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Ppc And Er Ppc Rate Of Fire Too High? (A Question Of Fluff/flavour, Not Balance)


31 replies to this topic

Poll: How do you feel about the firing speed of the PPC? (72 member(s) have cast votes)

How do you feel about the 3 second rate of fire of PPCs? (Assume that any changes would not affect its power or game balance negatively)

  1. If feels way too fast. (5 votes [6.94%])

    Percentage of vote: 6.94%

  2. It feels too fast.. (15 votes [20.83%])

    Percentage of vote: 20.83%

  3. It feels right. (39 votes [54.17%])

    Percentage of vote: 54.17%

  4. It feels too slow. (4 votes [5.56%])

    Percentage of vote: 5.56%

  5. It feels way too slow (2 votes [2.78%])

    Percentage of vote: 2.78%

  6. Lemoncurry / I don't really care (7 votes [9.72%])

    Percentage of vote: 9.72%

What would be a good rate of fire for the PPC

  1. More than 1 shot every 2 seconds (1 votes [1.39%])

    Percentage of vote: 1.39%

  2. About 1 shot every 2 seconds (4 votes [5.56%])

    Percentage of vote: 5.56%

  3. 1 shot every 3 seconds (the Current Rate of Fire) (30 votes [41.67%])

    Percentage of vote: 41.67%

  4. About 1 shot every 4 seconds (15 votes [20.83%])

    Percentage of vote: 20.83%

  5. About 1 shot every 5 seconds (6 votes [8.33%])

    Percentage of vote: 8.33%

  6. Less than 1 shot every 5 seconds (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. I am a special snowflake (16 votes [22.22%])

    Percentage of vote: 22.22%

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#21 MustrumRidcully

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Posted 13 December 2012 - 07:57 AM

View PostLanessar, on 13 December 2012 - 07:53 AM, said:


Wish my brain would let me do that. However, the devs haven't been good with math on this subject to date, so you'll forgive my suspicious nature. :lol:

Well, you get no argument from me... But you know, I like math.

Edited by MustrumRidcully, 13 December 2012 - 07:57 AM.


#22 ebea51

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Posted 13 December 2012 - 08:02 AM

OLD

Fire rate is fine.
Heat is being looked at as is projectile speed.

Read the COMMAND CHAIR forum.

#23 MustrumRidcully

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Posted 13 December 2012 - 08:05 AM

View Postebea51, on 13 December 2012 - 08:02 AM, said:

OLD

Fire rate is fine.
Heat is being looked at as is projectile speed.

Read the COMMAND CHAIR forum.

I read the Command Chair. It doesn't say anything about the aesthetics of the current PPCs rate of fire. It talks about heat, damage and projectile speed.

How about you read the topic?

#24 Odanan

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Posted 13 December 2012 - 08:10 AM

In TT all weapons fire with the same RoF. Well, there are some exceptions, like the Ultra Autocannons (or even regular ACs, shooting in rapid fire).

For Mechwarrior video games the RoF is a perfect way to balance weapons WITHOUT screwing with the original stats (damage, range and heat).

ACs suck? (and they always do) - So increase the RoF.
Medium Lasers are OP? (and they always are) - So decrease the RoF.

About PPCs, I don't play with them (too much heat). But I agree they should fire faster than Gauss (which are too good because of no heat).

And about aesthetics, have you ever saw a PPCs? I didn't.

#25 Onyx Rain

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Posted 13 December 2012 - 08:40 AM

Posted Image

#26 Bishop Steiner

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Posted 13 December 2012 - 08:42 AM

View PostOdanan, on 13 December 2012 - 08:10 AM, said:

In TT all weapons fire with the same RoF. Well, there are some exceptions, like the Ultra Autocannons (or even regular ACs, shooting in rapid fire).

For Mechwarrior video games the RoF is a perfect way to balance weapons WITHOUT screwing with the original stats (damage, range and heat).

ACs suck? (and they always do) - So increase the RoF.
Medium Lasers are OP? (and they always are) - So decrease the RoF.

About PPCs, I don't play with them (too much heat). But I agree they should fire faster than Gauss (which are too good because of no heat).

And about aesthetics, have you ever saw a PPCs? I didn't.

