Dukov Nook, on 05 December 2012 - 08:01 AM, said:
To completely negate a 65 ton Catapult or other missile boat, all a 35 ton ECM equipped raven needs to do is anklebite the opposing mech.
Period. A shot never has to be fired.
As the raven ankle bites the poor cat, negating 90% of his damage capabilities, essentially taking him out of the fight without any use of skill since an ECM raven can approach, in plain site, a LRM cat without worry (pssh, that cat has 2 medium lasers. THE HORROR)... and then simply circle him to keep his ability to lock 100% negated. 'But what about the main group. they no longer have ECM protection'...
Now that the LRMS are negated, all you have to worry about is streak cats. Focused fire fixes that. Once the main unit is down, the core body simply moves into the direction of the neutered LRM boat/boats to destroy at will.
the most basic tactic requiring less skill than a streak cat. Sure, it's a similar tactic as in the past, except in the past, your harassing mech had to work LOS to get close to the LRMs, and was typically a Medium. Now, the smallest mech can do it in plain site without even so much as a worry. Once the main group is engaged, this tactic is easy mode.
It breaks balance. The only counter is to stack support on your LRMs, or not take LRMS, which pulls off from the main body. Not a feasible option.
ECM has value, but by leaving Radar broken in it's pre-ecm state, it's given more value. ECMs will need an adjustment in their current state, or Radar will need to work more like it's real world component and allow for more than just 'LOS' tactical display.
Mmmm yes, feed me more of your delicious tears!
In all seriousness though, ECM is OP right now because it is shiny and new, and everyone is using mechs that have ECM. Everyone is still working out how they want to use them, and just how good they work, and how to counter them. In time even those silly pubbies will start to figure things out.
As it is my team runs 3 ECM mechs, 1 for permanent disruption to cover our brawlers and the other 2 alternate between counter and diruption as needed. All of our scouts carry TAG to deal with ECM off in the distance. Now we no longer have to worry about enemy ECM or ever being detected. We even run a streak cat and he isn't useless at all.
Now before everyone starts crying about how we are premade and team work is easy for us blah blah blah... Well let me stop you right there. This whole imbalance you are seeing in the game right now? It is because there is a distinct lack of communication amongst public only players, and that falls on ALL of their own heads and has NOTHING to do with game balance. ECM comes with pre-built in counter measures, as well as outside counter measures like TAG and direct fire weapons. The reason you don't get this kind of support is lack of communication and teamwork.
A few things would alleviate this problem. For starters you could join a group. And for those of you pubbies who are scared of social interaction, a built in VOIP would be EXTREMELY helpful. At least then when that ECM Raven is ripping you to shreds and you are left helpless you could at least say something. And lastly the most helpful thing would be PRE-GAME LOBBIES. That way you can all figure out what you are bringing before you even drop and that way when you all fail miserably or stomp the enemy it can't be blamed on functioning game mechanics you feel are OP.