Elkarlo, on 13 December 2012 - 10:58 AM, said:
Have a little problem as i got the German Issues but:
Maximum Tech: P.53
Advanced Rules Double Blind games.
Paragraph
"Aufklärungsphase"
Visuell Range:
Darkness: 5 Hexes
Daylight: 60 Hexes
Dawn: 15 Hexes
Fog: Rain: smoke: 10 Hexes
Sensorig Ranges:
Bap: Short: 1-12 Hexes Medium: 13-24 Hexes Longrange: 25-36 Hexes
Mechsensors: Short: 1-8 Hexes Medium: 9-16 Hexes Long: 17-24 Hexes
Followed by the ECM rules to translate them fast: Gecm guarded Mechs can only be spottet on Short range.
Only spottet Mechs can be shot at everthing else is blind fire.
Atm PGI only allows shooting at Sensorspottet Mechs not on Visuell spottet Mechs with Lockon weapons.
And i have to correct me, Maximum Tech is a newer work then the Tactical Handbuch i used to reffer so the Mechsensor range "short" has increased to 240 Meters.
a Hex is 30 Meters
Megamek translate this rules Quite well into the same, so German and English Rules should be the Same.
Thank you for clarifying. It still seems to indicate 4 big problems with ECM.
1) When any single mech sees an enemy, all mechs on the same side 'see' it, since you control all your pieces. Right now ECM breaks this. Regardless of whether we can fire guided weapons at the enemy or not, we should know where they are (situational awareness is robbed by having N-1 ECMs if the enemy has N).
2) On tabletop BAP still works to increase spotting range as long as the mech using BAP is not inside the ECM bubble.
3) ECM prevents LOS weapon fire, including LRMs because of bad implementation by PGI. This is one bad design choice bandage (guided LRMs) overlapping another bad design choice bandage (ECM).
3) ECM in its current form is still broken broken broken from a balance perspective in that it is allowing players to have a 1.5 ton 2 slot piece of equipment counter
Artemis
BAP
Tag bonuses (and the whole system inside of 180m)
NARC - a system which takes more space, weighs more, requires real coordination and skill and has ammo.
other ECMs (and stacks so even worse...)
LRM locks (shouldn't be needed but are)
SRM locks (shouldn't be needed but are)
general targeting info (should not interfere with red dots at all if a single friendly has LOS)
relegate AMS to almost pointlessness
have no exploding ammo
generate no heat
cost less than a module by a factor of 15
I have not found anyone arguing that ECM is balanced when they read that list, only propose other awkward bandages like limiting to 1ECM per side... why not just balance ECM, and then go balance LRM and SSRM.