Solis Obscuri, on 06 December 2012 - 07:38 AM, said:
Well, I'm glad you've finally admitted your "charts" are just made-up numbers to justify buffing laser boats more. The lack of quantifiable data and methodology had me suspicious for quite a while.
Huh?
The lack of quantifiable data? I posted my methodology in the
original thread. The spreadsheet is available
online. You can see everything. My charts shows that small and medium lasers are exceptionally strong (which I didn't expect initially) and outperform (with DHS) even most ballistics, but that ballistics outperform the higher heat energy weapons and the pulse laser weapons.
I think you must be confusing me with someone else.
But if you still need to know how they are assembled:
1) I set a target damage value
2) I set a targeted engagement time
3) I set how many such engagements the mech should be
4) I assume a 250 rated engine as baseline (that means 10 internal heat sinks which will not cost you any tonnage, but will be used to calculate heat capacity and heat dissipation, in line with how MW:O has them currently implemented)
5) With this data, my spreadsheets finds the minimum number of weapons needed to achieve the targeted damage value in that time.
6) With this number, I calculate how many shots it would require and how much ammo would be required in total for the entire time and how much heat would be produced in that time
7) I then calculate how many heat sinks the mech would need to not overheat in that time.
8) I then calculate the total weight of all the weapons, the heat sinks and the ammo (for ammo, also accounting the number of engagements)
9) I then also calculate the total damage the build will make (that may be more than the mimum, since I can't equip half weapons or anything weird like that)
10) I divide the damage by the weight.
11) Based on setting different variables I then can create the necessary data for the spreadsheets.
The heat sink mechanics, the engine rating, the targeted damage value, the targeted engagement time, and the number of engagements is basically variable (within limits, if the heat sink mechanic gets any more complex, my formulaes will need adjustment, but if they just tweak the heat sink values, it will work.).
Edited by MustrumRidcully, 06 December 2012 - 08:51 AM.