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Ecm Balance Poll


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Poll: ECM balance poll (597 member(s) have cast votes)

Is the ecm balanced properly?

  1. Yes, ecm is balanced. (196 votes [32.83%] - View)

    Percentage of vote: 32.83%

  2. No, ecm is not properly balanced. (332 votes [55.61%] - View)

    Percentage of vote: 55.61%

  3. ECM is balanced for pug play but not in team on team play. (8 votes [1.34%] - View)

    Percentage of vote: 1.34%

  4. Voted ECM is balanced for team warfare but not pug play. (61 votes [10.22%] - View)

    Percentage of vote: 10.22%

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#81 GalaxyBluestar

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Posted 05 December 2012 - 12:39 AM

yes i'm not going to vote untill i thoroughly play out the evolving stratagies of gameplay. at the moment the phenominones mentioned such as gathering round ecm mech, to avoid being the only redlight to be picked on, killing the ecm mech priority like a jenner or streak cat was and lrm's only being usefull if you weighdown your mech with EVERY target locking aid and praying for targets straying outside the bubble are common. at the moment the matches are becoming more brawler centric and narrow minded than ever.

#82 Xinaoen

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Posted 05 December 2012 - 12:39 AM

I don't think ECM is intrinsically imbalanced in pug play... but they really, really need to enable C3 for pugs already.

#83 DivideByZer0

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Posted 05 December 2012 - 12:45 AM

I am having SO much fun. Less LRM boat, less cheezecats. Give it some time and less people will run it, I am sure alot of people just want to check it out. It gives a good counter to the homing ballistics and in combination with BAP makes for a good scouting package.
Give it time , right now it's just new and fresh to everyone.

#84 cryonic

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Posted 05 December 2012 - 01:13 AM

Had some very good play experiences with ecm recently.

tactics have been much more varied.
different weapons are being used at different times.
Still seeing LRM kills - but no longer a solution to everything. SRMS have a place in counter ecm brawling.

Ravens seem to have a role now - and jenners are now anti ecm killers instead of atlas killers.

Only issue i have is the ecm equipped atlas - it doesnt give anything up. 1.5 t is nothing on this.

#85 Lupin

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Posted 05 December 2012 - 01:14 AM

Time to learn to use it before voting on it.

As a light pilot I have already seen pro's and con's, but READ:

http://mwomercs.com/...dian-ecm-suite/

Do think that BAP should counter ECM a little. After all IT IS an active probe.

#86 Jonnara

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Posted 05 December 2012 - 01:17 AM

What i find ridicules is the dev team stats TAG is the counter for ECM, and you can't tag mechs in a ECM bubble on disrupt mode or the mech running the ECM it self unless he/she/it changes the mode to counter.......
Have tested this in 8v8 now you can't tag em.
In that case why the hell do i need TAG???

Edited by Jonnara, 05 December 2012 - 01:19 AM.


#87 GalaxyBluestar

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Posted 05 December 2012 - 01:46 AM

View Postcryonic, on 05 December 2012 - 01:13 AM, said:

Had some very good play experiences with ecm recently.

tactics have been much more varied.
different weapons are being used at different times.
Still seeing LRM kills - but no longer a solution to everything. SRMS have a place in counter ecm brawling.

Ravens seem to have a role now - and jenners are now anti ecm killers instead of atlas killers.

Only issue i have is the ecm equipped atlas - it doesnt give anything up. 1.5 t is nothing on this.


sorry but after 2 hours gameplay everyone just huddles round the ecm or targets them outright, missle vairents are drastically reduced, but the elevation of more lights and brawlers is unbeleivable. my laser sniping awesome seems so outdated now, i rarely see dragons now or awesomes. hunchies are on a slight decline but it's ravens commandos and atlases all the way, even catapults are dwindling. so tactics are becoming more narrowed with these focus builds not varying, and i think the likes of lock on weapons are becoming a thing of the past. radar isn't being used as much anymore so as far as i can tell the gameplay is straying further away from old mech warrior and focusing on here's COD with a twist. there's heat and a pingy radar thing you have to nullifiy to beat the poor sods who can't. that seems to be it.

