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[Suggestion] Hardcore Mode


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Poll: HARDCORE MODE? (31 member(s) have cast votes)

HARDCORE MODE?

  1. YES! (17 votes [54.84%])

    Percentage of vote: 54.84%

  2. No thanks. Too scary... (14 votes [45.16%])

    Percentage of vote: 45.16%

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#1 Bhael Fire

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Posted 05 December 2012 - 02:45 PM

I think there should be a hardcore gameplay mode that plays for keeps. That is, if your mech is put out of commission or you eject/surrender, your mech is added to the salvage pool.

Salvage is then divvied among the remaining members of the winning team, with the most valuable components/ammo/chassis awarded to those that ranked the highest and the least valuable awarded to those that ranked the lowest.

If you are on the winning team and died, you keep your mech but get cut out of the salvage rights and must pay for repairs as usual.

Obviously, trial mechs could not be used.

Anyone see any potential for abuse with this?

...or does it just sound freakin' awesome?

Hardcore Mode Guidelines
  • Autokick for TKs/Griefers (think of it as a field general court martial) — The traitor's mech is forfeit and summarily deactivated by HQ, then added to the salvage pool.
  • Players that are killed receive nothing, but get to keep their destroyed mechs. Repair bills for a destroyed mech are roughly equal to half of the base cost of the mech. Special mechs that are destroyed cost slightly more to repair, based on their closest variant and armament.
  • Disconnects/Crashes count as a death
  • Members of the winning team that died still get payment for winning, but do not get salvage rights. Their mechs are not added to the salvage pool.
  • Surviving members of the winning team receive payment for winning, plus salvage rights (see below)

Salvage Rights

The remaining members of the winning team share the spoils of the match. The salvage pool contains each mech chassis destroyed/court-martialed during the match, along with any intact parts/ammo/components. Special mechs like Founder/Hero mechs default to the closest variant and armament.

The extent of damage done to the mechs affects the quality of the haul. Salvage is distributed based on highest to lowest ranking. The logistics of this distribution would need careful consideration so as to make it commensurate to the contribution of each remaining team member.

A typical salvage haul would yield something like this:

Highest Ranking Player

Posted Image

Average Ranking Player

Posted Image

Lowest Ranking Player

Posted Image

As you can see, that's nothing to scoff at. In most circumstances the yield will be even higher than this, because the charts above were made under the assumption that each team member survived. It wouldn't be uncommon for some players to receive more than one mech chassis as a salvage yield. This, coupled with the payment from winning — which could be upwards 1 million c-bills itself — makes for a very nice reward.

For some players, like myself, this type of reward would be well worth the risk of having to spend 50% of their mech's base cost to rebuild it.


Remember, this is a proposal for an additional game play mode...not a standard mode. If Hardcore Mode is too..."hardcore" for a player, there's no reason for them to play in that mode. If they are dumb/brave enough to try to play in a PUG in this mode, they deserve every horrible thing coming their way.

Edited by Bhael Fire, 06 December 2012 - 12:43 PM.


#2 neviu

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Posted 05 December 2012 - 02:47 PM

How would this be even profitble to play?

#3 Bhael Fire

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Posted 05 December 2012 - 02:54 PM

View Postneviu, on 05 December 2012 - 02:47 PM, said:

How would this be even profitble to play?


Winning team keeps all salvageable mechs and components, plus c-bill payment for winning. Each remaining member of the winning team would pull in anywhere from 1-4 million (or more) c-bills worth in salvage and parts.

It benefits PGI as well, because the losing team would probably use MC to replace their mechs....or premium time grinding for them.

It's called hardcore for a reason; high stakes, high rewards.

#4 Bhael Fire

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Posted 05 December 2012 - 03:13 PM

This could actually be part of the Arena mode; I know I'd spend money to compete.

#5 WardenWolf

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Posted 05 December 2012 - 03:21 PM

So I lose my Atlas, and am out 5k MCs ($20, if purchased as part of the most cost-effective price package) to recover? That is as bad as Vegas!

