Xander Pappyson, on 06 December 2012 - 03:05 PM, said:
TAG is the counter, and it is going to get better. From the Commanders Chair...
As I said I would keep you up to date... going into test today... possibly live next patch...
1) AutoCannon projectile speeds increasing. AC/20 ~ 900m/s. AC/LBX10 ~ 1100m/s. AC/UAC/5 ~1300m/s.
2) PPC and ERPPC projectile speeds increasing to 2000m/s (AC/2 speed).
I've also looked into doing some tweaks with the NARC and TAG systems. So far I'm planning on increasing the time that a NARC beacon lasts from 15 seconds to 20 seconds. TAG range will be boosted from 450m to 750m.
These changes will go through testing and if it feels right, you'll see them next patch. [/color]
I just don't know this is going to be true. Look, I love TAG, even in its current state, and I've had one on my LRM Mech for at least a month now. With these proposed buffs, I can't justify ever possibly trying to use TAG at 750 meters.
Food for thought:
1) At 750 meters, it takes less than a second for a gauss shot to hit you. If you need longer to line up a shot, that's fair, but once the shot is fired 1) your enemy has very little warning and 2) you can back away immediately.
2) At 750 meters, LRMs will take about 3 seconds to reach from launcher to target. At this range, you must keep your laser on the target for the ENTIRE duration of the flight. This is three times the standard burn time of a Medium Laser, IIRC, and you can't take the pipper off your target at all. Also, your Mech must be completely exposed for 3 times the time required to snipe someone with a Gauss/Large Laser.
3) As soon as you fire, your enemy immediately gets a notification of incoming missiles, during which all he has to do is duck behind cover or otherwise break the TAG lock.
How is this exactly going to help LRMs at long range again?