#88 Writhenn

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Posted 05 December 2012 - 01:58 AM

View PostHotthedd, on 04 December 2012 - 08:11 PM, said:


I do not boat LRMs OR Streaks. I Brawl in my Atlas-D, and enjoy playing the support role in my swayback. The Guardian ECM suite should not be an IWin button for whichever team has more of them. End of story. Without an effective counter that is available to all, OR making Guardian much more expensive/harder to get, this game will surely devolve into ECMWO.


How was your brawling when the game was nothing but LRM/Streak spam for the past five weeks?

#89 TruePoindexter

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Posted 05 December 2012 - 02:02 AM

I'm reserving judgement. I haven't been able to play with a coordinated group with it yet but Ii did drop into 10 PUG games tonight with my Cicada 3M loaded with ECM. We won every single game. Conversely I was alternating drops with the new CTF-IM and into 10 PUG games and won 6 which is more or less what I would expect. I'm not saying ECM is overpowered - I'm just saying that it is definitely powerful.

It's also important to keep in mind that most PUG players do not read the forums and it will take awhile for them to learn what ECM does and how to counter it. I had to explain in all my CTF-IM games how because of ECM they might not be able to lock onto each others targets and that it is important to pay attention to the chat for enemy locations.

View PostDivideByZer0, on 05 December 2012 - 12:45 AM, said:

I am having SO much fun. Less LRM boat, less cheezecats. Give it some time and less people will run it, I am sure alot of people just want to check it out. It gives a good counter to the homing ballistics and in combination with BAP makes for a good scouting package.
Give it time , right now it's just new and fresh to everyone.


It has been fun Ii will give it that.

P.S. Sorry about your Raven's face :o

Edited by TruePoindexter, 05 December 2012 - 02:01 AM.


#90 Tracy Scoggins

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Posted 05 December 2012 - 02:05 AM

ECM is fine - don't shout "overpowered" just because you have to slightly adjust your tactics to handle a new threat :o


View PostGalaxyBluestar, on 05 December 2012 - 01:46 AM, said:


sorry but after 2 hours gameplay everyone just huddles round the ecm or targets them outright, missle vairents are drastically reduced, but the elevation of more lights and brawlers is unbeleivable. my laser sniping awesome seems so outdated now, i rarely see dragons now or awesomes. hunchies are on a slight decline but it's ravens commandos and atlases all the way, even catapults are dwindling. so tactics are becoming more narrowed with these focus builds not varying, and i think the likes of lock on weapons are becoming a thing of the past. radar isn't being used as much anymore so as far as i can tell the gameplay is straying further away from old mech warrior and focusing on here's COD with a twist. there's heat and a pingy radar thing you have to nullifiy to beat the poor sods who can't. that seems to be it.


Just... Wow. Are you trolling?
I hope you are because otherwise
Posted Image

On a more serious note though:
the Dragon and Awesome do need a buff to make them more viable.. it just has nothing to do with ECM and everything to do with the lack of collisions and drop limits (tonnage).

Edited by Tracy Scoggins, 05 December 2012 - 02:10 AM.


#91 John MatriX82

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Posted 05 December 2012 - 02:09 AM

yesterday we've run several prem 8vs8 and.. I think ECM is pretty balanced for that kind of environment, also because most of the time LRMs are hardly used. While pugging.. oh well, it may be not.

I think tag and narc should not be affected or should be better countermeasures to ECM (a narc'd mech should be visible and target-able even under allied ECM).

#92 Zeke Steiner

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Posted 05 December 2012 - 02:11 AM

View PostXinaoen, on 05 December 2012 - 12:39 AM, said:

I don't think ECM is intrinsically imbalanced in pug play... but they really, really need to enable C3 for pugs already.