Actually, the easiest way to balance PPCs and their heat is to slow them down a skosh on cycle time, speed up their blast. But mostly, this spread damage effect they have is pure nonsense.

#27 MaddMaxx

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Posted 13 December 2012 - 09:42 AM

View PostBishop Steiner, on 13 December 2012 - 08:42 AM, said:

Actually, the easiest way to balance PPCs and their heat is to slow them down a skosh on cycle time, speed up their blast. But mostly, this spread damage effect they have is pure nonsense.


There is no GD Spread of Damage on either PPC. It is a Myth made up on the Forums by the Trolls and whiners who on that day could find nothing else to Troll or Whine about.

The Graphic design Lead came on here and stated that the effect is just that, a "Graphic Effect".

PPC =

Quote

type="1" projectileclass="bullet" numFiring="1"


So how in the **** do you spread a single Bullet?

#28 BlightFang

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Posted 13 December 2012 - 10:16 AM

I would like to see ER PPCs having good enough dmg to load as a finisher weapon. Something with a good enough punch that it'd be worth shooting just once just as i'm about to overheat from other weapons before I shutdown, hopefully killing the enemy mech in the process. So for this I'd want it at around maybe 40% increase in both damage and cooldown time for same dps, just better punch.

#29 MustrumRidcully

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Posted 13 December 2012 - 10:43 AM

View PostMaddMaxx, on 13 December 2012 - 09:42 AM, said:

So how in the **** do you spread a single Bullet?

I dunno, ask the paper doll.

#30 Mavairo

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Posted 13 December 2012 - 10:49 AM

View PostMustrumRidcully, on 05 December 2012 - 08:32 AM, said:

THis is a question on the PPC and ER PPC "feeling" and not on their balance:

The PPC and ER PPC have a cooldown of 3 seconds, that means you can (barring heat issues) fire them every 3 seconds.

By comparison, a Gauss Rifle and a AC/20 can fire every 4 seconds, an AC/10 every 3 seconds, an AC/2 every 0.5 seconds, a Small Laser every 3 seconds, a medium laser every 4 and a large laser every 4.25 seconds.

Generally, lower damage weapons seem to fire faster than higher damage weapons. The PPCs are instead surprisingly fast firing.

Is that how it should be? Does it feel "correct"?

I personally fire my "sniper"-like weapons to fire more slowly - you need to spend alot of time aiming anyway, so a bit more cooldown doesn't hurt much. But on the other hand, maybe a fast firing PPC gives it a more distinct feeling from other weapons.

What do you think?


I like them as they are now as far as rate of fire goes. PPCs for me are about Burst Damage. However for their high heat, they have a very high rate of fire. (heats abit too much as we all know quite well and the minimum range makes 0 sense) The should of 2 PPCs unloading one after another in quick succession is like a sexual experience for the ear holes, especially with quality speakers.

Also I am a special snowflake. :lol:

#31 Lanessar

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Posted 13 December 2012 - 10:54 AM

View PostMaddMaxx, on 13 December 2012 - 09:42 AM, said:


There is no GD Spread of Damage on either PPC. It is a Myth made up on the Forums by the Trolls and whiners who on that day could find nothing else to Troll or Whine about.

The Graphic design Lead came on here and stated that the effect is just that, a "Graphic Effect".

PPC =

So how in the **** do you spread a single Bullet?


I'm looking at behavior in-game, not a dev post from a graphic designer. As well, the excerpt that you laid out from the XML files could be the graphical determination, not how it behaves damage-wise.

For a single bullet, I've seen a CT go yellow along with RT and LT enough times to know splash when I see it. Look up Krivvan's "Pugging in a 4 PPC Atlas" videos. A PPC blast on two occasions hits LL, LT, CT. I'm not sure how this is undocumented behavior, I've seen it in several videos, experienced it myself firing at a stationary mech from behind.

Regardless, not the point of this discussion. Balancing factors considered, I think it would behoove the weapon (should other changes be made to balance it) to fire slower, yes.

Edited by Lanessar, 13 December 2012 - 10:57 AM.


#32 Corvus Antaka

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Posted 13 December 2012 - 11:03 AM

I think the RoF is fine, heat balances their RoF, not recycle.





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