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Can't Counter Lights?


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#81 Trauglodyte

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Posted 05 December 2012 - 10:52 AM

View PostFranchi, on 05 December 2012 - 10:42 AM, said:

unless the 140KPH lights close to under 180m.


Oh wait.


TAG has a 480m range. IF you can't hold your target before it goes from 480m to 180m, you've got a lot more problems than just hitting light mechs. Hell, you don't necessarily have to use Streaks. Load up wiht SRM4s with Artemis and abuse the 75% rearm cost and use TAG as both a light up tool and an extra means to tighten an already tight spread.

This game really should have stayed 3025 era tech cause there are way too many people that want the game handed to them on silver platters.

#82 Codejack

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Posted 05 December 2012 - 11:29 AM

View PostTrauglodyte, on 05 December 2012 - 10:34 AM, said:


If you're a full on Cat driver, take the C4, load it with streaks and drop one of the lasers with TAG. OMG, I just fixed your problem in like 2s.


Yea, except of course that you completely ignored the fact that I asked about my A1.

Besides, my C4 uses 2xLRM15+Artemis, TAG, and a MPLAS, and I'm not paying to ditch Artemis just to load streaks.

And actually, streaks with a TAG is a horrible idea! TAG won't help under 180m, and streaks won't lock over 220ish.

#83 TruePoindexter

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Posted 05 December 2012 - 11:32 AM

Lasers. You shoot them. Aim for the legs. Aim a little ahead of where they are on screen. Success.

#84 Sevaradan

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Posted 05 December 2012 - 11:33 AM

View PostCodejack, on 05 December 2012 - 11:29 AM, said:


Yea, except of course that you completely ignored the fact that I asked about my A1.

Besides, my C4 uses 2xLRM15+Artemis, TAG, and a MPLAS, and I'm not paying to ditch Artemis just to load streaks.

And actually, streaks with a TAG is a horrible idea! TAG won't help under 180m, and streaks won't lock over 220ish.


then get a c4...

#85 Codejack

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Posted 05 December 2012 - 11:34 AM

View PostSevaradan, on 05 December 2012 - 11:33 AM, said:


then get a c4...


:)

Wow. Just, wow.

#86 Sevaradan

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Posted 05 December 2012 - 11:36 AM

yea you cant expect your favorite variant to be the optimal choice every patch....

Edited by Sevaradan, 05 December 2012 - 11:36 AM.


#87 Codejack

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Posted 05 December 2012 - 11:41 AM

View PostSevaradan, on 05 December 2012 - 11:36 AM, said:

yea you cant expect your favorite variant to be the optimal choice every patch....


Posted Image

If you will read the post before you said that, you will see that I ALREADY HAVE ONE!

#88 Sevaradan

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Posted 05 December 2012 - 11:43 AM

its not worth straining facts from your qq, either way learning to play will reduce your light mech issues.

#89 Codejack

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Posted 05 December 2012 - 11:44 AM

View PostSevaradan, on 05 December 2012 - 11:43 AM, said:

its not worth straining facts from your qq, either way learning to play will reduce your light mech issues.


What light mech issues?

#90 Stargazer86

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Posted 05 December 2012 - 11:49 AM

A large part of the Light Mech problem should be solved when they reintroduce knockdowns.

I will laugh so hard when the pilots that currently run through and bounce off a group of heavy mechs like a ping pong ball are suddenly wondering why they're planted face first on the ground with 10 lasers trained on the back of their head.

It will be glorious.

#91 TruePoindexter

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Posted 05 December 2012 - 11:57 AM

View PostStargazer86, on 05 December 2012 - 11:49 AM, said:

A large part of the Light Mech problem should be solved when they reintroduce knockdowns.

I will laugh so hard when the pilots that currently run through and bounce off a group of heavy mechs like a ping pong ball are suddenly wondering why they're planted face first on the ground with 10 lasers trained on the back of their head.

It will be glorious.

There's a lot of shoddy piloting out there and I too will delight at the number of Jenners/Ravens/Commandos I find face down on the ground.

Edited by TruePoindexter, 05 December 2012 - 11:57 AM.


#92 Jacmac

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Posted 05 December 2012 - 12:00 PM

View PostRex Budman, on 05 December 2012 - 12:39 AM, said:

So, most light pilots will start hitting the ECM bandwagon.

So, tell me, how are you all countering the lights? They can't be hit, at all, now... So what methods are you all using to beat them, or put up a fight?

I can't imagine a method. There isn't one.

From the words of Chris K;

"ECM is here nad I personally Can't wait to ruin some Streak-cats day with this beautiful piece of equipment"...

What an odd statement - ECM ruined a majority of mechs days... Morons.


An ECM Commando with Streaks + a Jenner with Streaks can be lethal to any scout by himself.