Agreed, Ecm is only unbalanced in PUG matches because of the lack of communication. I've dropped in a few Pug matches and a few group matches after patch and can say for certain that those who can communicate almost always win. If your having trouble killing ECM light mechs, strap on some lasers and aim in front of where they're going, not at them, your crosshairs will stay red longer that way.

*Edit, Been running a CN9-AL with LRMs and a YLW.
ECM is the proper counter with how strong LRMs are now.

Edited by Zeke Steiner, 05 December 2012 - 02:14 AM.


#93 Armorpiercer M82

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Posted 05 December 2012 - 02:12 AM

View PostReD3y3, on 04 December 2012 - 05:36 PM, said:

give ECM some time

I feel that LRM boaters and streak cat users are the ones crying foul



yep , this.

#94 luckyhobbit

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Posted 05 December 2012 - 02:13 AM

Absolutely awful idea as it stands at present - If more mechs on the other team have ECM you are toast. Light mechs now even more powerful due to streak immunity and with the AWFUL lag and fps fail of this game. I admit the over-use of lrms and ssrms was a pain in the arse but now a lot of mechs that were using lrms and streaks as a secondary weapon have been seriously crippled. Reduce the range of the disrupt, increase the range of the counter, increase the size and or tonnage of ecms, why did atlas get ECM? It should be a short range weapon used by sneaky scouts! BUT please dont let jenners ever be able to equip this - EVER...
The devs asked for some feedback on this, and quoted "don't hold back" Well i wont hold back on this -
ECM - WORSE IDEA EVER - YOUVE BROKEN LRMS AND STREAKS UNLESS YOU HAVE MORE ECMS THAN OPPONENT.
FIX THE LAG AND UNPLAYABLE FRAMERATES FOR DUAL-CORE PCS - A FEW WEEKS AGO IT WAS PLAYABLE BUT NOW IT SUCKS! FROM WELL OVER 30 FPS TO UNDER 10 FPS? THIS GAME IS GETTING WORSE - MY MECHBAY IS NOW FULL OF CURRENTLY UNUSABLE MECHS AND IM NOT WASTING ANY MORE TIME AND MONEY AND MC BUYING ANOTHER STUPID MECH I DONT WANT JUST BECAUSE NONE OF THE ONES I OWN HAVE ECM!
Ooooh! I feel much better now! Rant over - See you all when they fix what could end up to be a brilliant game...
Heres hoping... sorry for speaking my mind devs but thats what you asked for!
PS on a more positive note i like the 8 man team idea - but can we have a pug-only game as well - its still too easy to get two four-man teams on one side and 8 pugs on the other...

#95 Ashnod

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Posted 05 December 2012 - 02:14 AM

ECM is fine, but premades should not be allowed to drop with pugs.

#96 Zylo

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Posted 05 December 2012 - 02:17 AM

I think people are forgetting that many of the light mechs running around now will be playing something else as soon as collisions come back. Those of us who remember played light mechs with collisions on and had to deal with being knocked over (often by our own team) will still play them. I admit I really like my Raven 3L right now with ECM. Jenner-D's probably hate it with the ECM but they still have a slight speed, manuverability and firepower advantage over the Raven 3L. Having Jumpjets has allowed a few Jenners to escape from my Raven 3L.

Collisions will provide a bit more balance to the number of ECM equipped mechs on the battlefield and will also help balance out the light mechs a bit since server issues still seem to be making light mechs hard to hit at times. With the return of collisions players will have the option to crash into light mechs when they are too difficult to hit.

#97 ryoken12

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Posted 05 December 2012 - 02:17 AM

I keep leaving, and coming back when new patch comes out. But this i think is the last straw. I payed money thinking this looked like a good game, and i am a fan of Battletech for 20+ years. ECM has pissed me off way past all the other useless add ons. It has ruined the game plain and simple. Unless they put some limit on it, like 1 per team only, then i am gone. I pay $15-30 dollers a month to play WoTs, and was planning on switching that over to here, but screw that. The Dev team are catering to the whores who play to win, and not to the fans who play to have fun. Enjoy your game or bot vs bot, as it is sooo not Battletech right now. You basically ruined it, and strayed so far off what the game should be. Maybe i will come back after Beta, but not fracking likely.