While I understand the interest in something like this, I think it would have to be reworked a lot in order to work... or the pricing of stuff would have to be.

Now I *do* think that a nice Solaris Arena system with entry costs (in Cbills normally, maybe MCs for the big seasonal tourneys) and bigger payouts would be really cool... but ever there, I don't think most people will want to risk their mechs fully.

#6 neviu

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Posted 05 December 2012 - 03:21 PM

So if you keep getting on a **** team, your just screwed basicly?

#7 Deadoon

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Posted 05 December 2012 - 03:33 PM

Ahh yes, why don't we make this game all the more exploitable by griefers? Hey, I am using this cheap as hell piece of crap commando, I'm just going to team kill my team mates and make our team lose, making them all lose their mechs!

#8 Bhael Fire

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Posted 05 December 2012 - 03:37 PM

Obviously, no one in their right mind would PUG in Hardcore mode...that would just be begging for a not-so-jolly rogering. I think hardcore would be reserved for those that wouldn't mind risking a $5-20 investment for a chance to win a couple million c-bills worth in parts.

View PostDeadoon, on 05 December 2012 - 03:33 PM, said:

Ahh yes, why don't we make this game all the more exploitable by griefers? Hey, I am using this cheap as hell piece of crap commando, I'm just going to team kill my team mates and make our team lose, making them all lose their mechs!


If they allow 8-member groups, this won't be a problem...because nobody would be dumb enough to PUG in hardcore mode.

#9 neviu

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Posted 05 December 2012 - 03:38 PM

And if people in that would only use op builds, against a team of normal players,
It will not be fun,
People will rage on the forums,

#10 Bhael Fire

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Posted 05 December 2012 - 03:44 PM

Crazy. I thought there'd be more people into this. I'd totally wager my mech for a chance to win a couple million in parts.

#11 neviu

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Posted 05 December 2012 - 03:46 PM

I love the idea of a wage mode,
But not for what you whant,
And how would it even work for hero/founder mechs?

Just maby evry player puts i. 1 mill cbil
You get the same concept,
Butwhitout people raging that they lose there hard earnee mechs

Edited by neviu, 05 December 2012 - 03:47 PM.


#12 Bhael Fire

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Posted 05 December 2012 - 03:49 PM

View Postneviu, on 05 December 2012 - 03:38 PM, said:

And if people in that would only use op builds, against a team of normal players,
It will not be fun,
People will rage on the forums,


People rage on the forums already. lol

Again, hardcore mode would only be for the most dedicated of mechwarriors. I doubt very seriously that it would attract "normal" players...nor should it.

#13 Bhael Fire

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Posted 05 December 2012 - 04:01 PM

View Postneviu, on 05 December 2012 - 03:46 PM, said:

Butwhitout people raging that they lose there hard earnee mechs


The whole point is the risk of loss. It's not fun if the reward is big and there's no risk involved. Besides, if it's too much of a risk, only the most hardcore of players will compete in this mode.

#14 Arisaema

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Posted 05 December 2012 - 04:08 PM

Let's take hardcore mode one step further. If you die in a mech in hardcore mode you lose your account and have to start a new one.

#15 Homeless Bill

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Posted 05 December 2012 - 04:29 PM

I agree that a mode like this would be awesome, but you'd have to do some serious work for it to function correctly.

Problems that would need to be addressed:
1. PUG newbies, trolls, morons: You'd have to completely remove PUG support for the mode to prevent trolling and stupidity. 8-man only would be okay, but I'd prefer if they did 1v1, 2v2, 3v3, 4v4, and 8v8.
2. Fair reward for the risk: I'd implement the option to match tonnage or not. That way, anyone who wanted to could make sure they're getting a fair fight. Everyone else can roll in with 8 Atlases to overpower other teams or show up with 8 Jenners to minimize their losses.
3. Matchmaking: I doubt a ton of people would play this mode, so matchmaking would be an issue. I think the best way would be to let any group (or individual) set up a match in a lobby, and then that match is listed for anyone that wants to take the challenge. That way, instead of tonnages having to match up by luck, players would be able to see that there's an open 8v8 for 350-375 tonnes on Forest Colony and set up their group accordingly. This also solves the problem if being dumped into the worst map possible for your build.

