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Can't Counter Lights?


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#41 Codejack

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Posted 05 December 2012 - 07:22 AM

View PostFranchi, on 05 December 2012 - 07:17 AM, said:

That feeling when you hit a 120+scout with a full 6xsrm6 volley at 60m
Posted Image

That feeling when his paper doll updates and says you didn't.
Posted Image


Want to see it happen 4 times in a row?

http://youtu.be/VCEEt0_PTgo

#42 Cerlin

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Posted 05 December 2012 - 07:27 AM

I think lag shield requires you to have lag. I generally have low ping so people hit my light pretty easy, but I also hit others easy as well. I tend to hit a majority of my direct fire shots. It also makes any light under 110 m/s undriveable for me.

#43 Codejack

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Posted 05 December 2012 - 07:29 AM

View PostCerlin, on 05 December 2012 - 07:27 AM, said:

I think lag shield requires you to have lag. I generally have low ping so people hit my light pretty easy, but I also hit others easy as well. I tend to hit a majority of my direct fire shots. It also makes any light under 110 m/s undriveable for me.


So be it; until the balance ECM or fix lag, I'll be in my Halfcat.

#44 Franchi

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Posted 05 December 2012 - 07:30 AM

View PostCodejack, on 05 December 2012 - 07:22 AM, said:


Want to see it happen 4 times in a row?

http://youtu.be/VCEEt0_PTgo

Only one of those shots was a good hit the rest were behind the target, still that one should have turned him into a greasy spot on the road.

#45 Lootee

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Posted 05 December 2012 - 07:36 AM

I used to be an ECM light mechwarrior but then I took an AC/20 to the knee.

#46 Codejack

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Posted 05 December 2012 - 07:38 AM

View PostFranchi, on 05 December 2012 - 07:30 AM, said:

Only one of those shots was a good hit the rest were behind the target, still that one should have turned him into a greasy spot on the road.


Watch it again and watch the cooldown bars on the weapons; they don't shoot immediately.

#47 EmeraldSongbird

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Posted 05 December 2012 - 07:38 AM

You wanna know how to kill lights with ECM? Same way I do, with lasers and good aim. If you have that much trouble get ballistics and spray them with LBX-AC/10.

#48 Penance

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Posted 05 December 2012 - 07:40 AM

View PostChet Manley, on 05 December 2012 - 04:56 AM, said:

DG-K2s were OP
Streaks were OP
8 mans were OP
laser boats were OP
LRMs were OP
ECM is now OP

Thus the cycle continues.


and all is right in the world.

#49 BigJim

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Posted 05 December 2012 - 07:41 AM

The only one that I can see is at 15 secs (as said, the others were behind him).

But looking at the paper doll, you can see you did do damage on that shot at 15 secs.

What I see there is that his hitbox was in-front of him, again about 1-2 mech-lengths so I think that only a few of the missiles actually hit, because even though they visually connect with the Jenner model, the hitbox was pushed forwards of him, where most of the missiles missed it.

Still, not bad shooting, I rarely even bother using SRMs against lights because they're just too unwieldy imho, they take too long to reach the target and coupled with the known hitbox issues it's often not worth wasting the ammo.

Edited by BigJim, 05 December 2012 - 07:46 AM.


#50 Penance

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Posted 05 December 2012 - 07:42 AM

View PostBigJim, on 05 December 2012 - 07:41 AM, said:

The only one that I can see is at 15 secs (as said, the others were behind him).

But looking at the paper doll, you can see you did do damage on that shot at 15 secs.

What I see there is that his hitbox was in-front of him, again about 1-2 mech-lengths so I think that only a few of the missiles actually hit, because even though they visually connect with the Jenner model, the hitbox was pushed forwards of him, where most of the missiles missed it.

Still, not bad shooting fulls stop, I rarely even bother using SRMs against lights because they're just too unwieldy imho, they take too long to reach the target and coupled with the known hitbox issues it's often not worth wasting the ammo.


there are other better vids of jenners being shot while at a dead stop and 0 damage was done. I've had jenners lined up in front of me, hit them dead in the back, and nothing.

#51 Franchi

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Posted 05 December 2012 - 07:44 AM

View PostCodejack, on 05 December 2012 - 07:38 AM, said:


Watch it again and watch the cooldown bars on the weapons; they don't shoot immediately.

I know I run a 6srm6cat, and the delay fire is a *****, but you have to account for it, about half the time it will send it to where your cross-hairs are when they leave the tubes, but what really sucks is the other half the time when it launches it where you were pointing 3 seconds ago.


