some important things to note on related tech.
people keep pointing out we have free c3 computers.
to that i point out three things.
1-
http://www.sarna.net...C3_Command_Unit
"As well as serving to share the linked lance/companies targeting data, <strong>the C3 Command Unit also duplicates the function of Target Acquisition Gear</strong> and can designate a target for Arrow IV homing missiles and Semi-Guided LRMs."
2- technically we don't have c3 now, it won't be released till 3050. but we act like we do, for free.
3- c3 would cost weight and crit space, and cap at one master with three slaves, or half a drop at present, which would help counterbalance scouts and other teamboat situations.
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next up riddle me why artemis disruption isn't reducing the improved tight fire for srms?
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if lock ons are only for lrms and streaks and the accuracy you are getting for direct fire energy and ballistics is normal, then explain the corner they paint you into if they try to implement targeting computers reducing shot innacuracy for direct fire with the clan tech, that explicitly does jack for missiles. hm. will it magically land all your "skilled" direct fire shots for you then???
according to ngng53 clans from their canon reading in august.
http://www.sarna.net...geting_Computer
and remember boys and ghouls,
http://www.sarna.net..._Control_System
, "The Advanced Fire Control System or Targeting and Tracking System allows the unit carrying it to use Artemis IV FCS, Artemis V FCS, Targeting Computers, Command, Control and Communications (C3) systems, Active Probes.[4]. These Systems cannot be mounted on systems without a fire control system or with a Basic Fire Control system or (BFCS)."
and
"The BattleTech Rules call this system Sensors and assume the presence and functionality of this piece of equipment so no bonus is gained. In fact, a +2 Gunnery skill penalty takes effect if either of the criticals are marked off. When both criticals are marked off a BattleMech can no longer fire."
so if the clan targeting computer upgrades what we all have Targeting Computers are sophisticated pieces of electronics that, unlike normal targeting systems, physically help MechWarriors target their opponents. Recoil compensators and gyroscopic stabilizers are used to prevent normal weapon drift from factors such as recoil and movement while the computer accounts for atmospheric and other conditions to present an accurate lead on the target. This allows for more surgical precision of weapons fire, especially with naturally accurate systems, allowing for the user to hit specific parts on the target vehicle. so our standard advanced fire control computer allows roughly directional fire with ****-poor compensation for recoil, or taking hits, etc. and the improvement tech makes it better, but again doesn't do anything for missiles.
but if the lopsided nature of missile lock implementations in the face of ecm still doesn't whet your skill beam weapons and cannons, lets dig further into what other free goodies you are getting that keep you from being affected by what the missiles eat due to the lock issue.
i can't sarna this one for you guys. just find yourself any battletech rulebook ever made, more or less, and look up aimed shot.
it dovetails nicely with the fiction presenting the idea of needing to lock on to a part of an enemy mech to have a good chance of hitting that part of the machine, or else having your shots land anywhere or even miss outright at closer ranges, even with lasers.
so when your accuracy is subject to lock interference as well, then we can talk, because you are abnormally accurate with all direct fire at present.
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but back to the main, ecm isn't equally available at this time in the timeline.
do you want to face a capellan loyalist force that has it available readily and everyone else gets the shaft or pays through the nose? that'd be canonical, sure enough.
is it balanced out presently if one successor state has a significant availability advantage and you may not be able to field it as a counter? remember galactic warfare is still a looming'.
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then we have streaks. they do need their dumbfire mode rule, or else we need kick attacks.
if an ecm commando moves onto his cap with ecm and afks, he should not beat an enemy with only streak missiles remaining simply because dfa/and default physical attacks aren't in. maybe his other ammo is gone, his other weapons and/or tag are blown off, etc. i'd like to say that the narrow targeting band covers this scenario, but sadly it isn't consistent(and if you've ever gotten 6 guys onto enemy cap and had the cap bar refuse to move, you know the level of frustration this causes).
for that matter as we never seemed to get ams working properly and consistently for all the missile systems simultaneously, maybe just adding
http://www.sarna.net...-Streak_Warhead as an anti streak missile system.
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random thought note.
null sig at least turned off your heatsinks when enabled allowing eventual overheat.
then gain chameleon makes on invisible to visual targeting. both together, or a later tech void sig system would make thermal vision useless to boot. could you imagine the rage over an unlockable literally invisible mech?
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as a referent on the performance impact, who relies on the red box to target at range irregardless of weapon systems?
low setting is about half the mech draw distance of high. best i can say in the land of equality is try just pushing your object detail setting to high and the rest to low if you want to spot the enemy when they can spot you, and suck up the fps hit.
as to iff. well i guess having no hud item indicating the enemy is either a devs like this idea or a hard to ui out problem.
it could simply strip everything but the red triangle and the box. no username, no damage doll, no chassis variant info, no range, and no target letter designation. i could live with that, and it would not excessively empower voice chat calling targets.
how do you call a specific target atlas in a group of three or four if they are all pristine. you would need to know relative position to say, the one on the right or left. you could try on the grid x# side i suppose, but thats subject to change, and the map, much like the damagedoll doesn't exactly keep in lockstep with current events. in the case of ecm, the map wouldn't do anything either way, and if i'm engaging an ecm machine in its bubble, i'm fine with that.
i find i'm not fine with being barely a step ahead of having my hud turned off with right shift f11, and i think this is actually a main issue independent of complication from other pre-existing issues.
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lastly. no narc should not work in ecm fields. it should last longer, and frankly, until we get physical attacks, should not have a duration consistent with a brush off rule(ie short, vs until the part its on gets blasted/blasted off/cleared of armor).
tag however is equipment, not an energy weapon. need to stop softnerfing the hardpoint system like this.
don't agree? look at the c3 command unit's specs again. bandaids like that range increase are only going to help paint you into a corner.
don't even get me started on special munitions or pilot consciousness. i just went through and double checked all of this with master rules, strategic operations, total warfare, the 4e core rulebook, citytech, and fished for more notes in a few clan sourcebooks. then went through sarna trying to find matching references. needless to say i found a ton of things that i wasn't paying close attention to, or had previously written off as that stuffs just not in yet, or is being worked on, that didn't just feel like they were made glaringly obvious by the ecm system and player response, but actually were, well, wrong.
which leaves me with my previous assertion, the system as is, in the current environment is not the way to go. if other issues were fixed, well that would be a different situation to evaluate from, but as is it's broken.
if this is how your house rule translation to realtime is intended, so be it. i will continue to work around it in the doses i can tolerate. it is your game afterall. nevertheless that does not invalidate my view, feelings, or any canonical incongruities.
i think i'll consider that the finishing up of a formal response to many of the comments relating to the system and its implications, when taken with my previous comments.
Edited by steelblueskies, 12 December 2012 - 05:11 PM.