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#1301
Posted 10 December 2012 - 02:22 PM
#1302
Posted 10 December 2012 - 02:28 PM
Bring in larger maps...everyone will quit using ECM as we'll never actually get to engage each other, and if there is no cap, every match ends in a draw and therefore defeat.
It'll be virtually abandoned due to BOREDOM.
#1303
Posted 10 December 2012 - 02:41 PM
There's almost no strategy and maneuvers. Most of the games turn into a full blown 'quick everyone under the ECM umbrella!' Assault/Heavy base rush or a massive brawl midfield while fast movers rush the base instead.
I miss the old stand offs from snipers and LRMs, maneuvering under cover to close the distance with them, having Lights sneak behind enemy lines harassing their Fire Support and making strafing runs along the flanks to draw the enemy Mechs apart.
As it stands 4 man matches offer a superior fun factor than 8v8 does because of the randomness of players, load outs and weight matching. I've always preferred sync drop 8v8 before (matchmaking phases crap) because it was challenging, but now with P2, ECM and no weight matching it's just dull, everyone's the same and I feel like I'm just going through the motions. It's not hard and I've long ago adapted to it and can stomp people, but it's BORING and I dislike being pigeonholed into certain mech chassis because they're simply far more effective than others (yes, I'm all about efficiency).
I've retired my 22 DMG (4SL, 2SSRM) Founder's Jenner D that I bought from PGI for $60 and all of the bonuses that come with it (bonus cash and XP) to run the more efficient 25 DMG (3ML, 2SSRM) Raven 3L with ECM because it gives me better protection from detection and LRMs (why bother using cover?) and both protects me from enemy SSRMs (situational) and enables me to use my SSRMs against an ECM mech where my Jenner would be SOL.
I pilot my Raven with the same tenacity that I did with my Jenner except of course that now I don't have Jump Jets to add another dimension of game play which gives scrubs a very small increase in the chance that they'll kill me (people rarely look up).
Edited by Kahna, 10 December 2012 - 02:42 PM.
#1304
Posted 10 December 2012 - 02:46 PM
It might be a good idea to introduce a larger Counter-ECM range, though. I would bump it up at least 50% compared to the Disrupt range. This would allow ECM equipped scouts to counter enemy ECM boats from a safer distance, but still require some thought and teamwork.
Additionally, the Counter mode should counter more than one Disrupt ECM in its bubble... This would cut down on some boating.
#1305
Posted 10 December 2012 - 02:50 PM
Thank you for introducing the ECM. Lots of fun.
I have one suggestion however for improving it (read bellow), but first, I have to react to the criticism that some have directed toward this new feature.
Please pay no attention to those few who are whining because you took away their noob-tube (aka: load-outs made exclusively of weapons that don't require any skill to aim, like LRMs and Streaks).
What as happened here, basically, is that you have introduced a counter-play to the all powerful StreakCat. The StreakCat (or LRM boat) are not "dead", not by a long-shot... But they are no longer the "be all and end all" of load-outs.
Those who relied exclusively on those builds are going to be pissed, because now, they have to learn to work with a friend... or die! This new, multi-layered, game-play is challenging them, forcing them to use their brains, which is something they are not accustomed to do. Frustration is understandable.
Furthermore, the game now rewards teamwork even more than before. ECM has done wonder's for collaboration... at least among players who know what they are doing. It's not uncommon anymore to see a lance form around an ECM capable mech, just to benefit from the cover.
The only thing you need to figure out now, is how to discourage all ECM teams in 4-8 men groups. I am hard-pressed to think of a single reason for running a mech without ECM (other than getting bored of my 3L). If ECM is exclusive to only 4 mechs, maybe you need to find something else that could be exclusive to a few other mechs to justify going for those. Or come up with some penalty to the ECM game-play mechanic, other than just it's weight, so that using it comes at a cost.
For instance, I believe it would be fair (and plausible) for ECM to give off the general position of the mech using it in disruption mode. After all, if ECM is generating lots of interference, that interference would betray someone's location. It would still be impossible to lock-on a mech with ECM, but you would get a general idea of where it is, at least... He could have 4 of his Hunchy friends waiting for you around the corner and you wouldn't have any way of knowing it, so that wouldn't prevent from setting up ambushes, still. ECM mech would be more likely to get hunted down, after-all.
This small addition would also resurrect the Jenner, which has taken a backseat to the Raven (and even the Commando) has top light-mech since the introduction of ECM.
What I would like to see added to the game next is some sort of low level ECM, or cloaking device (for a Jenner maybe?), which would do the same thing has ECM, but just for one mech, and with no offensive capabilities. So a scout would be harder to detect at medium to long range, but this "cloak" would be useless at close range.
Edited by La Guillotine, 10 December 2012 - 02:52 PM.
#1306
Posted 10 December 2012 - 03:06 PM
#1307
Posted 10 December 2012 - 03:07 PM
#1308
Posted 10 December 2012 - 03:12 PM
Silence, on 10 December 2012 - 03:07 PM, said:
You may be exaggerating a little, but you're not totally wrong.
Damocles69, on 10 December 2012 - 03:06 PM, said:
That sounds pretty complicated to me... Now it sounds like a game of rock-paper-scissors-lizard-Spock :-P
There must be a simpler solution.
Edited by La Guillotine, 10 December 2012 - 03:13 PM.
