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Can We Un-Nerf Lrms Now?

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#101 steelblueskies

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Posted 11 December 2012 - 10:45 AM

people think they see more lrm damage? no, just absolute disregard for cover that could block lrms and being close to it in the direction the missiles are comin' from coupled with a shortage of ANY ams systems being installed. if you can land em, it's prime target land, however the kneecap swarms still exist, and frankly 4x4medium lasers will core out almost anything pdq and might come with quad disruption bubbles. 8x4 with octoecm is even nastier. can run by and leg an atlas with 8 medium laser fullburns worth of missed damage, and good frakkin luck outdoing that roaming speedball of disruption to tag and launch, much less disrupt.

as to damage. so, breaking 600 with missiles is an achievement? i can do that with a 3m cicada equipped with only 4 medium lasers with regularity, and my framerate is frequently crap in brawl range right now. hells i only have basic proficiencies on this thing, and was doing it before i even got them unlocked. one can oops i did it again with a ddc shotgun brawl setup for 900 with regularity.

base rush and base sneak online(now with accidental brawling melees) is getting old. need to put some calliope turrets on em that only activate when your team is off the cap or something.

#102 Abivard

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Posted 11 December 2012 - 10:55 AM

With LRM's as main weapons on mech

I have been doing an avg of 600-1100 on a fighting win and 150-600 on a losing fight.

not counting if was base rush and no mechs were killed or just a scout or two.

requires teamwork and a can do attitude.

#103 Logaritm

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Posted 11 December 2012 - 11:45 AM

are you playing the same game as me because I'm having about an 80% win ratio and 600+ damage every time i play my lrm boat

#104 Col Forbin

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Posted 11 December 2012 - 12:01 PM

View PostLogaritm, on 11 December 2012 - 11:45 AM, said:

are you playing the same game as me because I'm having about an 80% win ratio and 600+ damage every time i play my lrm boat


I would guess that you are PUGing or maybe 4-man grouping it.

#105 Logaritm

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Posted 11 December 2012 - 12:16 PM

View PostCol Forbin, on 11 December 2012 - 12:01 PM, said:


I would guess that you are PUGing or maybe 4-man grouping it.


I'm actually playing with one other guy and i guess now you're going to tell me that somehow makes my argument invalid.

#106 DrBunji

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Posted 11 December 2012 - 12:27 PM

View PostCol Forbin, on 11 December 2012 - 12:01 PM, said:


I would guess that you are PUGing or maybe 4-man grouping it.


If youre not, and sill unable to cope with ECM your team is hopeless.

#107 Erik Hollister

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Posted 11 December 2012 - 12:41 PM

View PostBuckminster, on 05 December 2012 - 11:13 AM, said:

Wait until the "ooh shiny ECM!" rush dies down before you call for any sort of rebalancing. Right now ECM is all over the place because people are trying it out, but that should peter out over the next couple weeks.

If they don't modify its abilities, there is no way ECMs dwindle. There is too much "goodness" wrapped up in such a small package. With ECM, lag-shield, speed and a small hit box... the hyenas would be idiots to willingly give it up.

#108 PhoenixFire55

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Posted 11 December 2012 - 12:44 PM

LRMs are fine. Nerf the ECM. When you can't get lock from 100m away haveing a clear visual its just dumb.

#109 Col Forbin

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Posted 11 December 2012 - 12:50 PM

View PostLogaritm, on 11 December 2012 - 12:16 PM, said:


I'm actually playing with one other guy and i guess now you're going to tell me that somehow makes my argument invalid.


As the vast majority of 8 man games I've played since the patch involve going up against like 6 ECM Atlases and 2 ECM Streak Commandos I would say, yes.

View PostDrBunji, on 11 December 2012 - 12:27 PM, said:


If youre not, and sill unable to cope with ECM your team is hopeless.


We are able to cope with it... just not with LRMs.... why would you bring LRMs if you're up against 8 ECM mechs?

#110 AA Yeti

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Posted 11 December 2012 - 01:24 PM

If your packing LRM's and your not getting AT LEAST 500-600 damage a game your not doing it right.....
ECM is powerful but with a well balanced team you can still rock them with it.

#111 Buckminster

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Posted 11 December 2012 - 01:36 PM

It's the team issue that's the problem. Maybe in a coordinated 4 or 8 man drop, it can reliably work well. In a PUG drop it's a gamble. First - you need to hope you actually have ECM on your side. Second, you need to hope that he's willing to drop his ECM coverage to take out someone else's.

It's really hit or miss.

#112 van Uber

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Posted 11 December 2012 - 02:04 PM

View PostCol Forbin, on 11 December 2012 - 12:50 PM, said:


As the vast majority of 8 man games I've played since the patch involve going up against like 6 ECM Atlases and 2 ECM Streak Commandos I would say, yes.



So LRMs should only be balanced with 8 man games in mind then?

#113 Col Forbin

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Posted 11 December 2012 - 02:22 PM

View PostBuckminster, on 11 December 2012 - 01:36 PM, said:

It's the team issue that's the problem. Maybe in a coordinated 4 or 8 man drop, it can reliably work well. In a PUG drop it's a gamble. First - you need to hope you actually have ECM on your side. Second, you need to hope that he's willing to drop his ECM coverage to take out someone else's.

It's really hit or miss.


For sure it's a gamble... Plus you have have to rely on someone to you know, TAG and hold....

#114 Col Forbin

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Posted 11 December 2012 - 02:28 PM

View Postvan Uber, on 11 December 2012 - 02:04 PM, said:


So LRMs should only be balanced with 8 man games in mind then?


Now, I would say that's a valid question. I would answer yes. Pandering to the lowest common denominator never leads to greatness. But I am thinking now, with the upcoming drop tonnage limits and TAG range extension, this problem might solve itself.





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