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When Are We Gonna Get A Coolant Flush Module



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#1081 Shumabot

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Posted 04 March 2013 - 03:13 PM

Part of me welcomes this game becoming pay to win, just to see the gold defense force squirm and try to come up with reasons why PGI is the best development company in the world. The schadenfreude would soothe the infinite rage I would feel at PGI itself.

PGI still has a chance to do this in a way that isn't pay to win though. They're either going kill themselves or greatly enhance the game with this patch. 80-20 odds.

Edited by Shumabot, 04 March 2013 - 03:14 PM.


#1082 p00k

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Posted 04 March 2013 - 03:14 PM

blah blah command chair post out sky falling etc

Edited by p00k, 04 March 2013 - 03:46 PM.


#1083 skullman86

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Posted 04 March 2013 - 03:14 PM

View PostLiberty, on 04 March 2013 - 03:03 PM, said:

Coolant Flush is a bad idea and will just increase Energy boating rather than skill at heat management. I agree with many who have said that this is a cash grab. If you are going to do a cash grab then do it with something cosmetic or add the Unseen Mechs for MC. Not this.


It will only increase energy boating if users are allowed to have infinite or controlled flushes when using the module. If it flushes ALL the coolant you have at once and your heat generation increases afterwards, the last thing you will want to be in is an energy boat. Just think of it as 1 free shutdown override that makes you run uber hot for the rest of the game. The worst that can come from something like that is players using it during the very end of a close game, but that is a hell of a lot better than being able to alpha strike and flush your way through the entire round.

Yeah, these consumables have the potential to be really bad for the game, but I'm still interested in seeing how they are implemented before I quit.

#1084 Yokaiko

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Posted 04 March 2013 - 03:14 PM

View PostShumabot, on 04 March 2013 - 03:13 PM, said:

Part of me welcomes this game becoming pay to win, just to see the gold defense force squirm and try to come up with reasons why PGI is the best development company in the world. The schadenfreude would soothe the infinite rage I would feel at PGI itself.

PGI still has a chance to do this in a way that isn't pay to win though. They're either going kill themselves or greatly enhance the game with this patch. 80-20 odds.



You may notice a lot of "golds" are ******* heated.

#1085 Sifright

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Posted 04 March 2013 - 03:15 PM

View PostYokaiko, on 04 March 2013 - 03:11 PM, said:



Half of a loss is hardly killer.


It's entirely possible to get less than 70k for a loss, but i see your point. If the consumables breach 100k though then it's definitely P2W. Money is directly proportional to damage and salvage... Light mech pilots wont earn enough to pay for the modules even on wins if the modules are priced around that.

View Postp00k, on 04 March 2013 - 03:14 PM, said:

you mean like people using mc to buy mechs that come with xl280 or xl300 engines?


the difference is that is a one time payment.

Comparing one time to continuous in the manner you are doing is dishonest.

#1086 BertyBargo

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Posted 04 March 2013 - 03:15 PM

View PostYokaiko, on 04 March 2013 - 02:54 PM, said:



View PostPaul Inouye, on 20 June 2012 - 09:42 PM, said:


Press the 'O' key. Posted Image

We currently have no plans to include coolant flushes at the moment.



"At the moment!"

"At the moment!"

It's not the same moment right now! It's okay to move ahead with the coolant, guys! It's all figured out!

Edited by BertyBargo, 04 March 2013 - 03:17 PM.


#1087 Terror Teddy

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Posted 04 March 2013 - 03:15 PM

View PostLarkinOmega, on 04 March 2013 - 02:27 PM, said:

I'm just wondering why a system that can potentially be more of a heat issue is being introduced, yet we're not allowed to test Full DHS for ourselves?


Engine heat sinks are 2,0 so with double heatsinks you DO have twice the efficiency. Outside the engine it is 1,4 and since we dont suffer heat penalties for:
-Aiming
-Longer lock time
-Longer weapon cycle time

then we cant complain really.

#1088 MidNite27

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Posted 04 March 2013 - 03:15 PM

I would want it to feature as the overide safety shut down does. Something to just give you a second chance when you shut down and ur surrounded by enemy mechs. Not something you can spam, but something just enough to help save ur *** when ur on your last breathe.

#1089 Mechwarrior Buddah

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Posted 04 March 2013 - 03:16 PM

View PostPanchoTortilla, on 04 March 2013 - 03:10 PM, said:

Yes and it should cost MC only.


