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I would suggest:
- Undo the cloaking effect of the ECM - the gameplay and versatility suffered a lot under it.
(Mechs can be targetted and locked on)
- ECM should: negate BAP, Artemis, Narc. It should enhance the lock-on time for some seconds (maybe 3). It should blurr the minimap / tactical map, leading to confusion there. Range 180m.
- That is still a good deal for its weight.
I do think ECM effects the game in a negative way in its current form. The bonusses are too good, and makes ECM a must. The setups tend to be all ECM Mechs with the Atlas-DC being the main piece. LRMs and Streaks, teamplay as focus fire, spotting enemy Mechs by scouts are all rendered quite worthless and ineffective.
I would like to see the ECM in game, but with not such a devestating effect to game play. It should be good, it should have nice benefits, enhance game- and teamplay, but without 1. being a must have, 2. completely nullifying another weapon system
Therefore 2 other suggestions additional to these stated above:
- ECM should hide the weapon config when getting targetted. Range 180m bubble.
- ECM cloaks your own Mech only for detection at a range of 400+ m. So it is possible to stand at a heightened position and spot without being able to be targetted.
- if you want to even give it more power, how about an electronic blurr all 2 to 3 seonds on your screen for enemies within 180m range - it blurrs the vision, and makes aiming / playing harder, but not totally negates targetting/locking
- my favourite: you can give it to certain Mech chassis - hell, even the Atlas: but when you want to install an ECM, it is only possible to have it built in in a certain configuration, and you can't modify anything else. Wow, I hear a lot of "what the heck" screams - but by doing so, you will enforce that original Mechs, which are not custom tuned, are once again being played.