

Worst Build Contest
#101
Posted 29 December 2012 - 04:00 PM
1 Flamer CT
1 LPL & 1 MPL LA/RA because you forgot pulse lasers got nerfed
5 NARC launchers set to all fire simultaneously because you thought it increased the duration
310 XL Engine
BAP left ARM (because you REALLY want to see them)
No AMS because that's for chumps
7 DHS because that is all you can fit
34 Firepower 1.0 Heat Effeciency
5 tons NARC ammo
No Leg Armor and no Back Armor.
That makes your CT 108 and side torsos 72!
Drop head armor down to 1 so you can fit that last HS
Must paint mech red so it goes slightly faster.
#102
Posted 29 December 2012 - 04:04 PM
Rhent, on 09 December 2012 - 02:00 PM, said:
Small Pulse lasers fire faster for less heat than a medium laser.
Small lasers are 2 heat for 3 damage and 0.5 tons while small pulse lasers are 3 heat for 3 damage and 1 ton each at the same range. Never under any circumstances should you use small or large pulse lasers. Medium pulse lasers can work if that is all the tonnage will allow.
Medium lasers are 5 damage for 4 heat and 270m instead of the 90m range of the small laser.
Imagine you have 4 energy slots on a light mech.
You could use 4 SPL and have 12 damage for 12 heat at 4 tons.
You could use 2 ML and 2 SL and have 16 damage for 12 heat at 3 tons and add one DHS.
You could use 4 SL and have 12 damage for 8 heat and 2 DHS.
The second build is more heat efficient for the damage than the first AND has better range options. The third build is by far the most heat efficient.
Please spend 5 minutes looking at this chart before you build anything:
http://mwomercs.com/...s-excel-inside/
Edited by Glythe, 29 December 2012 - 04:14 PM.
#103
Posted 29 December 2012 - 04:18 PM
Glythe, on 29 December 2012 - 04:04 PM, said:
Small lasers are 2 heat for 3 damage and 0.5 tons while small pulse lasers are 3 heat for 3 damage and 1 ton each at the same range. Never under any circumstances should you use small or large pulse lasers. Mediums can work if that is all the tonnage will allow.
I've actually had a decent amount of use out a 6 Small Pulse Cicada. Technically speakin I'd get more mileage per ton out of a ML build, however with the Small Pulse Lasers I can more easily take pot shots at people while not exposin yourself too much to incomin fire.
Its especially good in River City and the city part of Frozen City. You can be goin full speed with a 300+ engine and shootin between buildins and do full damage with a small pulse laser and have those lasers do full damage to a single area. You can't do that with a ML because the beam time is longer than it takes to go from one buildin to another.
Now outside of the specific scenario of precision shots at close range in a crowded area ML beat the pants off SPL, however after usin them and lookin at somethin other than straight statistics, it has become clear that the SPL isn't complete trash. Its amazin in its niche and its the only weapon that fills that niche to perfection. The next closest thing is the MPL and the Small Laser. The MPL suffers due to it bein a full ton heavier than the SPL and producin quite a bit more heat. The Small Laser is only weaker in that it has a slighly longer beam time, however that beam time duration is oddly noticeable.
#104
Posted 30 December 2012 - 01:50 AM
Cicada 3C
2 Ultra AC5s
1 Small Laser
4 tons of Ammo
160 Engine
Endo Internals
Put the rest in armor!
Glass Cannon Cicada that packs quite a wallop.
#105
Posted 30 December 2012 - 01:56 AM
#106
Posted 30 December 2012 - 03:32 AM
challenged myself how well i could do with it.
turns out i managed to get over 100 damage several times...
#107
Posted 30 December 2012 - 03:36 AM
Both those are so bad, they're discarded before flamers and machineguns.
#108
Posted 30 December 2012 - 06:17 AM
If you get hit in the back with your support mech you are doing it wrong.
Back to the wall and missles launched
Or take a 85KPH 9M (my favorite)
Or has anybody ever cored an AWS through the back CT?
