Beagle Active Probe: The only real "scouting upgrade", it is available to any 'Mech willing to sacrifice the tonnage. Good for extra detection range, but almost completely negated by the presence of ECM, even if the BAP is not within ECM range. This is fairly true to TT rules, but does not convert well to MWO, especially since the ECM's effects to not adhere to TT rules. If BAP could detect into the ECM bubble in some way, as long as the 'Mech mounting it remained outside, these two systems could be more balanced.
Alternately, a 'Mech equipped with a BAP could see disruption circles on his minimap, centered roughly over ECM-emitting 'Mechs, representing the probe detecting the ECM's disruption, even if it cannot detect the 'Mechs themselves. ECM of course could then be fitted with an on/off switch. BAP 'Mechs would also be able to detect other BAP 'Mechs (picking up the emissions of the other 'Mech's sensors) at longer range, if the system was active. BAP would have an on/off switch too.
Target Acquisition Gear: The one way to get LRM lock against ECM'ed targets. I have seen on/off toggles, and extended range bounced back and forth. These all seem pretty good, and apparently the range is already intended for the next patch.
LRM: having ECM effect standard LRM fire is actually pretty reasonable, if not TT canon. The extent to which it does so, almost nullifying them (barring a teammate dedicated to TAG or ECCM) is over the top, and partially tied to the fact that LRMs are completely inaccurate without a lock, even in direct fire. Maybe if LRMs could achieve a LoS lock without the red box (the mechanism as they currently use targeting Tag'ed 'Mechs under an ECM field) they would be more balanced. I had one game where 2/3rds of the enemy paraded right at me in clear view, but I could not hit them at all until they came under my minimum range.
SSRM: If SSRM could fire without achieving lock. Have an on/off toggle like for UAC double tap
Edited by Joker Two, 06 December 2012 - 06:05 PM.