Because I have used ECM and been a recipient of its effects IRL, I recommend trying to implement it in such a way that reality might well be imagined. These suggestions are based on my playing other MW games, academic knowledge of some of the non-weapons technologies present in 3050-3060 vis-a-vis the canon, and, as stated, having practical experience with the capability:
Remember, ECM generates an electromagnetic field, it not an electro-optical spectrum disruptor. The latter capability is a whole other class of devices. ECM makes it hard to acquire a target, but it should not make it almost impossible.
1) ECM is supposed to support only the mech carrying it
2) ECM is supposed to affect friendlies the same way it affects opposing forces, that's why the scouts are not in the vicinity of the main force and are instead out doing their job;
3) The ECM mech is not supposed to get lock-on with it's target acquisition radar unless it, the ECM suite, is off;
4) ECM is not supposed to be a cloak to cover the main force (see point 1 above) leave that in Star Trek;
5) ECM, as implemented, has negated the need for a reconnaissance scout in Role Warfare;
6) ECM should not affect IR or laser designators (don't bring up Shtora, not the same idea)
look on wiki for TacJam or Compass Call. consider the sizes of the devices housed in those "vehicles" and compare against what we have ingame.
There is an opportunity to make MWO that video game we always wanted, but it if sticks too closely to the more questionable aspects of the canon technologies like Angel ECM and stealth armor, then it becomes farce.
Edited by Gremlich Johns, 17 January 2013 - 06:45 PM.