Abrahms, on 04 December 2012 - 02:31 PM, said:
No, if you notice, I mention that the gauss was already nerfed from TT, it just took a very small 2 ton hit that is negated fairly easily. In fact, engine HSs do so for most builds. The PPC build took a 20 ton hit per PPC - no way any mech can cope with that.
What? The heat thing? You don't look at weapons in microcosm. Those heat sinks can be paired with other weapons. So you can:
1) Fit a single PPC for sniping, but have other weapons for close-in, like MLs and SLs.
2) Pair the PPCs with high-speed so that you can keep manuever in and out of combat.
3) Put them on a tank build, like the AS7-K that can mount heat-heavy and heat-neutral weapons simultaneously for maximum supporting fire.
If you can't wrap your head around that, then you might be happier just thinking of PPCs as support fire weapons. Direct-fire artillery that has high-heat, but no ammo costs and just got stronger thanks to ECM.
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The gauss was only nerfed for baddies and PUGs. Its now a harder to use, harder to acquire, more expensive (deaded real eazy guyz) item. If Im on a good team though I can still pop damaged heads off at 800 meters with little to fear. The nerf doesnt do anything to gameplay until your armor is gone. It also affects your pocket book (PGI me wantz $$$ for a $10 quality indie game).
Inflammatory opinion at best, short-sighted incompetence at worst. You'll have to try harder than just some pidgin-english amalgamation of leet-speek if you want to get your point across. You could have made a valid argument, but instead let your neckbeard-rage get the best of you.
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What should be fixed? HEAT - then the gauss would suddenly lose its "overpowered" gloss for all the "noobz." They would finally realize that the heat system is the only thing. Hypothetically if heatsinks were buffed 10x, the gauss would be the worse weapon in the game. Its all about heat and tonnage requirements.
This is what I was talking about before with the idea about multiple solutions:
You think that every weapon sucks but Gauss Rifles. PGI then nerfs Gauss Rifles to be in line with the other weapons. You cry "Noooooo!" because you think the other weapons should have been buffed to match the Gauss Rifles. Both could be viable, but you are coming off looking like you're only mad they didn't use
your changes.
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This "fix" changes nothing. I will continue to snipe with impunity. However my brawler Atlas will no longer carry one. The Atlas has such a huge side torso that some cheese A1 SSRM boat (which are now much weaker thanks to ECM) or uber-lagfesting-Jenner that cant fall down could strafe by for 15 seconds and gib it before they take more than 1 hit's worth of damage.
So, if your Atlas can't brawl with it, then maybe K2's that dropped arm-armor and ran an XL won't be able to run into the fray with it's teammates like they could yesterday?
Maybe they will have problems dealing with those Jenners and Commandos that successfully flanked it?
Maybe all close-in weapons just got a buff now that ECM is encouraging people to brawl instead of hurl LRMs?