#1309
Posted 10 December 2012 - 03:15 PM
#1310
Posted 10 December 2012 - 03:18 PM
This is a whole separate issue from the actual effects of the ECM, which I believe to be too strong as well, but the fact that it is also so small and light just adds insult to injury.
Oh, and lets limit it to the not so popular mechs, to give them a role. And lets also make it possible to install on one of the biggest baddest mechs in the game, just for LOLz. I'v recently had a PUG match, where HALF (4) of my team were Atlases D-DC. Guess who won. Yeah, surely it was because of my superior piloting skillz.
I get it, this is beta, time for testing. You've tested it. Tomorrow is patch day. Fix it please.
Or don't - if you think that indirect fire support or long range weapons should be extremely rare, let everyone brawl with med lasers and autocannons. COD with mechs.
#1311
Posted 10 December 2012 - 03:20 PM
All the suggested counters to ECM while workable to a greater or lesser degree based on player skill, team coordination or whatever cannot negate that one simple fact.
I won't bother with suggesting changes as it probably has already been covered prior to this and realistically, is ENTIRELY dependent on what PGI is aiming for game play wise.
Also, for all those saying how it is a wonderful counter to streakcats, ECM does not stop good streakcat pilots and will probably be worthless when 6SSRMs come into play and streakcats will be able to do hit and runs with 1 salvo kills.
For those saying it counters LRMs, I have ask if you guys just started playing again after rage quitting when the bugged flight patch came into play with the Artermis patch or you just have problems using AMS and finding cover.
#1312
Posted 10 December 2012 - 03:20 PM
#1313
Posted 10 December 2012 - 03:28 PM
Verminaard, on 04 December 2012 - 12:26 PM, said:
This is a great step forwards, and in itself a nerf to streaks. Helps balance greatly IMO.
I'm lamenting the missle hardpoints in some of my mechs but at the same time I'm right there with Verminaad. I dream about getting a Cicada with ECM and a tag to sight in my LRM friends. But I'm a mech lab tinkerer and constantly running out of C-Bills. Eventually when I complete my collection of one of everything, then I'll build up bank again.
#1314
Posted 10 December 2012 - 03:32 PM
#1315
Posted 10 December 2012 - 03:36 PM
#1316
Posted 10 December 2012 - 03:39 PM
#1317
Posted 10 December 2012 - 03:41 PM
Alex Steiner Davion, on 10 December 2012 - 12:57 PM, said:
Exactly. This is the problem with ECM. There is NO tradeoff. You get an awesome piece of equipment that gives you amazing abilities to screw with the other team, and there is no penalty other than a few tons and slots. No heat, no large amount of slots taken, no excessive weight etc. And forcing the other team to get ECM or get screwed over is not balance. They should have brought back Knockdowns before ECM because right now with the lag shield it's pretty difficult to hit light ecm mechs running circles around you, and you can't rely on streaks anymore. I used to run my Atlas with SRM6s, but switched to streaks after I got frustrated my lasers weren't hitting lights even though I saw the beams hit them. I also think it's ridiculous when the players abusing ECM keep saying "Adapt and Change or get left behind!" What they're basically saying is "I get all these free abilities. Find a way to deal with it or tough luck" All i'm asking for is... Balance. I will find new ways to deal with ECM, so long as they pay penalties for using ECM
1. the invisibility bubble is ridiculous. before this patch, we scouted the enemy found them, made a plan. Now, everyone takes ECM, we base rush, and if we run into each other its a fight, otherwise another lame game. The fights are all slugfests now. There is no LRM on the hill to cover your base tactic, no use for LRMS at all really, and the stealth bubble is the primary culprit
2. I had a match today vs 4 ecm commandos, an ecm cicada and 3 atlas. with the lack of knockdowns, the horrible netcode & the FPS troubles AND the fact that ssrm's are now completely worthless, the match was beyond nightmarish. I felt like I was playing mech3 again, and in all the bad ways. it was actually worse than mech3 id wager to say.
3. Mech4 AND mech3 both did radar & ECM right. plenty of suggestions here to help fix it too. But right now this game is in a horrible place. brawlfest ecm humpwarrior online.
4. ECM has also made coordinating pugs much harder, as finding the enemy is so much more difficult.
5. the primary indicator the balance is completely out of whack is simply how many ECM mechs are being fielded, and how the ECM has completely removed 2 critical weapons systems from the game. only ecms can counter ECMss, and that alone is the most obvious indicator of a problem. Why PGI wouldn't have ECM countered by BAP, why the stealth bubble are beyond me.
6. LRM warrior online made me stop, and today a number of people simply said in game until ECM is fixed they are out. People are constantly whining about how "until this is fixed im out", and while many of you say "great, theres the door", the sheer volume of these constant comments plus the noticeable reduction in playerbase on the comm channels is pretty indicative that things are getting worse instead of better. At this point I'm really crossing my fingers and toes that PGI figures this out fast, because otherwise MWO might be in some serious trouble soon.
Edited by Colonel Pada Vinson, 10 December 2012 - 03:42 PM.
#1318
Posted 10 December 2012 - 03:42 PM
La Guillotine, on 10 December 2012 - 03:12 PM, said:
You may be exaggerating a little, but you're not totally wrong.
That sounds pretty complicated to me... Now it sounds like a game of rock-paper-scissors-lizard-Spock :-P
There must be a simpler solution.
ez make it gecm not gecm and aecm together.
#1320
Posted 10 December 2012 - 03:50 PM
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