

Why All The Hate For MW4's MechLab?
#1
Posted 13 May 2012 - 06:25 AM
#2
Posted 13 May 2012 - 07:04 AM
#3
Posted 13 May 2012 - 07:07 AM
#4
Posted 13 May 2012 - 07:09 AM
#6
Posted 13 May 2012 - 07:16 AM
Mason West, on 13 May 2012 - 07:13 AM, said:

Yeah the mechlab was probably the only thing i liked more in MW4 than in MW3 xD
Edited by stormeris, 13 May 2012 - 07:16 AM.
#7
Posted 13 May 2012 - 07:20 AM
#9
Posted 13 May 2012 - 07:34 AM
Granted... many of the previous versions of the game never allowed for the look of the mech itself to change (i/e, changing lasers to canons, or missiles to lasers or what not..)... and Yes. from the looks alone, MWO may be on the right track to getting the looks right .. along with the customization abilities right.--at least.. this is my hope.
for what 2cents this was.

#10
Posted 13 May 2012 - 07:55 AM
#11
Posted 13 May 2012 - 08:01 AM
Plus, I didn't like how only certain 'mechs could carry certain sets of equipment. You couldn't fit a Timberwolf with jumpjets.
And I think the biggest failure of the MW4 system was the heat sinks. You have 1 type, and i'm fairly sure it was the normal IS kind, based on how crappy it performed. They completely did away with the concept of having Double Heat Sinks, which made many, many 'mechs far more viable on the battlefield (the NovaCat, for instance)
The lack of individual choices in the MechLab dumbed the game down, probably because it was marketed more toward younger kids, which would also explain the more 'cartoonish' look of the 'mechs. It took away choices and left you with a very specific set of options, and if you wanted to have a 'mech with all the weapons you really wanted, you had to go with an Assault 'mech with a crapload of space, or find a way to mod the game to make everything an omni slot.
#12
Posted 13 May 2012 - 08:03 AM
example : The Hunch back has a Autocannon 20 say I want to switch it out to the with 2 Autocannon 5. I like to see to barrels or ports instead of the one port or barrels.
#13
Posted 13 May 2012 - 08:03 AM
If you wanted a saner customization system for multiplayer, MW4's was better.
Edited by =Outlaw=, 13 May 2012 - 08:04 AM.
#14
Posted 13 May 2012 - 08:10 AM
#17
Posted 13 May 2012 - 08:30 AM
The reason they give you 3x the armor you should get plus the lightweight engine upgrades the the plentiful heatsinks and near-limiteless ammo is because MW:4 was designed form the ground-up to be a single player campaign game with long missions where you have to survive against large numbers of other Mechs while your incompetent AI teammates just bumped into eachother and ruined your hard-earned chassis.
I am training for MWO by using TRO (Technical Read-Out) Mechs constructed in the MW4 mechlab - MW4 Mechs with canon armor points, weapons, speeds, and heatsink values. You can download this .zip file and extract the variants into your mektek -> MW4 Mercenaries -> resources -> variants folder and boot up MW4, then you'll have all these TRO Mechs in your Mechlab, ready to train with.
Edited by Prosperity Park, 13 May 2012 - 08:30 AM.
#18
Posted 13 May 2012 - 08:32 AM
Prosperity Park, on 13 May 2012 - 08:30 AM, said:
The reason they give you 3x the armor you should get plus the lightweight engine upgrades the the plentiful heatsinks and near-limiteless ammo is because MW:4 was designed form the ground-up to be a single player campaign game with long missions where you have to survive against large numbers of other Mechs while your incompetent AI teammates just bumped into eachother and ruined your hard-earned chassis.
I am training for MWO by using TRO (Technical Read-Out) Mechs constructed in the MW4 mechlab - MW4 Mechs with canon armor points, weapons, speeds, and heatsink values. You can download this .zip file and extract the variants into your mektek -> MW4 Mercenaries -> resources -> variants folder and boot up MW4, then you'll have all these TRO Mechs in your Mechlab, ready to train with.
Are you also limiting yourself on firing weapons EVERY 10 seconds only?
#19
Posted 13 May 2012 - 08:34 AM
First off, they got rid of the internal critical system. Gone was the ability to really customize the mech. This was the single biggest issue.
But also, there is no double heat sinks, XL engines or CASE. While they tried to combat the ability for any mech to have any loadout with the hardpoint system, that failed miserably. Hell, you couldn't even have canon loadouts. Talk about a smack in the face to the Battletech lore and it fans. And dont get me started about the improper values on weapons and equipment.
While MW3's Mechlab certainly had its issues, gutting the mechlab process like Microsoft did was uncalled for.
So far,I like what I see in MWO. They maintain the hardpoint system, but have several different variants to choose from and customize. The single biggest gripe I had, the internal critical system, appears to have returned, as have XL engines double heat sinks. So we will see soon if MWO has addressed the shortcomings of MW4.
Edited by SilentWolff, 13 May 2012 - 08:37 AM.
#20
Posted 13 May 2012 - 08:40 AM
I do however think it could have been better implemented.
Edited by Eegxeta, 13 May 2012 - 08:42 AM.
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