#93 Franchi

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Posted 05 December 2012 - 12:00 PM

View PostTrauglodyte, on 05 December 2012 - 10:52 AM, said:


TAG has a 480m range. IF you can't hold your target before it goes from 480m to 180m, you've got a lot more problems than just hitting light mechs. Hell, you don't necessarily have to use Streaks. Load up wiht SRM4s with Artemis and abuse the 75% rearm cost and use TAG as both a light up tool and an extra means to tighten an already tight spread.

This game really should have stayed 3025 era tech cause there are way too many people that want the game handed to them on silver platters.

Streaks have a 270m range, lockup on a ECM shielded mech takes 3 seconds or more, any break in LOS requires reacquiring with the tag and re-locking until you reach 200m then you have a band from 200-180 where you can lock and fire at will without tag, thats 20m.

Before you suggest a strategy I suggest you try to use it.


BTW watch that video where a pilot with a 6x6 dead centers a jenner who simply shrugs it off due to netcode making your suggestion of SRM4's a complete joke.

#94 Malora Sidewinder

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Posted 05 December 2012 - 12:20 PM

Actually when I watch some of my teammates when i'm dead, from their screen when they shoot at laglights it seems like they're shooting a few inches to the SIDE of where the lightmech is, instead of actually shooting at the light mech itself. They usually say their reticle is ON the light mech, but from my POV it seems like they're actually missing.

#95 geek

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Posted 05 December 2012 - 12:23 PM

View PostMalora Sidewinder, on 05 December 2012 - 12:20 PM, said:

Actually when I watch some of my teammates when i'm dead, from their screen when they shoot at laglights it seems like they're shooting a few inches to the SIDE of where the lightmech is, instead of actually shooting at the light mech itself. They usually say their reticle is ON the light mech, but from my POV it seems like they're actually missing.


I've seen the reverse of this as well. Showing hitting the mech but they say he mech is jumping around, the doll doesn;t light up regardless.

#96 PropagandaWar

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Posted 05 December 2012 - 12:25 PM

View PostZylo, on 05 December 2012 - 02:32 AM, said:

Lights will be countered when collisions return.

If lights are too much of a problem then ask for collisions to be returned to the game.

Even when I play a light vs another light there are times where I wish I could just crash into the enemy light and let my team focus fire it to death because of the time it would save.

Collision and Damage Registration. With that being said I shot 4 med lasers and 2 srms 4s in a K2 back three times at base. Damage wouldnt register at all powerd down or up. It actually registered more on the raven I was shooting. My other buddy was cussing up a storm at a commando that thing just wouldnt register damage at all. It died eventually but we were getting hammred by atlas hell so killin off a commando with a +7 ring of protection is painful lol.

#97 TruePoindexter

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Posted 05 December 2012 - 12:33 PM

View PostMalora Sidewinder, on 05 December 2012 - 12:20 PM, said:

Actually when I watch some of my teammates when i'm dead, from their screen when they shoot at laglights it seems like they're shooting a few inches to the SIDE of where the lightmech is, instead of actually shooting at the light mech itself. They usually say their reticle is ON the light mech, but from my POV it seems like they're actually missing.


Your mates need to learn to lag lead. We did it back in MW3 when mechs moved on average 150kph and everyone was on dialup. Aim ahead of where you see them and you'll do fine.

#98 LordBraxton

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Posted 05 December 2012 - 12:34 PM

View PostBigJim, on 05 December 2012 - 12:52 AM, said:

People have always - and continue to - put too much faith in streaks.
It's the most unimaginative thing in the game, and no wonder people s**t the bed when they can't use them.
The answer is simple,lasers. Lots of them. Preferably attached to your own Lights.


Prior to streaks getting a 100% damage-boost, the Light killer of choice was the 6x Sml-Las Jenner.
People managed to hit and kill Lights just fine, but it seems to be a dying art now, like calligraphy or something. :)

It's a real bugbear of mine, that Streaks are the choice of the lazy.
They throw thier arms up in the air and say "netcode-netcode, lagshield-lagshield!"

Knackers I say. :D


The missiles I love are dumb fire SRMs

that being said dont belittle the netcode issue the netcode is pretty terrible.

#99 Rina Fujimoto

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Posted 05 December 2012 - 12:40 PM

MY GOD PEOPLE, PRESS J, IS THIS REALLY SO HARD?

#100 LordBraxton

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Posted 05 December 2012 - 12:40 PM

View PostStargazer86, on 05 December 2012 - 11:49 AM, said:

A large part of the Light Mech problem should be solved when they reintroduce knockdowns.

I will laugh so hard when the pilots that currently run through and bounce off a group of heavy mechs like a ping pong ball are suddenly wondering why they're planted face first on the ground with 10 lasers trained on the back of their head.

It will be glorious.

YYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS

Cannot wait.





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