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When Are We Gonna Get A Coolant Flush Module



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#1121 para

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Posted 04 March 2013 - 03:26 PM

View PostSignal27, on 04 March 2013 - 03:23 PM, said:

I'm personally going to reserve judgement until we see just how exactly it works. It's a consumable item, after all. For all we know, that could mean you only get ONE coolant flush and then IT'S GONE

Just like how World of Tanks handles their own consumables.


Yes, we know. You're spamming this in all coolant flush-related threads.
But really, the way WoT handles consumables is 100% pay to win: In a tank duel, the one using gold ammo and gold consumables is much, much more likely to win.

#1122 Shumabot

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Posted 04 March 2013 - 03:27 PM

View PostCache, on 04 March 2013 - 03:24 PM, said:

Hmmm... your version of it looks very different from the actual quote.

1) They didn't give their word.
2) Things (obviously) changed since that post.
3) Save the vitriol for after the patch and you've tested them and seen them in action. Makes for less embarrassment when it isn't near as bad as you'd imagined.


"It's a beta, shoot the ears, capping is fun, I'll gladly buy a 40 dollar hero atlas, SRMs are fine, ECM is perfect, PGI should honestly charge more for paints"

I am bathing in this. It is like milk, I feel like cleopatra.

#1123 Liberty

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Posted 04 March 2013 - 03:28 PM

View Postp00k, on 04 March 2013 - 03:21 PM, said:

which is why you buy it with cbills instead of mc, assuming its cbill cost is reasonable


You can but its something that forces the player to constantly spend money and players with money are still going to be able to out buy people for such consumables. Heck they could buy a mech and sell an XL engine for example. Several million right there although they would probably spend straight MC for it. My point is that is deviating from skill play and devolving into Pay to Win. At least that is how I feel. If they -Must- have their cash grab item in then they should make it a capturable item. If you defeat your opponent and the module is still unused then you get to keep it and your opponent loses it.

#1124 TibsVT

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Posted 04 March 2013 - 03:29 PM

View PostTincan Nightmare, on 04 March 2013 - 03:17 PM, said:

OK even if its one time per match, that still gives someone the chance to run very hot early in the match, taking a high heat build to quickly get a kill, and then just push a button to make the heat go away. This encourages players to build designs with horrible heat management as long as they can afford the consumable. Plus this is multiplied if you get a large portion of a team using this mechanic, making for quick rushes to get into firing range, alpha, alpha, flush, alpha end of match. Even if its a pod that can be destroyed like any other equipement and does damage like ammo, its still protected by armor and will probably be used before it would ever be hit. Heat management has been one of the core balancing mechanics of BT and MW since there creation. Building a bad mech design that can't managae its heat should not be rewarded by something you can buy to make the heat go away.

I couldn't agree more though I'm not sure complaining about it now will stop it. All we can hope for is a single use flush which carries a large penalty after use so it discourages the high heat builds.

Edited by KelesK, 04 March 2013 - 03:30 PM.


#1125 Mystere

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Posted 04 March 2013 - 03:29 PM

(kicking and screaming) Viva la Revolucion!!! (kicking and screaming)
(kicking and screaming) People Power!!! (kicking and screaming)

Sheesh! We do not even have the details yet and people are already kicking and screaming (as always).

And if you can buy it via c-bills, how is it really pay to win?

Sigh!

(kicking and screaming) People Power!!! (kicking and screaming)
(kicking and screaming) Viva la Revolucion!!! (kicking and screaming)

#1126 Oy of MidWorld

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Posted 04 March 2013 - 03:30 PM

If consumables have to be in there, they definitely should be use and lose, you know, kind of... consumables?

#1127 Rippthrough

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Posted 04 March 2013 - 03:30 PM

View PostBroceratops, on 04 March 2013 - 02:30 PM, said:

10 cents every time you overheat will teach you heat management skills right quick!



I quite often overheat on purpose, don't steal my lunch money Bro.

#1128 Cache

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Posted 04 March 2013 - 03:30 PM

View PostFlying Fish, on 04 March 2013 - 03:21 PM, said:

I am so sick of everyone being obsessed with following canon - it makes absolutely no sense to me! i mean i get the specific dates like the beginning of the clan invasion etc but to say "ok guys no argus/uziels because they dont exist until ten years in the future" is ridiculous!

It's kind of the same reason you don't see too many Korean War-era jets in WWII games.

View PostFlying Fish, on 04 March 2013 - 03:21 PM, said:

can't we at least follow a -somewhat- accelerated calendar?

How do you know they won't? Let the current game roll out they way it is. Once the kinks are worked out maybe it will be successful enough to open some era-specific servers that are at different points in the timeline.

#1129 The Mech behind you

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Posted 04 March 2013 - 03:32 PM

I don't know what all the whine about consumables is about. It's a consumable and it's used up after you use it. Imagine you're playing the game and you really want to use a coolant flush or an artillery strike. You have to use it several times in a match to actually win it with those items and you have paid with money for a chance to win a virtual match? And it's only a chance. There are enough mechwarriors out there who will still fail no matter how many consumables they use up.

And if you buy it with C-Bills you easily could spend more money than you get out of that match

#1130 Lonestar1771

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Posted 04 March 2013 - 03:32 PM

PGI, sh!!ting on BT/MW since 2009.

Edited by Lonestar1771, 04 March 2013 - 03:33 PM.


