StUffz, on 13 December 2012 - 02:17 AM, said:
But you know how it is working exactly? Please share your information that we know how it is working properly
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If you read back in the thread you'll see that people have already posted and debated the TT rules for ECM for both regular and double blind scenarios, within the last 3 pages I think.
Right now ECM in MWO is doing much more than it really should, some of this being due to the devs going way overboard, part of it is due to the way that other systems in MWO are already set up, like the entire LRM weapons family that currently needs a lock to do anything.
One good example is there are a few people pointing out that we sort of have access to C3 to allow us target info sharing. Sort of, but C3 if actually there it would modify to hit difficulties - we certainly don't have this. Also, this C3ish target info sharing still wouldn`t be disrupted unless your LOS to your ally passes through the 180m bubble. Right now ECM just sort of monkey hammers sensors which is not right at all. On tabletop, if an enemy mech is in LOS to one of your mechs you know where it is and you can guide your whole force accordingly, you don't have to pretend that 1 pilot can see an enemy and the six on the other side of a building have no clue he is there. You the commander standing over the table see him, and the information sharing we had before ECM broke it modeled it well within 800m.
Some have also argued that ECM, which should disrupt clan targeting computers, should monkey hammer sensors to model this. On tabletop ECM should disrupt basic clan targeting computers so that they don`t grant their bonus to hit and also disrupt the ability of the targeting computer using mech to shoot at specific spots on an enemy mech. While this is completely correct on tabletop, since you can`t target specific locations on a moving mech in tabletop, it's all random to hit locations unless you have a working targeting computer. The problem here is that us humans can point our guns where we want and blow out the damaged centre torso on an atlas rather than hitting him in the legs for the next 20 minutes (which can happen on the tabletop). ECM doesn't fix this anyway since us humans can still point our direct fire weapons where we want on the enemy. This also underlines a big difference between this game and tabletop: on tabletop the odds of hitting a mech in the centre torso was the same whether it was a commando, jenner, atlas, awesome, catapult etc. Here in MWO since it's a first person shooter, the mechs visual size and arm/leg/torso sizes make some spots easier to hit than others. This is part of why catapults and atlases get their centre torsos blown out so often, while huchbacks get their big gun blown off, and centurions lose that arm with the AC first
I have no idea how they plan to solve this latest point, but dicking with targeting via ECM isn't it - direct fire weapons point just as well whether you have a target lock or not, you just run the risk of spiking a teammate which never* happens on tabletop (*okay it does happen with artillery etc.).
Whatever the devs come up with has to be balanced for the game they are making, and the current implementation of ECM has a number of seriously ugly features:
1) It didn't nerf LRMs, it made them exclusively available to the team that has N+1 ECM mechs around.
2) It didn't nerf streak SRMs, it made them exclusively available to the team that has N+1 ECM mechs around.
3) It didn't fix our virtual targeting computers - only making hits randomly assign damage would fix this.
4) It ruined information sharing, making pugs extremely frustrating.
5) It is not a balanced gameplay item by any objective analysis. It is a 2 slot, 1.5 ton item that counters
counter
Artemis
BAP
Tag bonuses (and the whole system inside of 180m)
NARC - a system which takes more space, weighs more, requires real coordination and skill and has ammo.
other ECMs
LRM locks
SRM locks
general targeting info
relegate AMS to almost pointlessness
have no exploding ammo
generate no heat
cost less than a module by a factor of 15
I know some have complained that I sound like a broken record when I post the above, but I feel it necessary to hammer the point home that the ECM is currently hands down the best value for tonnage/slots/cbills in the game. It is a true 'force multiplier' for the team that has it, but worse it is a 'force divisor' for the side that doesn't have N+1 of them around at the moment.
Before judging the other things I've said please tell me if you can disagree with that - isn't the ECM the hands down best single item in the game right now?