

Great Commando Ecm Build
#21
Posted 05 December 2012 - 07:40 AM
#22
Posted 05 December 2012 - 07:47 AM
FiveDigits, on 05 December 2012 - 07:40 AM, said:
Not necessarily; it depends on the specifics of the build, and whether or not you need open slots or less weight more.
#23
Posted 05 December 2012 - 07:57 AM
#24
Posted 05 December 2012 - 08:05 AM
#25
Posted 05 December 2012 - 08:05 AM
it works fine and you get kills with the streaks vs damaged stuff or lights. repair costs are far lower although obviously its a better mech with all that extra gear on it
#27
Posted 05 December 2012 - 08:12 AM
#28
Posted 05 December 2012 - 08:33 AM
Justa Dogtrooper, on 05 December 2012 - 08:05 AM, said:
Anyone who ran a Commando before? Seriously, on my Commando enemy Commandos were always my primary target simply because they go down so fast to streaks, it's stupid. A Jenner or Raven can take more than twice as many volleys of streaks before blowing up.
#29
Posted 05 December 2012 - 08:40 AM
XL195, ES, DHS, full armour, 3xSSRM-2 with 2 tons ammo, TAG+ECM. It's quite effective, although the EW role is quite different to the Striker role I used to play when it was fitted with a MPL instead of the TAG+ECM.
The only thing you need to watch out for is running out of ammo, since you have no backup weapon, but having the TAG is golden (and will be even more so when they up the range from 450 to 750 in an upcoming patch) and the EW role does prohibit a lot of the hunting I used to do as a Striker.
#30
Posted 05 December 2012 - 09:24 AM
Hyperdrive, on 05 December 2012 - 06:02 AM, said:
COM-2D
Ferro Fibrous
Endo Steel
XL 195 engine-- 126.3kph (without speed tweak)
11 heat sinks
Beagle Active Probe
ECM
Medium Laser
Streak SRM 2
Streak SRM 2
2 tons of Ammo
Sensor Range +15% Module
25 tons of Lightning quick, ECM stealthed, long range scout. Most maps I am able to get across the terrain so fast and spot the whole team while being stealthed near a rock or something. I average 20k to 30k spotting bonus every match, 1 to 2 kills with the streaks, and I can sit behind an Atlas and Jam his ECM all day long with ease. If I get into a bind, I just weave in and out of the enemy mechs so they shoot each other and make for the nearest cover and disappear from their screens.
Just thought I'd share a very reliable and ridiculously fun commando build with you all.
I hope you enjoy!
Pull the BAP
Pull 1 heatsink
Add a third Streak-2
Add a TAG
Now you have a Raven hunter to counter ECM and streak kill the enemy ECM
#31
Posted 05 December 2012 - 10:50 AM

#32
Posted 05 December 2012 - 11:25 AM
COM-2D
SHS / FF / Endo
XL 195 (+3 SHS)
3x SSRM2 (3T Ammo)
TAG
ECM
25.00 Tons
1 open crit slot
1.70 heat efficiency
162/178 Armor
---
I'm not sold on the FF hate for this little guy. It's the only way I can maintain a decent speed / armor and 3T of SSRM ammo. Dropping FF means sacrificing speed, armor or ammo with the only perceivable gain being better heat management where I have no issues currently. I *was* running this build with 4x SHS + max armor, but had to make room for the ECM.
Edited by akirhol, 05 December 2012 - 11:35 AM.
#33
Posted 05 December 2012 - 11:33 AM
(and you don't need BAP even for the oh so quicker target lock, really)
Edited by Qarnage, 05 December 2012 - 11:33 AM.
#34
Posted 05 December 2012 - 11:54 AM
Djarid, on 05 December 2012 - 07:05 AM, said:
It's less than that. The game doesn't do fractional accounting for internal structure, as that was a little-used optional rule in tabletop. I don't recall any of the computer games using it. A Commando with Endo Steel has a chassis weight of 1.5 tons. It saves one ton, not 1.25 tons.
But in any case, these are good COM builds, fully taking advantage of the ECM FOTM.
Edited by PapaKilo, 05 December 2012 - 11:55 AM.
#35
Posted 05 December 2012 - 10:05 PM
FiveDigits, on 05 December 2012 - 07:40 AM, said:
Your statement makes no sense.
Follow the math here:
A 195 engine that weighs 10 tons + the weight of 3 heatsinks (3 tons) = 13 tones.
A 200 engine that weighs 11.5 tons + the weight of 2 heatsinks (2 tons) = 13.5 tones. <== not better in any appreciable way, as it only gives you a tiny increase in speed and wastes a half ton.
On a Commando a half ton is a lot.
Math, it's so crazy...
Also, engine slots DO NOT give you 2.0 heat dissipation, as far as i know they equalized them. If I'm wrong please let me know.
Edited by ViKingOmega, 05 December 2012 - 10:07 PM.
#36
Posted 06 December 2012 - 12:25 AM
YOur math still makes sense though, especially cause my build (what is identical to stjobes) rund with a 2.02 heat dissipation.
i would LOVE to drop some heat sinks ^^
am actually thinking about dropping them, and adding ferro instead. another half a ton what could go in armor....
just dunno if i have the neccessary crit slots.
#37
Posted 06 December 2012 - 04:01 PM
ViKingOmega, on 05 December 2012 - 10:05 PM, said:
Ewigan, on 06 December 2012 - 12:25 AM, said:
The double heat sinks built into the engine are 2.0 dissipation.
The double heat sinks you manually put in (either in extra engine slots or outside criticals) are 1.4 dissipation.
#38
Posted 06 December 2012 - 04:40 PM
ViKingOmega, on 05 December 2012 - 10:05 PM, said:
Follow the math here:
A 195 engine that weighs 10 tons + the weight of 3 heatsinks (3 tons) = 13 tones.
A 200 engine that weighs 11.5 tons + the weight of 2 heatsinks (2 tons) = 13.5 tones. <== not better in any appreciable way, as it only gives you a tiny increase in speed and wastes a half ton.
On a Commando a half ton is a lot.
Math, it's so crazy...
your maths right, but you left out one thing..
it's fairly minor but the 200 w/ 2 heat sinks.. has 1 more crit slot free.. 3 if you're useing double heat sinks..
#39
Posted 06 December 2012 - 04:58 PM

but for some reason i suck w/ Streaks, play heck getting a lock. even with TAG. (i had trouble before ECM, i'm pretty good at leading my target, but hard for me to keep on target when i'm running, turning, and such to avoid getting hit my self, so played heck getting and keeping missle locks

So i've switched it around, useing 1 SRM 6, 2 SRM 4s and i bounce between useing a TAG or a ML.
So far i'm likeing it, I still have a bit of issues with lights, but over all i like it. I try to stick with the group, useing them as free armor while giveing them my ECM. then once the fights truely starts, I try to run around and try to fire 14 SRMs into folks backs.
#40
Posted 07 December 2012 - 02:20 AM
Finally I broke down, and followed your template (OP) and bought me a commando...Then launched into my best game yet!!! 3 kills, 4 assists, and over 400dmg...That's first game with no XP mods!!!
Thanks for your template!!! I am one satisfied customer!
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