Salvage is then divvied among the remaining members of the winning team, with the most valuable components/ammo/chassis awarded to those that ranked the highest and the least valuable awarded to those that ranked the lowest.
If you are on the winning team and died, you keep your mech but get cut out of the salvage rights and must pay for repairs as usual.
Obviously, trial mechs could not be used.
Anyone see any potential for abuse with this?
...or does it just sound freakin' awesome?
Hardcore Mode Guidelines
- Autokick for TKs/Griefers (think of it as a field general court martial) — The traitor's mech is forfeit and summarily deactivated by HQ, then added to the salvage pool.
- Players that are killed receive nothing, but get to keep their destroyed mechs. Repair bills for a destroyed mech are roughly equal to half of the base cost of the mech. Special mechs that are destroyed cost slightly more to repair, based on their closest variant and armament.
- Disconnects/Crashes count as a death
- Members of the winning team that died still get payment for winning, but do not get salvage rights. Their mechs are not added to the salvage pool.
- Surviving members of the winning team receive payment for winning, plus salvage rights (see below)
Salvage Rights
The remaining members of the winning team share the spoils of the match. The salvage pool contains each mech chassis destroyed/court-martialed during the match, along with any intact parts/ammo/components. Special mechs like Founder/Hero mechs default to the closest variant and armament.
The extent of damage done to the mechs affects the quality of the haul. Salvage is distributed based on highest to lowest ranking. The logistics of this distribution would need careful consideration so as to make it commensurate to the contribution of each remaining team member.
A typical salvage haul would yield something like this:
Highest Ranking Player

Average Ranking Player

Lowest Ranking Player

As you can see, that's nothing to scoff at. In most circumstances the yield will be even higher than this, because the charts above were made under the assumption that each team member survived. It wouldn't be uncommon for some players to receive more than one mech chassis as a salvage yield. This, coupled with the payment from winning — which could be upwards 1 million c-bills itself — makes for a very nice reward.
For some players, like myself, this type of reward would be well worth the risk of having to spend 50% of their mech's base cost to rebuild it.
Remember, this is a proposal for an additional game play mode...not a standard mode. If Hardcore Mode is too..."hardcore" for a player, there's no reason for them to play in that mode. If they are dumb/brave enough to try to play in a PUG in this mode, they deserve every horrible thing coming their way.
Edited by Bhael Fire, 06 December 2012 - 12:43 PM.