#98 Zylo

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Posted 05 December 2012 - 02:23 AM

View PostAshnod, on 05 December 2012 - 02:14 AM, said:

ECM is fine, but premades should not be allowed to drop with pugs.

So... what are small groups supposed to do?

The limits should be set to allow only 1 small group pre-made on each side to prevent 2 groups of 4 from trying to drop at the same time to end up as an 8-player pre-made against 8 pug players. The matchmaker should say 1 pre-made per side and that would solve any issues with small groups in pug matches ending up on the same side vs 8 random players.

View Postryoken12, on 05 December 2012 - 02:17 AM, said:

I keep leaving, and coming back when new patch comes out. But this i think is the last straw. I payed money thinking this looked like a good game, and i am a fan of Battletech for 20+ years. ECM has pissed me off way past all the other useless add ons. It has ruined the game plain and simple. Unless they put some limit on it, like 1 per team only, then i am gone. I pay $15-30 dollers a month to play WoTs, and was planning on switching that over to here, but screw that. The Dev team are catering to the whores who play to win, and not to the fans who play to have fun. Enjoy your game or bot vs bot, as it is sooo not Battletech right now. You basically ruined it, and strayed so far off what the game should be. Maybe i will come back after Beta, but not fracking likely.

So... I'm guessing you play a streak cat and prefer gold ammo pay-to-win in WoT?

#99 Writhenn

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Posted 05 December 2012 - 02:24 AM

View Postluckyhobbit, on 05 December 2012 - 02:13 AM, said:

Absolutely awful idea as it stands at present - If more mechs on the other team have ECM you are toast. Light mechs now even more powerful due to streak immunity and with the AWFUL lag and fps fail of this game. I admit the over-use of lrms and ssrms was a pain in the arse but now a lot of mechs that were using lrms and streaks as a secondary weapon have been seriously crippled. Reduce the range of the disrupt, increase the range of the counter, increase the size and or tonnage of ecms, why did atlas get ECM? It should be a short range weapon used by sneaky scouts! BUT please dont let jenners ever be able to equip this - EVER...
The devs asked for some feedback on this, and quoted "don't hold back" Well i wont hold back on this -
ECM - WORSE IDEA EVER - YOUVE BROKEN LRMS AND STREAKS UNLESS YOU HAVE MORE ECMS THAN OPPONENT.
FIX THE LAG AND UNPLAYABLE FRAMERATES FOR DUAL-CORE PCS - A FEW WEEKS AGO IT WAS PLAYABLE BUT NOW IT SUCKS! FROM WELL OVER 30 FPS TO UNDER 10 FPS? THIS GAME IS GETTING WORSE - MY MECHBAY IS NOW FULL OF CURRENTLY UNUSABLE MECHS AND IM NOT WASTING ANY MORE TIME AND MONEY AND MC BUYING ANOTHER STUPID MECH I DONT WANT JUST BECAUSE NONE OF THE ONES I OWN HAVE ECM!
Ooooh! I feel much better now! Rant over - See you all when they fix what could end up to be a brilliant game...
Heres hoping... sorry for speaking my mind devs but thats what you asked for!
PS on a more positive note i like the 8 man team idea - but can we have a pug-only game as well - its still too easy to get two four-man teams on one side and 8 pugs on the other...


I can't kill Ravens or Commandos with SSRM spam?!

Posted Image

#100 Pugley

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Posted 05 December 2012 - 02:36 AM

At this point my experience says that ECM has ruled out the use of LRMS for long range support. Even with ECM equipped mechs disrupting the ECM of enemy mechs LRMS seem to be unable to lock. I don't think this was the intent. If it was then what has happened it that an entire class of mechs has been removed from the game. I think that ECM should be a part ot the game, but should not be as overwhelming as it is right now. Hopefully this will get adjusted in the next few days.





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