Edited by Arcturus Steiner, 30 December 2012 - 06:18 AM.
#109
Posted 30 December 2012 - 06:40 AM
#110
Posted 30 December 2012 - 06:50 AM
Got to see if I can remember how I cramed 2 Ac 10s and an Ac 20 in a Phract.
All I remember is it was slow as heck. 48 kph.
You feel bad when the Atlas has to wait up for you.
#111
Posted 30 December 2012 - 07:11 AM
4XMG
BAP
2xTAG
Endo/FF/DHS to handle the unimaginable weight.
#112
Posted 30 December 2012 - 12:24 PM
shintakie, on 29 December 2012 - 04:18 PM, said:
I've actually had a decent amount of use out a 6 Small Pulse Cicada. Technically speakin I'd get more mileage per ton out of a ML build, however with the Small Pulse Lasers I can more easily take pot shots at people while not exposin yourself too much to incomin fire.
Its especially good in River City and the city part of Frozen City. You can be goin full speed with a 300+ engine and shootin between buildins and do full damage with a small pulse laser and have those lasers do full damage to a single area. You can't do that with a ML because the beam time is longer than it takes to go from one buildin to another.
Now outside of the specific scenario of precision shots at close range in a crowded area ML beat the pants off SPL, however after usin them and lookin at somethin other than straight statistics, it has become clear that the SPL isn't complete trash. Its amazin in its niche and its the only weapon that fills that niche to perfection. The next closest thing is the MPL and the Small Laser. The MPL suffers due to it bein a full ton heavier than the SPL and producin quite a bit more heat. The Small Laser is only weaker in that it has a slighly longer beam time, however that beam time duration is oddly noticeable.
Once upon a time (before ECM even before DHS) I used a 6 SPL Jenner: JR7-F
For comparison med las Jenner: JR7-F
It wass just much more heat efficient than the med las version. But when using smal las I had 2.8 tons left with max armor already in. Further it definitely was an advantage to use SPL instead of SL. I got more DPS and got my damage into single hit boxes. IMHO the pulse lasers must be evaluated for real life purposes and not according to their theoretical values. There are some builds that can profit from pulse lasers.
e.g. I use 2 LPL on my DRG-5N
Edited by Red squirrel, 30 December 2012 - 12:29 PM.
#113
Posted 02 January 2013 - 03:10 PM
this guy needed to kill a atlas(ecm) with red core to win the game but didnt know how to fire without lock.
lrm min range is 180, ecm disrupt range 180............... how do you get lock then???
#114
Posted 04 January 2013 - 08:14 PM
1 medium pulse laser
1 large laser
1 ER large laser
1 LRM 10
1 SRM 6
It was slow, and it was hot. Don't know how much ammo he started with because it was all gone by the time I was spectating on him. He was the last guy alive on my team; he either stood back and impotently fired missiles until we were all dead, or the other team saw his loadout and just ignored him til the end.
#115
Posted 04 January 2013 - 09:23 PM
#116
Posted 04 January 2013 - 09:42 PM
I called it the roman candle
Its been surpassed by the 6 ERPPC Stalker though
oh hey I know how to win this contest!
Trial mechs
/thread
#117
Posted 05 January 2013 - 01:37 AM
51 JJ Raven
Ran around 20 points of armour, and a standard 100 engine.
EDIT : Or was it 41 JJ? Either way EVERY FREE SLOT was taken up by a JJ.
Edited by Kinjry, 05 January 2013 - 01:38 AM.
#118
Posted 05 January 2013 - 02:07 AM
Endo-Steel
180XL
Narc w/1ton ammp
Tag Laser
AMS w/1ton Ammo
ECM
BAP
Full Armor
Run around the Enemy Once they kill you tell them how great they are for shooting an Technically UnArmed mech. Do to the fact you have nothing to Damage them with. (Barring the 2 Points of Damage[total for all 6 shoots] the Narc Pod does when it links to them)
#119
Posted 06 January 2013 - 10:07 PM
Why?
**** you, that's why.
#120
Posted 06 January 2013 - 10:50 PM
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