WOULD that cause massive foeum rage or would everyone that cares about p2w be gone by then I wonder

#1090 MaddMaxx

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Posted 04 March 2013 - 03:16 PM

Pods would be OK. :P


Quote

Description
Virtually a self-contained emergency Coolant Truck, the Coolant Pod contain a reserve of compressed freon which can be flushed directly into the attached 'Mechs coolant system, boosting the effectiveness of each Single heat sinks by 200% and each Double Heat Sinks by 150% for 10 seconds.
Game Rules



Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unused pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion


#1091 Yokaiko

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Posted 04 March 2013 - 03:16 PM

View PostBertyBargo, on 04 March 2013 - 03:15 PM, said:

"At the moment!"

"At the moment!"

It's not the same moment right now! It's okay to move ahead with the coolant, guys! It's all figured out!



That was just the one I could find, remember a lot of the beta forums are archived and un-available. I remember them saying flat out no.

#1092 Super Mono

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Posted 04 March 2013 - 03:16 PM

View PostLukoi, on 04 March 2013 - 02:41 PM, said:


Why are so many people ASSUMING that it's going this route to begin with? What evidence is there that they are only now going to a P2W mentality when thus far, they've done a pretty good job of avoiding it?

It's one thing to critique their implementation, balance etc of systems IN GAME but now we've got to have more threads lamenting the demise of the game and the playerbase based purely on supposition?

Why don't some of you folk let the **** get put in game first or wait and see what else the Devs publish that's more concrete before rallying up your righteous gdamn'd indignation over some stuff that you don't even know is going to happen.


See this quote from the game devs:

View PostGarth Erlam, on 24 September 2012 - 09:05 AM, said:


Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]

A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]



This is why everyone is concerned, it appears they're going back on their word to make a cash grab.

#1093 Mechwarrior Buddah

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Posted 04 March 2013 - 03:17 PM

View Postp00k, on 04 March 2013 - 03:11 PM, said:

anyone who was around when pgi said "no coolant flush" has also been around long enough to know, whenever pgi says "never <something>" you know to disregard that statement. this should be nothing new


wonder when the 3rd person view gets in

#1094 Tincan Nightmare

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Posted 04 March 2013 - 03:17 PM

OK even if its one time per match, that still gives someone the chance to run very hot early in the match, taking a high heat build to quickly get a kill, and then just push a button to make the heat go away. This encourages players to build designs with horrible heat management as long as they can afford the consumable. Plus this is multiplied if you get a large portion of a team using this mechanic, making for quick rushes to get into firing range, alpha, alpha, flush, alpha end of match. Even if its a pod that can be destroyed like any other equipement and does damage like ammo, its still protected by armor and will probably be used before it would ever be hit. Heat management has been one of the core balancing mechanics of BT and MW since there creation. Building a bad mech design that can't managae its heat should not be rewarded by something you can buy to make the heat go away.

#1095 Mystere

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Posted 04 March 2013 - 03:17 PM

View PostYokaiko, on 04 March 2013 - 02:32 PM, said:


I'm just shy of $500 into this game. I'll pay for all sorts of shines, but I'm NOT paying to be competivive every match.

How deep are you Mr. Not Poor?


I don't know about him. But, I am definitely this not poor. :P Yum! Yum!

#1096 skullman86

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Posted 04 March 2013 - 03:18 PM

IGP probably told them to get more creative, so they have to go back on all of the stuff they didn't want to implement in the beginning.

I bet we'll see some kind of 3rd person module alongside the coolant flush.

#1097 Sifright

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Posted 04 March 2013 - 03:18 PM

View PostSuper Mono, on 04 March 2013 - 03:16 PM, said:


See this quote from the game devs:



This is why everyone is concerned, it appears they're going back on their word to make a cash grab.


it's not even the first time.

whole, no hero mech vs hero mechs being introduced..

#1098 Terror Teddy

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Posted 04 March 2013 - 03:18 PM

View PostCache, on 04 March 2013 - 03:13 PM, said:

Yes, exactly. There have been quite a few prompt hotfixes that dealt with REAL game-breaking problems... and we haven't had those on a large scale for a while now.


I think I've become jaded when it comes to bugs never getting fixed though...I blame EVE online for that.

#1099 Shumabot

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Posted 04 March 2013 - 03:18 PM

View PostYokaiko, on 04 March 2013 - 03:14 PM, said:



You may notice a lot of "golds" are ******* heated.


I know, it's like being in a car accident with people you always wished would. It's great and awful for the very same reason.

#1100 Liberty

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Posted 04 March 2013 - 03:18 PM

I suppose that could apply to XL engines although that is a permanent fixture on a mech. Not saying your point is not valid but I'm more concerned with the consumables. These consumables sound like advantages people can get for constantly spending money. A person with no money can get an XL engine by game playing and it stays with the mech but consumables would mean that a person would constantly have to pay money to keep an edge in the game. Not cool for those with a low budget or no budget.





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