Ive done ONE game today and it was utterly frustrating...the games probably going to turn into D-DC fest from streak cats....You cannot target the mechs within plain visual range, cannot see what sections are damaged, Etc, and lrms are kinda borked with enough ecm mechs on the opposing side...I was hoping ecm suits would simply screw with enemy detection of YOUR mech and YOUR mech alone and increase lock time etc...the extra bells and whistles seem like a bit of overkill. I was also hoping that i could mount ecm on any mech i had the space/tonnage for it...I dont even feel like playing anymore its utterly frustrating at the moment.
Edit:
(Gameplay balancing ideas)
Heres my suggestion, Split the ecm into Two systems....Guardian Ecm and Angel Ecm (both of these are in the tabletop)
Gecm could only work on YOUR mech...it decreases your detection radius...non bap mechs could only pick you up at about 500 meters out, and BAP mechs could pick you up and be able to target you at 800meters out even within plain line of sight...you could still be a ninja spotter, and sneak in undetected, but not be able to mask your allies from enemy
Aecm could have the masking effect for mechs within a certain radius of you....narcs wont stick, and mechs under your jamming umbrealla will not be detectable...however YOU as the source of the jamming WILL be detectable...this will also be true even if your overlapping with another AECM mech...
Edited by xXBagheeraXx, 04 December 2012 - 06:09 PM.