Zwietracht, on 06 December 2012 - 01:42 AM, said:
no still have so much fun with my gausscat and the gauss is not a weapon for brawling... seriously do not blame pgi for your crap mech build^^
And you sir, are an *****.
See, I can be insulting too.
Not once am I complaining about my *crap build* as you put it. And that would be a crap build that has ripped up enough people over the months. So please, kindly bog off with your assumptions.
Because unlike the word assume, its only making an *** outta you and not me.
Don't come in here to be insulting ok. To anyone regardless. Cheers
Again, this is not a QQ thread, but a POV. Because the Gauss stats were not the issue, but how it was used, eg, the Gauss Cat and its superiority on the field for a long while.
NERFing the Gauss makes it a less desirable weapon and wasn't really needed. Not in the way it has been done.
It IS a brawling weapon, because it works at all Ranges. Just like you could say the ERPPC can be, because it too has no minimum range and no disadvantages when targeting. Of course the ERPPC has a high heat per shot, but that's what's meant to happen.
The Gauss is meant to be the premier weapon. Its meant to hit hard, for low heat. That's what makes it such a good weapon to have. be it 1 or 2 on your mech.
If they wanted to implement the possibility of it exploding when hit, perhaps instead of making it 90%, how about making it 50%, but with an added provision of :
1) if ammo present, risk of explosion when hit =50%
2) if no ammo present, risk of explosion when hit =10%
The majority of the time, by the time you get the armour off, the next big hit to that location is gonna destroy it regardless. Making it go boom and have it do added damage to other parts is just an added bonus.
If the weapon is empty, why would you have it actively recharging. It gets redded out so you know its useless. Therefore the *capacitor banks* that are powering the magnets/rails (you pick your fav word for it, because the Gauss/Rail thing is a whole other thread) would be discharged and not drawing power from your reactor ready for your next shot.
If they were charged, then you stand a chance of it going boom.
Lets look at the history of the beta crying so far as far as weapons are concerned. Which weapons have been cried about the hardest
Flamers. It was bugged. Badly. People took advantage of it, and cried about it, so PGI had to change it.
LRMs, weren't quite right, and were too strong, so PGI changed it.
Then the K2 was produced. People figured they could get 2 Big G's in with a little work, and it was super effective. So people cried because they were being sniped.
But the Problem was never the weapon. It was the mech and the people that either ran one, or encountered one.
So now legitimate builds that carry a Gauss as standard, like the 7K, are now at a disadvantage in that a tweak has been made to its damage dealing primary weapon.
I'd rather have a Gauss instead of an AC20, because its such a good weapon, has more ammo per ton, has a minimal heat output and has no restrictions at any range.
I've seen folks mention about increasing its heat. Heck, lets just call it an AC15 and be done with it in that case.
Its not like no-one has invented a weapon for these games before out of thin air (pointless Bombast laser.....)
With luck, PGI will be monitoring the data on the Gauss and hopefully reverse the nerf, even if only to make it a bit less susceptible to exploding.
Edited by chewie, 06 December 2012 - 05:48 AM.