L, I never thought, "man I'm weak, I have to run from Jenners" I always felt solid and, although technically overall weaker, wasn't enough to stop me from being just as effective. Now Jenners are in the old "this is a commando, therefore enemy team dropped with only 7 people". I see Jenners try to do fancy poop all the time, but it doesn't compare to the ECM shutting down their streaks, and it just makes the 3L the best. I wish all the commandos could use ECM, because that would be perfect (even if its no canon), and all the Ravens, but the 3L needs a little adjustment, and so do the 2X/4X (which need a buff other than just ECM). I want all the scouts to be useful, right now, there are only 2, the 3L, and the 2D.
Edited by ICEFANG13, 09 December 2012 - 08:20 AM.
#1130
Posted 09 December 2012 - 08:30 AM
D1irte, on 09 December 2012 - 06:22 AM, said:

Havent seen "Incoming rockets" for quite some time. Now i can run around not worrying about freakin scrub auto lock weapon users.
Hoping PGI is using logic and placing comments like this in the "ECM has broken the Game" category.
Any system that sees the herd abandon a weapon type is bad for the game.
Especially when the weapon is SUPPOSED to play a key role in matches.
And that is exactly what has happened.
ECM is imbalanced. Period.
Until such time as PGI can figure out a way to ensure that each team in PuGs has it (Not one team has 3-4 and the other team has none as I observed last night several times); AND it's effects get scaled back in such a way that LRM use get's back in the game: It should be removed.
#1131
Posted 09 December 2012 - 08:37 AM
In pug games ECM does not promote any teamplay, i had hoped for some synegy between light scouts and support mechs, but its not happing..the reason for this, i believe, is that light mech right now have the firepower and durabillity(lagshield) that they really dont need any support, so mostly they just run around willy nilly backstabbing who ever shows up on their hud.
Should ECM be in the game? YES, in its current form? NO.
#1132
Posted 09 December 2012 - 09:11 AM
1) ECM does not block target acquisition or weapon locks for any mech at any range. LRMs and Steak SRMs have OPTICAL GUIDANCE components that are not subject to Guardian, and Guardian never prevented these systems from functioning in TT.
a) Targets in ECM may be acquired, but only chassis information (Atlas) is available. No model, weapon, armor data. Artemis and NARC doesn't function in the field, so no help there.
2) ECM doesn't take my friendlies off HUD if I have direct LOS to them. Doesn't take hostiles off unless they're shut down. I can STILL SEE YOU. In fact, just stop making Guardian ECM into a combined Null Sig / Chameleon system. It's not THAT cool.
3) Should be mountable on at least one of every light mech, every Raven model, a medium or two, and leave it on the DC, you whining *******. It's a HQ mech. When this whole thing kicks off and people start reinstalling their Command Consoles too, DCs are gonna be some seriously underarmed Assault mechs. Great targets.
Edited by Rakash, 09 December 2012 - 09:14 AM.
#1133
Posted 09 December 2012 - 09:11 AM
Tex Arcana, on 09 December 2012 - 08:30 AM, said:
Any system that sees the herd abandon a weapon type is bad for the game.
Especially when the weapon is SUPPOSED to play a key role in matches.
And that is exactly what has happened.
ECM is imbalanced. Period.
Until such time as PGI can figure out a way to ensure that each team in PuGs has it (Not one team has 3-4 and the other team has none as I observed last night several times); AND it's effects get scaled back in such a way that LRM use get's back in the game: It should be removed.
ECM is OP, but it is 10 billion times better than the game we had before where streaks and LRMs simply dominated the battlefield. All that is needed is for the counter systems in game to made to counter ECM. IE, A Bap equipped mech should be able to target stuff even if its is ECM covered. TAG needs a big range increase, and NARC needs to last for 30-45 seconds and act as a homing device for LRMs in the air. You get NARC'ed it should send you running for cover beucase ofr the next minute you get auto hits from every enemy LRM targeted at you.
We need to get out of the balance idea and start talking more about rock paper scissor because the rock paper scissor game will be a lot more fun. a nasty version of NARC like that, combined with ECM would make both sides work as a team more. BAP would actually be worth loading and LRMS would not reigh suppreme but when used well in combination with NARC and TAG it would still be nasty. That is the way to improve the game further.
#1134
Posted 09 December 2012 - 09:19 AM
And to all people that say it has made LRM's and streak useless now, i played an DDC Atlas LRM boat yesterday and we only lost three matches and i did top damage majority of the matches, then towards the end i switched to and catapult and ran around with streaks and still ended up in top three in damage output.
#1135
Posted 09 December 2012 - 09:25 AM
#1136
Posted 09 December 2012 - 09:40 AM
What an idea. Maybe there should be a tradeoff
I am thinking that maybe the ecm mech cannot radiate if its disrupting. This means your radar shouldnt work. Right. Otherwise the targetted/scanned battlemech should at least pick up your signal
Again i think their has to be a negative. Otherwise i think a lot of players are going to get tired of this and eventually nobody will be playing
#1137
Posted 09 December 2012 - 10:12 AM
Remember the poll that was posted about what mech class you would take? VERY few now will take a medium (workhorse) mech that is supposed to be the jack of all trades. At the moment I feel forced to buy another weight class mech (because I wanted to run medium type only) just to have an impact on the fights again.
Yes, ECM should be revised. Maybe switch it to solo use (as it was). I don't have the need for every mech being able to get it because then we would all run the same setup... yes, ECM in the current state is -in my opinion- a game breaker.
We had the 'Flamer Issue' in closed Beta... that was nothing compared to the light mech ECM abuse that you see now. Not interested to hugging an ECM Mech all the way to the other base, that is not what this game stands for.
#1138
Posted 09 December 2012 - 10:21 AM
Previously, this was unthinkable as LRMs were the counter to that - they could be fired from behind cover as long as someone was spotting. So you counter long-range, direct-fire weaponry with long-range, INDIRECT fire weaponry.
What ECM has done is made indirect fire irrelevant - now you HAVE to see your target to shoot at it. No more tactics, no more strategy, no more having to be smart about how you load out your mech. Pre-made groups are now at a distinct advantage because they can all field assault mechs with 1 or 2 ECM boats, and pretty much be guaranteed a win.
So...I've said it before, and I'll say it again: the problem with ECM is its blanket effect.
#1139
Posted 09 December 2012 - 10:25 AM
1. Now drop diversity is crushed. All you see are the ecm mechs. ECM shoehorns everyone into these specific mechs and these specific variants.
2. LRM's now useless. Need to be 200 meters to target..... Lrm's have 180 min range... We had an anti-missile system already.
3. Table top didn't have this cloaking effect..... and that's what is causing the problems!
#1140
Posted 09 December 2012 - 10:29 AM
The weapon or 'Mech affected under ECM.
The behaviour that weapon or 'Mech affected under ECM..
A suggested change (increase/decrease) to the ECM stats to improve balance.
1. ECM should not eliminate entire weapon groups with usage, only change its behavior.
a. LRM - LOS only, longer lock on times
b. Streaks - longer lock on times and/or need for crosshairs to remain ON target, similar to LRM LOS, crosshairs moves off mech, lock lost, including any that has been fired.
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