#1131 Tincan Nightmare

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Posted 04 March 2013 - 03:33 PM

View PostFlying Fish, on 04 March 2013 - 03:21 PM, said:

I am so sick of everyone being obsessed with following canon - it makes absolutely no sense to me! i mean i get the specific dates like the beginning of the clan invasion etc but to say "ok guys no argus/uziels because they dont exist until ten years in the future" is ridiculous! yeah i agree dont give em away now but TEN YEARS!?!?! can't we at least follow a -somewhat- accelerated calendar?

in conclusion, screw the lore i dont want to wait a DECADE for coolant flush

-yeah i said it


Wow, I'm so sick of people coming to a Mechwarrior game, set in the Battletech universe, and complaining about its lore and history. Why don't you go to Star Trek online and tell them you want a machine gun instead of a phaser, or go to SWTOR and say that Jedi's should be cyborgs and they should dump the force magic.

#1132 Strelitzia

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Posted 04 March 2013 - 03:33 PM

View PostCPT Hazel Murphy, on 04 March 2013 - 03:09 PM, said:

I love how you guys are losing it over your OWN speculation. Wait til they release details before you crap yourself.

And as far as competition goes... ever hear of modes that don't allow such things? Maybe a "Pure" Mode with no strikes of any kind?

Orzom had a good point. "Consumable" could mean once per match, not necessarily that you must repurchase every time.


I've played enough F2P games to know what it means when a new idea affecting gameplay is introduced and it involves money. I wouldn't be nearly as concern if it was about purely balancing issues as those can be ironed out (ECM, DHS, 3L etc.), but this on the other hand is a slippery slope.

Reasons to believe it is a one time use consumable, one being that the other modules are not purchasable with MC. As well, the large amount of sales lately hoping people will use MC to buy mechs, which means getting players to spend C-Bills on other things. Not to mention the slower release of Mechs so players have longer to accumulate C-Bills with which to buy them. Amongst other reasons.

In a way I can see this as a precursor to lowering mech MC cost overall, so players will have less C-Bills, spending them on consumables but be more encouraged to buy newly released mechs with MC. However I still disagree with their consumable design.

Edited by Strelitzia, 04 March 2013 - 03:41 PM.


#1133 Ashnod

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Posted 04 March 2013 - 03:33 PM

Will open the door and give way to our new light overlords!!

THE DREADED 3 SECOND JENNER!!

Raven and atlai will cower in fear alike to the deadly 3 second Cthulhu Jenner, the end of MWO is upon us my friends! All hope is lost!

The end of days is coming..

YOU HAVE BEEN WARNED!!

Edited by Ashnod, 04 March 2013 - 03:37 PM.


#1134 Shae Starfyre

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Posted 04 March 2013 - 03:34 PM

I think we all need to realize that this is more a SIM than anything else. All these little nuances serve the greater whole of the game.

Eventually, when all things are added/considered, coolant flush will be just another aspect of a myriad of possible configurations and uses of in-game lore.

#1135 Monky

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Posted 04 March 2013 - 03:34 PM

We're seeing the two mouths of PGI effect - one mouth says 'we cant do anything about heat it is already precariously balanced' and the other say 'aha but we can make more money if we allow this this and this'

Its the same thing that happened to hero mechs 'oh we will make them inferior to normal mechs so the only bonus is c-bill generation' and then bam, Ilya and Flame and now X5 for SRM6 super fast murder.

#1136 Stingz

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Posted 04 March 2013 - 03:35 PM

View PostAphoticus, on 04 March 2013 - 03:34 PM, said:

I think we all need to realize that this is more a SIM than anything else. All these little nuances serve the greater whole of the game.

Eventually, when all things are added/considered, coolant flush will be just another aspect of a myriad of possible configurations and uses of in-game lore.


Enjoy getting 1/2 your team wiped by a PPC Stalker within a few seconds, Coolant Flush the excess heat off.

MW4 had it before, was all Alpha-Boating and Poptarts.

Edited by Stingz, 04 March 2013 - 03:36 PM.


#1137 Mechwarrior Buddah

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Posted 04 March 2013 - 03:36 PM

View PostColonel Pada Vinson, on 04 March 2013 - 03:24 PM, said:

adding coolant flush to norespawn


and theyve said we'd have dropship mode so if everything they say that wont be in the game does that mean things they say will be wont then?

#1138 Sprouticus

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Posted 04 March 2013 - 03:36 PM

I am assuming the following regarding all consumables

1) Flush will be a module (high C-Bill and GXP cost to buy it)
2) It will be one use per match


With those assumptions, I still hate flush, but not as completely as some of you


The cost of a flush becomes:

1) replaces some other module (360 target, etc)
2) Very low number of uses


Given the game mechanics, having an extra alpha (or 2) at the right time makes energy weapons much nastier. It is not that it will increase DPS much, but it WILL allow good players to sustain fire far after they should be stuck. That is NOT ok in my book.

I personally doubt it will break the game, but it will dumb it down.

Just read the command chair post. I a NOT happy. I dont like C-Bill sinks, and I CERTAINLY don't like MC sinks.

Just bad.

Edited by Sprouticus, 04 March 2013 - 03:46 PM.


#1139 Michael Costanza

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Posted 04 March 2013 - 03:36 PM

I doubt people would spend money on airstrikes. They'll spend it on mechs and use C-Bills for the consumables.. Besides, there are quite a few people who have already bought with C-Bills and/or cash every mech in the game so they need something to use their C-Bills on.

And, yes, PGI has a right to make money. Heck, I'm not a fan of the cockpit items because they can get in the way from shooting a target but I'm not going to begrudge people who do want it.

#1140 Cache

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Posted 04 March 2013 - 03:36 PM

View PostShumabot, on 04 March 2013 - 03:27 PM, said:

"It's a beta, shoot the ears, capping is fun, I'll gladly buy a 40 dollar hero atlas, SRMs are fine, ECM is perfect, PGI should honestly charge more for paints"

Yep, some people power through adversity while others cry about it. When I don't want a game to be challenging, I'll take control of my daughter's Dora the Explorer games and pwn.





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