To everyone ******** about how unfair it would be: No one is making you play this mode. But if you grow some balls, and you're willing to risk your 'mech for some big bucks, I think the option should be there.

Do note that although I support this, it'd be somewhere between "Option for Weapon Convergence on Locked Target" and "Make the Christmas Lights Cheaper" on my MWO wishlist.

#16 Randodan

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Posted 05 December 2012 - 05:12 PM

Hardcore to me would mean more simulation-style gameplay first...

View PostHomeless Bill, on 05 December 2012 - 04:29 PM, said:

Do note that although I support this, it'd be somewhere between "Option for Weapon Convergence on Locked Target" and "Make the Christmas Lights Cheaper" on my MWO wishlist.


Weapons convergence should always work when locking a target. That's the whole idea, since we now got metered range. Is that not in?

#17 FrostCollar

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Posted 05 December 2012 - 05:44 PM

View PostBhael Fire, on 05 December 2012 - 03:44 PM, said:

Crazy. I thought there'd be more people into this. I'd totally wager my mech for a chance to win a couple million in parts.

A couple million? Any mech I drive is worth a lot more than that. A single death would wipe all that out in an instant. That's just not playing the odds.

#18 Camulos

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Posted 05 December 2012 - 05:55 PM

No. Not a chance in hell. Disconnects, graphical bugs, crap PuGs, and OP builds make this a fool's errand. The only way it would possibly be a viable mode would be in an arena style setup and only by using a C-Bill entry fee that gets awarded to the winner (maybe use the total C-Bill value of the mech used).

#19 Bhael Fire

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Posted 05 December 2012 - 07:41 PM

OK. Since my initial suggestion for Hardcore Mode seems to have caused everyones' balls to shrivel up and fall off, here's a revised proposal:

Hardcore Mode Guidelines
  • Autokick for TKs/Griefers (think of it as a field general court martial) — The traitor's mech is forfeit and summarily deactivated by HQ, then added to the salvage pool.
  • Players that are killed receive nothing, but get to keep their destroyed mechs. Repair bills for a destroyed mech are roughly equal to half of the base cost of the mech. Special mechs that are destroyed cost slightly more to repair, based on their closest variant and armament.
  • Disconnects/Crashes count as a death
  • Surviving members of the winning team receive payment for winning, plus salvage rights (see below)
Salvage Rights
The remaining members of the winning team share the spoils of the match. The salvage pool contains each mech chassis destroyed/court-martialed during the match, along with any intact parts/ammo/components. Special mechs like Founder/Hero mechs default to the closest variant and armament.

The extent of damage done to the mechs affects the quality of the haul. Salvage is distributed based on highest to lowest ranking. The logistics of this distribution would need careful consideration so as to make it commensurate to the contribution of each remaining team member.

Recap
  • Solves the griefer/TKer problem
  • Solves the "QQ" problem about losing mechs on a loss; Just think of the the repair bill on a destroyed mech as the "entrance fee" for fighting with such an awesome mech
  • Solves hero/founder mech problem
  • Solves world hunger
Remember, this is a proposal for an additional game play mode...not a standard mode. If Hardcore Mode is too..."hardcore" for a player, there's no reason for them to play in that mode. If they are dumb/brave enough to try to play in a PUG in this mode, they deserve every horrible thing coming their way.

#20 SteelWarrior

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Posted 05 December 2012 - 10:46 PM

cool idea. I would say Solaris style matches only though. Because you should never have to rely completely on a team effort when its for keeps. Solaris style would let you take the gamble without loosing out due to someone elses ****** internet connection etc. Would also be an interesting e-sport since the sense of loss is there.





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