Oh and
"This is your captain speaking its a smoggy 97 degrees in river city please fasten your seat belt and place your missile bay doors in the upright and looked position."

#52 Codejack

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Posted 05 December 2012 - 07:45 AM

View PostBigJim, on 05 December 2012 - 07:41 AM, said:

The only one that I can see is at 15 secs (as said, the others were behind him).

But looking at the paper doll, you can see you did do damage on that shot at 15 secs.



No, that was from the LRMs coming in on him; you can tell because the damage stops flashing right after you see my missiles hit.

Besides, are you telling me that 36 missiles did light damage to his shoulder, and nothing else?

#53 Obeast

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Posted 05 December 2012 - 07:52 AM

View PostCodejack, on 05 December 2012 - 07:22 AM, said:


Want to see it happen 4 times in a row?

http://youtu.be/VCEEt0_PTgo


All I saw was 4 misses, of course you aren't gonna do **** when you miss. Maybe 3-4 missiles total managed to hit.

#54 Codejack

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Posted 05 December 2012 - 07:54 AM

View PostObeast, on 05 December 2012 - 07:52 AM, said:


All I saw was 4 misses, of course you aren't gonna do **** when you miss. Maybe 3-4 missiles total managed to hit.


Nice! Not a little partisan, are you?

Hey, keep it up! I've just switched from my "OP" streakcat to my "OP" ECM Commando, and even more people are @%!#$ing about it.

#55 Joanna Conners

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Posted 05 December 2012 - 07:54 AM

View PostRex Budman, on 05 December 2012 - 12:39 AM, said:

So, most light pilots will start hitting the ECM bandwagon.

So, tell me, how are you all countering the lights? They can't be hit, at all, now... So what methods are you all using to beat them, or put up a fight?

I can't imagine a method. There isn't one.

From the words of Chris K;

"ECM is here nad I personally Can't wait to ruin some Streak-cats day with this beautiful piece of equipment"...

What an odd statement - ECM ruined a majority of mechs days... Morons.


I'm shooting at them the same way I did before.

#56 Thorqemada

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Posted 05 December 2012 - 08:02 AM

When the Lights were running rampant and started to kill anything anytime so easy i switched my CN9-A from a mixed range Mech to a Light-Killer with 3x SSRM2.

I intially did not like the SSRM but i got used to it.

It feels wrong to shot Lasers in the air, Guns in the ground several Mech lengths ahead of an enemy to do actual damage.
Streaks feel right bcs they hit the enemy on the clientside as well as on the serverside of the game - Hitting an enemy visually and doing damage feels very right !

#57 Codejack

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Posted 05 December 2012 - 08:03 AM

View PostThorqemada, on 05 December 2012 - 08:02 AM, said:

When the Lights were running rampant and started to kill anything anytime so easy i switched my CN9-A from a mixed range Mech to a Light-Killer with 3x SSRM2.

I intially did not like the SSRM but i got used to it.

It feels wrong to shot Lasers in the air, Guns in the ground several Mech lengths ahead of an enemy to do actual damage.
Streaks feel right bcs they hit the enemy on the clientside as well as on the serverside of the game - Hitting an enemy visually and doing damage feels very right !


Cheater!

/sarcasm

#58 Obeast

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Posted 05 December 2012 - 08:04 AM

View PostCodejack, on 05 December 2012 - 07:54 AM, said:


Nice! Not a little partisan, are you?

Hey, keep it up! I've just switched from my "OP" streakcat to my "OP" ECM Commando, and even more people are @%!#$ing about it.


I hate lagshielded lights with a passion, I watched the video in hopes that it was proof of bad lag/Netcode. Again, all I saw was misses.

#59 Codejack

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Posted 05 December 2012 - 08:06 AM

View PostObeast, on 05 December 2012 - 08:04 AM, said:


I hate lagshielded lights with a passion, I watched the video in hopes that it was proof of bad lag/Netcode. Again, all I saw was misses.


Whatever, dude.

#60 Tasorin

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Posted 05 December 2012 - 08:08 AM

If the netcode and hit detection was fixed and you could actually register a hit at what you were aiming at then ECM wouldn't be half the problem as it is now. The problem is that Lasers and Ballistics don't track lights well due to the long standing issues around the NetCode and the subsequent hit detection.

Personally, ECM is another bad fist attempt by PGI. Even after they pushed it back and tried to scale ECM back so as to not make it blatantly unbalanced it just is a bad time to implement this game feature without the check being viable to keep ECM balanced.

Being able to actually hit a Commando or Raven running ECM with Lasers, Ballistics and SRM's which are not effectively "jammed" by ECM makes most of this discussion go away.





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